A Super Mario Thing - Plot and cutscenes
Re: A Super Mario Thing - Plot and cutscenes
I can't check them out, but is there a frame where he looks beaten/lying for the cutscene after you defeated him?
Re: A Super Mario Thing - Plot and cutscenes
Okay, I finished them. Here is a patch with all the cutscenes I made:
Also, if you die after a cutscene it means that there is going to be a level/a boss fight/the credits after the cutscene.
What do you think?Also, if you die after a cutscene it means that there is going to be a level/a boss fight/the credits after the cutscene.
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Re: A Super Mario Thing - Plot and cutscenes
Well, that seems to be one of the three main holdups done. Just remember to upload the sprite and graphics files once feedback and such has been acquired.
Re: A Super Mario Thing - Plot and cutscenes
-In cutscene 4 after the "If I can't have you, no-one can!" I think it would be better if it ended with a button input and not a timed thing.
-In cutscene 5 is a typing error. You have releporter but it is ofcourse teleporter.
-In cutscene 7 would it be possible to have BP gad out and the normal mushroom kingdom bg fade in?
If not it's okay to.
And maybe the ??? of the master could be red to make it possibly more clear that not everything is ok.
And cutscene 1 is actually changed as well. The sprites and BG are correct, but the text has been changed and music for the beach part has been added. So that one has to be made as well..
-In cutscene 5 is a typing error. You have releporter but it is ofcourse teleporter.
-In cutscene 7 would it be possible to have BP gad out and the normal mushroom kingdom bg fade in?
If not it's okay to.
And maybe the ??? of the master could be red to make it possibly more clear that not everything is ok.
And cutscene 1 is actually changed as well. The sprites and BG are correct, but the text has been changed and music for the beach part has been added. So that one has to be made as well..
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Re: A Super Mario Thing - Plot and cutscenes
These are really good, nice work!
Just one problem Kilon didn't mention, with the introducing BP cutscene, I believe that cutscene appears at the start of the void world (correct me If I'm wrong) And you're not supposed to see Black Plague until the very end of the void world, so if I'm right could you take his picture out of that cutscene?
Just one problem Kilon didn't mention, with the introducing BP cutscene, I believe that cutscene appears at the start of the void world (correct me If I'm wrong) And you're not supposed to see Black Plague until the very end of the void world, so if I'm right could you take his picture out of that cutscene?
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Re: A Super Mario Thing - Plot and cutscenes
No, the cutscene activates when you actually meet BP. after the teleporter rooms
Plans where to just have some message boxes throughout the void world with BP taunting Demo. But those haven't been written yet and I can try it but it definitely won't be as good or in the same style for that matter as the text by Moniker.
edit: also looking at it all finished, some music choices aren't the best I think. But it would be to late to look for replacements. And it's not that they are bad but some could use a better alternative. oh well.
Plans where to just have some message boxes throughout the void world with BP taunting Demo. But those haven't been written yet and I can try it but it definitely won't be as good or in the same style for that matter as the text by Moniker.
edit: also looking at it all finished, some music choices aren't the best I think. But it would be to late to look for replacements. And it's not that they are bad but some could use a better alternative. oh well.
Re: A Super Mario Thing - Plot and cutscenes
The cutscene 7 thing can't be changed, as it always fades the screen when GFX are changing.
And the master's text color can't be changed, as you can only have 3 different colors each cutscene. I could switch to a sublevel to get a separate color for his text, though, but that would create the mosaic effect.
And yoshicookiezeus, could you upload the cutscene 1 VWF text file so I can change the text? I don't want to set up GFX myself.
And the master's text color can't be changed, as you can only have 3 different colors each cutscene. I could switch to a sublevel to get a separate color for his text, though, but that would create the mosaic effect.
And yoshicookiezeus, could you upload the cutscene 1 VWF text file so I can change the text? I don't want to set up GFX myself.
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Re: A Super Mario Thing - Plot and cutscenes
?RealLink wrote:And yoshicookiezeus, could you upload the cutscene 1 VWF text file so I can change the text? I don't want to set up GFX myself.
I just used the default one...
EDIT: oh god the stupidity
Sure, here it is.
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- intro.zip
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Re: A Super Mario Thing - Plot and cutscenes
wait, this one used raocow's Demo so you do have to change that to Terry's Demo.
But the first one where she is sitting with her back to the screen would require making it. Looking at it though, I don't think it's to much of a shock when you use the current sprite for that.
But the first one where she is sitting with her back to the screen would require making it. Looking at it though, I don't think it's to much of a shock when you use the current sprite for that.
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Re: A Super Mario Thing - Plot and cutscenes
What about this frame? Wouldn't that work?
I am fairly certain that's what I used from the old graphics...
I am fairly certain that's what I used from the old graphics...
Re: A Super Mario Thing - Plot and cutscenes
Finished.
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- Cutscenes.zip
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Re: A Super Mario Thing - Plot and cutscenes
Postingit in this thread for clarification.
They aren't that good, but a quick idea for BP during the Void World (all auto messages)
Spread across some of the levels (not Trial of Iron)
They aren't that good, but a quick idea for BP during the Void World (all auto messages)
Spread across some of the levels (not Trial of Iron)
So you are the Chosen One?
