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A Super Mario Thing - Levels Submission Thread

it came, it went! all the old ASMT stuff is here
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kilon
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Re: A Super Mario Thing - Levels Submission Thread

Post by kilon »

so, how many main levels are left?
The earlier those are done, the earlier we can start testing. We don't need all castle rooms for that after all.
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Moniker
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Re: A Super Mario Thing - Levels Submission Thread

Post by Moniker »

AFAIK, the last holdout is level 19, which is kinda-sorta-maybe being worked on by Tails_155 or whatever his number is. He has seemed somewhat ambivalent regarding his proprietary status of the level.
Nothing's easy.

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Moniker
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Re: A Super Mario Thing - Levels Submission Thread

Post by Moniker »

Moniker wrote:KCC sublevel 177

Uses hammer_bro in slot 24.

Let me know if map16 needs re-routing; I've sort of claimed the first few rows of page 8 as my own. :roll:

Music inside, but I'll put it in the appropriate thread as well.

Cheers, M.
This, but with Chibikko's patch to disable the use of R & L on my sublevel.
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tatanga
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Re: A Super Mario Thing - Levels Submission Thread

Post by tatanga »

Here's my final castle level, 18D, the Feather Room. It's based on the use of the Cape Feather, but I tried to make it not too difficult. You're given a total of three feathers in the room, use them wisely.
Last edited by tatanga 14 years ago, edited 1 time in total.
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kilon
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Re: A Super Mario Thing - Levels Submission Thread

Post by kilon »

actually, the green switch blocks are probably activated, so you can get a total of 5 feathers in the level.
The last one by the door should definitely be removed as it has no use and the first one in the beginning, also not to much of use. If you really want a block there, use the red switch block.
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tatanga
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Re: A Super Mario Thing - Levels Submission Thread

Post by tatanga »

Yeah, I meant that to be a sort of gift for the player if he had the green switch, but I guess it may be a little overkill.

Yoshicookiezeus, would you prefer that I upload another file with the blocks removed, or will you take care of it? There's a Green Switch block at the front of the room and at the end as well.
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Re: A Super Mario Thing - Levels Submission Thread

Post by Muncher »

content below
VideoGuy
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Re: A Super Mario Thing - Levels Submission Thread

Post by VideoGuy »

Okay, here's castle lever 184. Just a few notes on it:

It uses the ExGfx set specified in the Castle Signup Thread.
I used one piece of a Map16 page (it's on page 4) for an upside down lava tile. If someone wants to move this please do, but I was informed to submit it as is.

I've tested everything on a blank ROM but if there are any problems let me know.
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AThing
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Re: A Super Mario Thing - Levels Submission Thread

Post by AThing »

Yeah I am BDS, so what.
I didn't want to make another account, sorry
Heres my damn level
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Daarkbuu
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Re: A Super Mario Thing - Levels Submission Thread

Post by Daarkbuu »

My room for Kc's castle, 17B. I would really want to use the song I included in the folder, I think it's very fitting for the area of my room. Oh and YCZ, did you make the modifications to boss bass that I told you about?
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Re: A Super Mario Thing - Levels Submission Thread

Post by Moniker »

The Tails & Moniker Mythos Present --
A Team Hackneyed Production --

Tails) Haha! You'll never find the p-switch before I activate the rune of kings, haha!
Moniker) We'll just see about that in the most epickest challenge ever! Don't forget to tell Grandma! Hahaha!
Tails_155 & my collab level 019.

Title: The Wild Green Yonder

Message 2: -POINT OF ADVICE- This p-switch is your ticket to fame, fortune, and maybe even a secret exit. Hang on to it.

Music: DKCFF.txt
Nothing's easy.

