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Custom music thread

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Chdata
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Re: Custom music thread

Post by Chdata »

Working on that trilobyte boss song yet?

Also, man you're better than Japanese porters now lol.
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LilSpleeny
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Re: Custom music thread

Post by LilSpleeny »

Wyatt wrote:Ported this to see how it'd sound in a slow-paced ghost house:
http://www.youtube.com/watch?v=NxbcCsyvlJ4

Will probably port fireyblaze's suggestion (Halloween Tetris thing) too since fast ghost houses will probably be more prominent. Also, I think the Puyo Pop fever song posted could translate fairly well, so if people like that one I'll do it as well. Same goes for Petal Meadows suggested by rubberfishy.
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EDIT, and 36
Last edited by LilSpleeny 14 years ago, edited 1 time in total.
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Re: Custom music thread

Post by Kil »

chdata wrote:Working on that trilobyte boss song yet?

Also, man you're better than Japanese porters now lol.
I'm actually not going to make that since you're currently using kenji ito music and I don't want to decrease the chance of someone using kenji ito music
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Re: Custom music thread

Post by Chdata »

ok I guess I'll use the kenji ito music
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kilon
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Re: Custom music thread

Post by kilon »

LilSpleeny wrote:
Wyatt wrote:Ported this to see how it'd sound in a slow-paced ghost house:
http://www.youtube.com/watch?v=NxbcCsyvlJ4

Will probably port fireyblaze's suggestion (Halloween Tetris thing) too since fast ghost houses will probably be more prominent. Also, I think the Puyo Pop fever song posted could translate fairly well, so if people like that one I'll do it as well. Same goes for Petal Meadows suggested by rubberfishy.
I love this.
Get me this.
this this this.
Level 23 and 35.
You know, there is this nice music selection thread.
viewtopic.php?f=9&t=649
You might be lucky and ycz got it already, but just pay attention and post it there!
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yoshicookiezeus
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Re: Custom music thread

Post by yoshicookiezeus »

Could someone please give me a quick rundown on how to insert sound effects and sample banks? Also, anyone have any idea where I can find the new star music?
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RealLink
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Re: Custom music thread

Post by RealLink »

Sound Effects is pretty easy. Put the sound effect text file in one of the Sound folders of addmusic (1DFC, 1DF9). Now, just like music insertion, put the name of the sound in SoundEffects.ini and type addmusic.exe rom.smc -se in cmd.
No clue about sample banks, though.
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Re: Custom music thread

Post by Kil »

It's been awhile since I did sound effects but I think you first do

addmusic romname.smc -se

Then your soundeffects.ini should be generated

Now put some sound effects in the proper folders (pretty sure we're talking about the p switch sound here so let's just specifically discuss that)

download/file.php?id=1902 <-- ticking sound effect

Register it in soundeffects.ini just like you would music

[1DF9]
2B=dingdong.txt

The pswitch patch is set to use 2B, so you probably want it set that way

now addmusic romname.smc -se again and it should be work


Sample Tool

Open SMWS, open the rom in it, and set the freespace.

Go to the Add New Bank box and put in some number above 10. I'm using numbers 30 through 33 in my roms, but it doesn't matter what you choose.

Now click import bank. If it gives you some error message, go back and choose a different bank number until it can find enough free space.

After youve chosen the bnk file to import, go to Available Banks and find the bank we just imported.

Now go to the Level Banks drop down and set whatever levels are going to use that bank. Note that two of my levels use the same bank, rsaga3.bnk, so you don't have to insert that twice, just set it to the two levels. Also it's been forever so don't forget about water.bnk... it should be set for both the beginning part of 1C and whatever the end was... either level 49 or 41

Make sure you Save now or it won't do anything

That should be it
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yoshicookiezeus
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Re: Custom music thread

Post by yoshicookiezeus »

Okay, seems simple enough. Thanks.
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Re: Custom music thread

Post by Kil »

Also use this for raocow's thing I guess

Code: Select all

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;;SMW Title Theme random distortion added
;; ported by Kil
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


$E4 $06


#0 w250 t62 

#0     @0       q7f  v001 y10
#1     @1       q7f  v201 y10
#2     @1       q7f  v201 y11
#3     @1       q7f  v231 y7
#4     @1       q7f  v231 y10
#5     @3       q7f  v201 y12
#6     @2       q7f  v031 y7

l32



#0
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>d16^rd16^rd16^r<d16^r>d16^rd16^rd16^r<d16^r
>d+2d16^r4^<d16^r //
b16^rb16^rb16^rd16^rb16^rb16^rb16^rd16^r
b16^rb16^rb16^rb16>c16<b4a16^rd16^r
a16^ra16^ra16^rd16^ra16^ra16^ra16^rd16^r
a16^ra16^ra16^ra16b16a4g16^rd16^r
b16^rb16^rb16^rd16^rb16^rb16^rb16^rd16^r
b16^rb16^rb16^ra16b16>c4e4
d16^rd16^rd16^r<d16^r>c16^rc16^rc16^r<f+16^r
g2r4<b8^16a16
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<b2r4<b8^16a16
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<b16^>c16<b16^a16^b16a16^g4d8r8
<ab>cdrf+gab>cde16r2^16^
<b16^>c16<b16^a16^b16a16^g4d8r8
<ab>cdrf+gab>cde16r1^1^16^
o4d16r16a16r16>d16r16a16r16
>d16 [r1]48;


