A Super Mario Thing - Levels Submission Thread
-
Argumentable
the biggest shit
- Posts: 690
- Joined: 15 years ago
- Location: A butthole
- Contact:
- https://argu.talkhaus.com/
Re: A Super Mario Thing - Levels Submission Thread
Whew, I have a lot of shit that I put in this one room.
There's 4 non-background blocks inserted with map16, you could probably move them around easily if needed
Also I'm not sure if I've given you exgfx96, its just the one with the Hammer Bro tiles on it, so you might not need to worry about that if you already have it
Contains the sprites
95 bomb_boo.cfg
96 bomb_bill.cfg
98 bomb_bro.cfg
99 bomb.cfg
c7 homing_bullet_shooter.cfg
c8 bomb_shooter.cfg
D1 exploding_bullet_gen.cfg
Which as of the current "list of inserted sprites" doesn't conflict with anything
Edit: I don't think the header is set to 10 as it should be
Edit2: I used cfg editor to change what palette the bomb boos use, apparently that doesn't carry over so you'll have to fix that too, sorry!
There's 4 non-background blocks inserted with map16, you could probably move them around easily if needed
Also I'm not sure if I've given you exgfx96, its just the one with the Hammer Bro tiles on it, so you might not need to worry about that if you already have it
Contains the sprites
95 bomb_boo.cfg
96 bomb_bill.cfg
98 bomb_bro.cfg
99 bomb.cfg
c7 homing_bullet_shooter.cfg
c8 bomb_shooter.cfg
D1 exploding_bullet_gen.cfg
Which as of the current "list of inserted sprites" doesn't conflict with anything
Edit: I don't think the header is set to 10 as it should be
Edit2: I used cfg editor to change what palette the bomb boos use, apparently that doesn't carry over so you'll have to fix that too, sorry!
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
- Personalness
- Posts: 0
- Joined: 14 years ago
- Location: Jersey.
Re: A Super Mario Thing - Levels Submission Thread
do castle rooms go here? I have level 17D completed...
- Attachments
-
- 17d.zip
- (3.5 KiB) Downloaded 112 times
I have a difficult time conveying what I want to say.
Re: A Super Mario Thing - Levels Submission Thread
Level 118
Title: Use Your Illusion
Textbox 1:
In this strange castle, scrolling your view with L or R has the power to shift the ground beneath your feet!
Textbox 2:
Have you mastered the scrolling technique? You better have, if you want to break out of here in time...
-Includes shell bro in slot 38.
Title: Use Your Illusion
Textbox 1:
In this strange castle, scrolling your view with L or R has the power to shift the ground beneath your feet!
Textbox 2:
Have you mastered the scrolling technique? You better have, if you want to break out of here in time...
-Includes shell bro in slot 38.
Nothing's easy.
Re: A Super Mario Thing - Levels Submission Thread
BlackDS's Castle Level 180:
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 15 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: A Super Mario Thing - Levels Submission Thread
Kristian, could you please tell BlackDS that he forgot to include the ExGFX file in his submission? Also, his Map16 data kind of conflicts with a lot of stuff.
Argumentable: What palette should the bomb boo use, then? Also, you seem to be missing both ExGFX1BC and the bomb shooter. And is the FG supposed to be all cement blocks?
Moniker: Are all the blocks in the boss battle room really meant to be solid? It seems kind of odd...
Argumentable: What palette should the bomb boo use, then? Also, you seem to be missing both ExGFX1BC and the bomb shooter. And is the FG supposed to be all cement blocks?
Moniker: Are all the blocks in the boss battle room really meant to be solid? It seems kind of odd...
-
Argumentable
the biggest shit
- Posts: 690
- Joined: 15 years ago
- Location: A butthole
- Contact:
- https://argu.talkhaus.com/
Re: A Super Mario Thing - Levels Submission Thread
The bomb boos should use palette F
Also, 1BC isn't so much missing as it was merged with 201. You can change 1BC to pretty much anything and it won't conflict because, yes, I intended for it to be all cement blocks, unless this is unacceptable. I must have forgotten to change that in the GFX thing, sorry.
vvvvv Also vvvvv
Also, 1BC isn't so much missing as it was merged with 201. You can change 1BC to pretty much anything and it won't conflict because, yes, I intended for it to be all cement blocks, unless this is unacceptable. I must have forgotten to change that in the GFX thing, sorry.
vvvvv Also vvvvv
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 15 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: A Super Mario Thing - Levels Submission Thread
If you don't mind, I'll replace the cement blocks with the castle graphics that will be used for the other rooms:
In my opinion, it looks a bit better than just cement blocks. Of course, I'll change it back if you disagree.