They say faith never fails, but this has to be an exceptionp
You might be stronger then you look, but there is still work to do before everything is ready
And when entering the teleporter hub:Good. Everything is going according to plan. Come my little alien friend. We are waiting for you.
Where the one could change into the number of teleporter rooms that we use (8 if we count the broken ones etc.) But just eight more trials remain sounds a bit stupid.HAHAHAHAHA!!!
Only the Chosen One can make it this far.
Just one more trial awaits you. Succeed and finish what you started.
Re: A Super Mario Thing - Plot and cutscenes
And some text for Con, Leader and the guard that captured you in the HQ:
Con:
Con:
Leader:Hi.. eh..
Can you please only talk to me through the headset?
Thanks.
Guard:Remember the deal we made? You help us and we help you.
I just said that? Really?
...
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Re: A Super Mario Thing - Plot and cutscenes
Speaking of Con, his graphics doesn't seem to be included in the cutscene file, so if he's to be an NPC I kind of need them.
Re: A Super Mario Thing - Plot and cutscenes
I didn't include them because they were not in the cutscene.
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- Yoshi.zip
- Con and the civilian Yoshi
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Re: A Super Mario Thing - Plot and cutscenes
Also just in case you don't know, Con is intended to be a yellow yoshi.
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Re: A Super Mario Thing - Plot and cutscenes
Hey all. Some alternate auto-messages for the void world. I'm still using a public computer, so I won't be able to discuss or adjust. So, use as you see fit! Hopefully I'll have a working computer by the time this sucker comes out.
They should all fit in the message box char limit.
PS - kilon's NPC texts in the other thread are so choice.
They should all fit in the message box char limit.
Peace, M.1.We see you, one-eyed wonder. We are glad that you were chosen...
2.See our work all around you. We have only just begun.
3.Come but a little closer.,,
Arrangements are in motion. We are enraptured by your progress.
4.You are chosen, and we are your choice. The rush of the solar winds! One final trial, but none of us were intended for finality.
PS - kilon's NPC texts in the other thread are so choice.
Nothing's easy.
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Re: A Super Mario Thing - Plot and cutscenes
Just realized that we are still lacking two castle destruction messages; more specifically, the ones for castles 5 and 7. Anyone have any ideas?
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Re: A Super Mario Thing - Plot and cutscenes
Do these from Moniker no longer apply?
***CASTLE CUTSCENE 5***
Still no device, but perhaps that will motivate the charlies to finally wash their athletic equipment, or at least deodorize it with aerosol spray, or odor-eating foot powder.
***CASTLE CUTSCENE 7***
We can only guess at Demo's true motives. Is she fighting, fleeing, or allowing some powerful surge of id to escape on a myopic rampage? ...Is she following her heart?
I'll admit castle 5 could do with tweaking because of rumia and making it plot significant perhaps, what do you think? I don't think I could write in the same style as moniker if I had to invent a new one.
***CASTLE CUTSCENE 5***
Still no device, but perhaps that will motivate the charlies to finally wash their athletic equipment, or at least deodorize it with aerosol spray, or odor-eating foot powder.
***CASTLE CUTSCENE 7***
We can only guess at Demo's true motives. Is she fighting, fleeing, or allowing some powerful surge of id to escape on a myopic rampage? ...Is she following her heart?
I'll admit castle 5 could do with tweaking because of rumia and making it plot significant perhaps, what do you think? I don't think I could write in the same style as moniker if I had to invent a new one.
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Re: A Super Mario Thing - Plot and cutscenes
Something I wanted to ask:
Do you have a message for castle 3? Because then you'd need to add some code to the Lakitu boss so it triggers a boss scene.
Do you have a message for castle 3? Because then you'd need to add some code to the Lakitu boss so it triggers a boss scene.
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Re: A Super Mario Thing - Plot and cutscenes
flameofdoubt: Must have missed those two...
RealLink: ? All that level has in the way of level messages is the message box right at the start...
RealLink: ? All that level has in the way of level messages is the message box right at the start...
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Re: A Super Mario Thing - Plot and cutscenes
Well (unless you already know this or RealLink didn't mean a castle destruction scene) a few pages back Moniker did write messages for every single castle, just in case you don't know, yoshicookiezeus.
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Re: A Super Mario Thing - Plot and cutscenes
Yep, I mean the castle destruction message.
e:
oh wait, just looked into the sprite again, and the required code is in.
e:
oh wait, just looked into the sprite again, and the required code is in.
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Re: A Super Mario Thing - Plot and cutscenes
Mind linking me to them? I found the start-of-world ones, but not any castle messages...flameofdoubt wrote:Well (unless you already know this or RealLink didn't mean a castle destruction scene) a few pages back Moniker did write messages for every single castle, just in case you don't know, yoshicookiezeus.
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Re: A Super Mario Thing - Plot and cutscenes
Here's the post with hopefully the whole and final plot. Because this was the "final" one, the ones you've found already might have changed though?
Moniker wrote: PregameWorld 1World 2World 3World 4World 5World 6World 7World 8World 9
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