#1
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$DE $01 $10 $80
d16^rd16^rd16^r<d16^r>d16^rd16^rd16^r<d16^r
>d+2 r2 //r2^1^1^1^1^1^1^1^1^1^1^1^1^1^1^1^4^8
d+8
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r2^4^8<d+8
e16^re16^re16^rf+8g4>c4
r2^4^8<d+8
e16^re16^re16^rf+8g4>c4
o4a16^r4^8^f+16^ [r1]48;

#2
o4


$DE $01 $10 $80 r4^8<d16^r4^8^d16^r
a2f+16^ra16^rd16^r8^
 //<g16^r>b16^rb16^r8^<g16^r>b16^rb16^r8^
<g16^r>b16^rb16^r8^<d16^r>a16^ra16^r8^
<d16^r>a16^ra16^r8^<d16^r>a16^ra16^r8^
<d16^r>a16^ra16^r8^<g16^r>b16^rb16^r8^
<g16^r>b16^rb16^r8^<b16^ro4f16^rf16^r8^
<c16^r>e16^re16^r8^<c+16^r>d+16^rd+16^r8^
<d16^r>f+16^rf+16^r8^o3f+16^ro4d16^rd16^r8^
o3b16^r8^g16^r8^b16^r4^8^
g2b2
>c2c+2
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>c2c+2
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g2g2
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>d16^r4^8^<a16^r4^>a16^r
<a2>d8r2^4^8
f+4^8 [r1]48;

#3
o4


$DE $01 $10 $80 r1
a2f+8r8r8r8 //r8
g16^rg16^r4^g16^rg16^r4^
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f+16^rf+16^r4^f+16^rf+16^r4^
f+16^rf+16^r4^g16^rg16^r4^
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>c16^rc16^r4^c+16^rc+16^r4^
<a16^ra16^r4^f+16^rf+16^r8^
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g8b8>d8<b8g8b8>d8<b8
>c8e8g8e8c+8e8g8e8
d8f+8a8f+8d8f+8a8f+8
<g8b8>d8<b8g8b8>d8<b8
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>c8e8g8e8c+8e8g8e8
d8f+8a8f+8<a8>d8f+8d8
<b8>d8<a8>d8<g8r4^8
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<b2r2
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#4
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$DE $01 $10 $80 r1
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>g2f2
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<b2r4>d8^16c16
<b4>d4g4^8f+8
d+4e4a4^8g8
r1^2^4
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<b4>d4g4^8f+8
d+4e4a4^8g8
r1^1^1
<g16^a16g16^f+16^g16f+16^d4<b8r1^8
>g16^a16g16^f+16^g16f+16^d4<b8r1^8
o5d16^rc+16^rd16^r<a16^ra16^rc+16^rd16^r8^
d+2d8r2^4^8
d4^8 [r1]48;

#5
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r1
f+af+af+af+af+af+af+af+ar2 //r2^1^1^1^1^1^1^1^1^1^2
<af+af+af+af+bgbgbgbg>c<a>c<a>c<a>c<a>ecece32cec
d<b>d<b>d<b>d<b>d<b>d<b>d<b>d<br1^1^2
>f+df+df+df+df+df+df+df+d>c<f+>c<f+>c<f+>c<f+>c<f+>c<f+>c<f+>c<f+
g<b>g<b>g<b>g<b>g<b>g<b>g<b>g<b>g<b>g<b [r1]48;


#6
o4

>d16^rd16^rd16^r<d16^r>d16^rd16^rd16^r<d16^r
>d+2d16^r4^<d16^r //
b16^rb16^rb16^rd16^rb16^rb16^rb16^rd16^r
b16^rb16^rb16^rb16>c16<b4a16^rd16^r
a16^ra16^ra16^rd16^ra16^ra16^ra16^rd16^r
a16^ra16^ra16^ra16b16a4g16^rd16^r
b16^rb16^rb16^rd16^rb16^rb16^rb16^rd16^r
b16^rb16^rb16^ra16b16>c4e4
d16^rd16^rd16^r<d16^r>c16^rc16^rc16^r<f+16^r
g2r4<b8^16a16
b2>d2
c2e2
f+4g4a4>c4
<b2r4<b8^16a16
b2>d2
c2e2
f+4f8f+8>c4^8<f+8
g2r4^8d+8
e16^re16^re16^rf+8g4>c4
r2^4^8<d+8
e16^re16^re16^rf+8g4>c4
r2^4^8<d+8
e16^re16^re16^rf+8g4>c4
r1^2
o4d16r16a16r16>d16r16a16r16
>d16r2^4^16o4d8 ;
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yoshicookiezeus
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Re: Custom music thread