In my opinion, it looks a bit better than just cement blocks. Of course, I'll change it back if you disagree.
-
Argumentable
the biggest shit
- Posts: 690
- Joined: 15 years ago
- Location: A butthole
- Contact:
- https://argu.talkhaus.com/
Re: A Super Mario Thing - Levels Submission Thread
That works. I know you posted castle graphics before, but I didn't download them so I didn't have them. Maybe they should be put in the castle signups thread?
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 15 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: A Super Mario Thing - Levels Submission Thread
Seems reasonable enough. I'll do that.Argumentable wrote:Maybe they should be put in the castle signups thread?
Re: A Super Mario Thing - Levels Submission Thread
Ah, sorry I forgot to mention that I have breakable blocks (SMB3.bin) inserted in map16 slot 806. Let me know if you need me to upload the bin. They should look like turnblocks with a different palette. There are a few cement blocks scattered about though.yoshicookiezeus wrote:Moniker: Are all the blocks in the boss battle room really meant to be solid? It seems kind of odd...
Nothing's easy.
Re: A Super Mario Thing - Levels Submission Thread
'aight, so... I hope the No Sprite Tile Limits works well. You need to change the sprite header to 10, as I had it at 00 for testing. It's 100% vanilla design, and I only made it to screen 07. I assume this is alright because it's only a very small fraction of the level.
Anyways, I'll be glad to take another room... though, it looks like a lot of people are signing up.
Level 17A:
Anyways, I'll be glad to take another room... though, it looks like a lot of people are signing up.
Level 17A:
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
- AnimeRules
- Posts: 0
- Joined: 14 years ago
- Location: The Place Where Everything Is
Re: A Super Mario Thing - Levels Submission Thread
Heres my castle sublevel YCZ. After a bit of cleaning up, I think it's ready to submit. Contains the custom sprites, the music for the level (if you find it to repetitive, just slap some epic castle music on it), the map16 (on page 9), the ExGFX, and of course, the level.
"Sometimes my hell, is so totally what" -raocow
- AnimeRules
- Posts: 0
- Joined: 14 years ago
- Location: The Place Where Everything Is
Re: A Super Mario Thing - Levels Submission Thread
Sorry YCZ, I didn't notice the castle gfx. Heres an updated version to my castle sublevel.
"Sometimes my hell, is so totally what" -raocow
- raekuul
- D&C 112:13
- Posts: 1856
- Joined: 15 years ago
- First name: Pokota
- Pronouns: he/him/his
- Location: Deti Plains
- Contact:
Re: A Super Mario Thing - Levels Submission Thread
Castle Sublevel, version 0.9, plus a finalized version of Revenge of Switch. Unless someone notices something majorly important that needs to be fixed, these are the final versions.
EDIT: Duh, forgot which files got submitted in this thread.
EDIT: Duh, forgot which files got submitted in this thread.
Last edited by raekuul 14 years ago, edited 1 time in total.
Re: A Super Mario Thing - Levels Submission Thread
When you want to submit, you obviously won't just give the ips.
You know that.
You know that.
- AnimeRules
- Posts: 0
- Joined: 14 years ago
- Location: The Place Where Everything Is
Re: A Super Mario Thing - Levels Submission Thread
Ok YCZ, I swear this is the last update I'm going to make of 17C. I just had to nitpick a few things cause I just didn't feel good with them. I'm completely happy with this one now. Change the music to the number of whatever the one I sent you is, or if there is some castle theme for the whole castle, just use that.
"Sometimes my hell, is so totally what" -raocow
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 15 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: A Super Mario Thing - Levels Submission Thread
AnimeRules, which sprite numbers am I supposed to insert the custom sprites for your level as?
Also, a general note to all level designers: Please do not submit levels saved to level numbers other than the ones they are supposed to be inserted as, and make sure to remove all unused secondary entrances from your levels before submitting them. I don't want to notice halfway through the testing phase that a level or secondary entrance was overwritten, and have to check through all my backups to find a copy from before it was.
raekuul: About your castle level: constructing levels completely out of cement blocks just look kind of ugly. Since we have a really nice castle ExGFX set drawn for the level, why not use the castle blocks and ground instead?