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kilon
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Re: A Super Mario Thing - Levels Submission Thread

Post by kilon »

Are now all main levels submitted?
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Argumentable
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Re: A Super Mario Thing - Levels Submission Thread

Post by Argumentable »

You know that's only one, right? There's still 4 left according to the list
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Re: A Super Mario Thing - Levels Submission Thread

Post by Alex-R »

If YCZ officially gives me that sky level it's pretty much one more off the list, unless I missed something somewhere.
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kilon
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Re: A Super Mario Thing - Levels Submission Thread

Post by kilon »

Oh yes, then it was all levels assigned (minus sky level perhaps) to people who actually work on them
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Re: A Super Mario Thing - Levels Submission Thread

Post by Argumentable »

Alex-R wrote:If YCZ officially gives me that sky level it's pretty much one more off the list, unless I missed something somewhere.
Well you know there's this thread where you'll probably get a better reaction (and can also request whatever sublevels you need)
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Re: A Super Mario Thing - Levels Submission Thread

Post by Alex-R »

Yeah, but I didn't know if the level really was abandoned or if whoever got it had contacted YCZ in another way that this forum.
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Re: A Super Mario Thing - Levels Submission Thread

Post by Argumentable »

He's posted in all 3 confirmation threads saying he'll get it done soon without actually showing any work. Its been 6 months. For one level. If he hasn't gotten it in now fuck him and stop worrying about that.

And if his internet REALLY IS this bad, well, he won't find out about this until the game comes out
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Daarkbuu
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Re: A Super Mario Thing - Levels Submission Thread

Post by Daarkbuu »

Argumentable wrote:He's posted in all 3 confirmation threads saying he'll get it done soon without actually showing any work. Its been 6 months. For one level. If he hasn't gotten it in now fuck him and stop worrying about that.

And if his internet REALLY IS this bad, well, he won't find out about this until the game comes out
Just goes to show how inconsiderate some people are. I bet raocow is probably tearing out his own guts waiting for this game to get done...
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yoshicookiezeus
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Re: A Super Mario Thing - Levels Submission Thread

Post by yoshicookiezeus »

HINT: Don't send me the entire Map16 data for your ROM. *coughVideoGuyandBlackDScough* Just send me the page with the tiles for your level.

Also, if he wasn't banned, I would have liked to ask BlackDS why he submitted his entire Graphics folder along with the level...
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Re: A Super Mario Thing - Levels Submission Thread

Post by Argumentable »

Possibly because he's not aware of how to send *just* the proper graphics page. I'll mention it to him if I see him in IRC

Edit: Oh, I know what you're talking about now. I'll ask him anyway
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Re: A Super Mario Thing - Levels Submission Thread

Post by VideoGuy »

Okay, here's just the map16 page I used. I think.
Accepting any and all ASM requests for A2MT. Just send me a PM.
Note: If I accepted your ASM request and you never heard back from me, please let me know. I feel like I've forgotten a few of them.
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crushawake
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Re: A Super Mario Thing - Levels Submission Thread

Post by crushawake »

I figured it's time to finally submit my level.
Ohaider.zip
Woo. I've probably included at least 1 outdated file in there, but oh well, we will see when we have the full version ready.
If you need a hand with Mario Romhacking in some way, feel free to PM me. I'll try and answer. <3
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CondorTalon
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Re: A Super Mario Thing - Levels Submission Thread

Post by CondorTalon »

I'm gonna assume this is where we submit castle rooms.
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Zaquaa
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Re: A Super Mario Thing - Levels Submission Thread

Post by Zaquaa »

Castle sub-level 179:
- InvincibleShell.asm [Sprite]: 15 (Process when off-screen, don't interact with other sprites)
- nopasssprites.asm [Block]: 357

Requires Chibikko's Controller Hijack patch (already applied?) along with the following in Levelcode.asm to make the A button cause a regular jump, rather than a spin jump.

Code: Select all

INC $0F66   ;CONTROLLER BYPASS FLAG
LDA $0F64   ;$17 BACKUP
AND #$80   ;CHECK IF A IS PRESSED
ORA $0F62   ;INCLUDE B IN $15 BACKUP
STA $0F5E   ;NEW $15
LDA $0F64   ;$17 BACKUP
AND #$7F   ;EXCLUDE A
STA $0F60   ;NEW $17
LDA $0F65   ;$18 BACKUP
AND #$80   ;CHECK IF A IS PRESSED
ORA $0F63   ;INCLUDE B IN $16 BACKUP
STA $0F5F   ;NEW $16
LDA $0F65   ;$18 BACKUP
AND #$7F   ;EXCLUDE A
STA $0F61   ;NEW $18
Locked