Post by yoshicookiezeus »

Anyone have any suggestions when it comes to good songs for water, forest, and desert levels?

Also, thank you Kil. That sounds like it will fit raocow's level perfectly.
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Re: Custom music thread

Post by Kil »

I'm willing to do last minute ports. Ironically, water, desert, and forest, are three types we don't have in our list of stuff in the first post...
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Re: Custom music thread

Post by yoshicookiezeus »

Kil wrote:Ironically, water, desert, and forest, are three types we don't have in our list of stuff in the first post...
Actually, that is exactly why I asked.
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Re: Custom music thread

Post by Argumentable »

Are we absolutely changing everything? I know I haven't picked anything for 3 of mine, but I'd kind of prefer Honeypot Trap to keep the original castle music and Starry Nights to keep the original "Piano"

I am open on Overgrown Fortress though, but if I have to change any of these I'd prefer to get a final say in them
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yoshicookiezeus
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Re: Custom music thread

Post by yoshicookiezeus »

As long as they don't use the star (I would think that the ticking P-Switch patch works no matter if the music is custom or original), there shouldn't be any problem with keeping the original music for those levels.

By the way, does that mean that you want the original boss music as well?
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Chdata
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Re: Custom music thread

Post by Chdata »

YCZ, note: We'll need to add in a rest ("r1/" or something) at the beginning of the overworlds songs on the main map or there'll be an annoying stutter probably.

I need to find the code for changing the OW music again.
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Re: Custom music thread

Post by Argumentable »

yoshicookiezeus wrote: By the way, does that mean that you want the original boss music as well?
Well, I was kind of hoping to use the midboss theme for the castle, but it kind of wasn't bossy enough in the end. I don't know what the other options are, but for now I suppose so.

Though, I think the Plok boss music that was made would fit for the reznor fight in Night of the Living Chuck? I'm guessing you have it since it was in that big zip file, but if not I'll send it your way
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kilon
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Re: Custom music thread

Post by kilon »

You know, since worldpeace is releasing his custom music, there might be something interesting in there. And now it isn't to overused yet. I'm sure it will be within a few months.

http://suitepee.snucse.org/main.files/coc.htm
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Re: Custom music thread

Post by flameofdoubt »

Do we have any custom music for the second phase of the KC battle set out? Or are there any suggestions/finalboss-esque files laying around?
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kilon
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Re: Custom music thread

Post by kilon »

What is it going to be? Some sort of chase?

Then these for example could work:
http://www.youtube.com/watch?v=CWirqKZmBtc
http://www.youtube.com/watch?v=wOt6JTNsbeY

both found ported on above mentioned site.
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Re: Custom music thread

Post by Chdata »

I also have all the japanese songs you can find in this demo.
(This rom uses Romi's addmusic, and the n-spc patch but nothing else. Some songs might crash the game if you let them play too long, mostly the ones that sound weird since they probably require Carol's more.bin, just skip them. Go through the doors to listen to the different songs.)
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Re: Custom music thread

Post by flameofdoubt »

It is indeed a chase sequence, I'll have a look at that japanmusic thingy.
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kilon
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Re: Custom music thread

Post by kilon »

Very fast made.
There are more good songs but those might work out

level 30: build up towards KC
38 possible for boss
39 .. can't remember
47 for BP?
4f water level?
5d forest level?
63 boss like?
6b build up towards bp?
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Re: Custom music thread

Post by yoshicookiezeus »

Septette of the Dead Princess and U. N. Owen Was Her OH GOD YES

Though I can't deny that all of the other ports sound pretty awesome as well, especially the Kirby and DKC songs (though that may be because I don't recognize most of the others).

Also, are you sure that all of those are Japanese? I am fairly certain I recognize some of them from SMWC's music section...
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Re: Custom music thread

Post by flameofdoubt »

I'm open to suggestions for the music, since I can't seem to find one I'm personally happy with (more a problem with me than a problem with the music).

68 sounds nice but I think we should pick the heavy press and KCchase music at the same time so they fit and flow well, any thoughts anyone? Also do you have any music for the Heavy Press chosen yet yoshicookiezeus?
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