Also, a general note to all level designers: Please do not submit levels saved to level numbers other than the ones they are supposed to be inserted as, and make sure to remove all unused secondary entrances from your levels before submitting them. I don't want to notice halfway through the testing phase that a level or secondary entrance was overwritten, and have to check through all my backups to find a copy from before it was.
raekuul: About your castle level: constructing levels completely out of cement blocks just look kind of ugly. Since we have a really nice castle ExGFX set drawn for the level, why not use the castle blocks and ground instead?
Re: A Super Mario Thing - Levels Submission Thread
Just for sanity's sake, I will be inserting my castle level and level 10f at the same time. Im done 10f, but it has map16 stuff, as well as my castle level. so instead of inserting it in twice, Ill just submit it all at once.
WHOA MAN! This is a signature.
- AnimeRules
- Posts: 0
- Joined: 14 years ago
- Location: The Place Where Everything Is
Re: A Super Mario Thing - Levels Submission Thread
Woops, forgot to tell you that YCZ. They are:
43 big_phanto_boo.cfg
44 small_phanto.cfg
43 big_phanto_boo.cfg
44 small_phanto.cfg
"Sometimes my hell, is so totally what" -raocow
Re: A Super Mario Thing - Levels Submission Thread
Ok So I have both my Castle level and normal level done. They are both conviently located in one zip file and in different folders, that should be easy enough. As well the Map 16 stuff is in their too. It basically goes as such
Level 171 is the castle level
Level 10F is the desert level
Name: Hot! Hot! Desert!
Text Box 1:WARNING! The heat from the desert with the red sky may cause a mirage! Objects may look safe, but can be dangerous!
Text Box 2 : WARNING! Last water supply for a LONG time. Seriously... a long time... like really long.
Sub Level 13D and 13E
The music is located within the folder for the level
If anything is wrong just let me know and ill fix it, but it should be fine
Level 171 is the castle level
Level 10F is the desert level
Name: Hot! Hot! Desert!
Text Box 1:WARNING! The heat from the desert with the red sky may cause a mirage! Objects may look safe, but can be dangerous!
Text Box 2 : WARNING! Last water supply for a LONG time. Seriously... a long time... like really long.
Sub Level 13D and 13E
The music is located within the folder for the level
If anything is wrong just let me know and ill fix it, but it should be fine
WHOA MAN! This is a signature.
- raekuul
- D&C 112:13
- Posts: 1856
- Joined: 15 years ago
- First name: Pokota
- Pronouns: he/him/his
- Location: Deti Plains
- Contact:
Re: A Super Mario Thing - Levels Submission Thread
...because I didn't have them... Where is the set to be found?yoshicookiezeus wrote:raekuul: About your castle level: constructing levels completely out of cement blocks just look kind of ugly. Since we have a really nice castle ExGFX set drawn for the level, why not use the castle blocks and ground instead?
Re: A Super Mario Thing - Levels Submission Thread
First post of the castle signup threadraekuul wrote:...because I didn't have them... Where is the set to be found?yoshicookiezeus wrote:raekuul: About your castle level: constructing levels completely out of cement blocks just look kind of ugly. Since we have a really nice castle ExGFX set drawn for the level, why not use the castle blocks and ground instead?
-
Argumentable
the biggest shit
- Posts: 690
- Joined: 15 years ago
- Location: A butthole
- Contact:
- https://argu.talkhaus.com/
Re: A Super Mario Thing - Levels Submission Thread
Ok, hopefully this has everything you need for 115. Also has the sublevels 145, 148, 149, 53, and 54 (ended up not using 55 or maybe it was 52)
I'm gonna see if I can get this one music working right then I'll submit the musics all together, too
PS make sure Moniker gets credit for creating this as well as me!
I'm gonna see if I can get this one music working right then I'll submit the musics all together, too
PS make sure Moniker gets credit for creating this as well as me!
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Re: A Super Mario Thing - Levels Submission Thread
KCC sublevel 177
Uses hammer_bro in slot 24.
Let me know if map16 needs re-routing; I've sort of claimed the first few rows of page 8 as my own.
Music inside, but I'll put it in the appropriate thread as well.
Cheers, M.
Uses hammer_bro in slot 24.
Let me know if map16 needs re-routing; I've sort of claimed the first few rows of page 8 as my own.
Music inside, but I'll put it in the appropriate thread as well.
Cheers, M.
Nothing's easy.