A Super Mario Thing - Levels Submission Thread
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Re: A Super Mario Thing - Levels Submission Thread
Mkay, i'm done with the Yellow Switch after a while of trying to get this sprite to work and failing (damn sprite/sprite interaction!), so yeah... It also uses the message2.cfg, but that's already inserted... There is a little bit of slowdown that i'm hoping the fastrom patch will eliminate...
If you need a hand with Mario Romhacking in some way, feel free to PM me. I'll try and answer. <3
- AnimeRules
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Re: A Super Mario Thing - Levels Submission Thread
I updated some of my sublevels because I couldn't get one yoshi coin to appear for some reason, it wasn't even on a subscreen boundarie or anything, anyway, here ya go. Also like I said, please increase the main levels time by 100 seconds.
EDIT: Crushawake, that is one heck of a sprite, you should make it look like a baby yoshi eating something.
EDIT: Crushawake, that is one heck of a sprite, you should make it look like a baby yoshi eating something.
"Sometimes my hell, is so totally what" -raocow
Re: A Super Mario Thing - Levels Submission Thread
Well, I finished my Ghost House, and if anyone wants to they're more than welcome to try it out. It is a bit difficult, but keep in mind that it's in one of the last worlds.
Good Luck, and let me no if there are any problems.
Oh and here's the text for the message blocks:
116-A
If you didn't
bring a P-Switch,
simply go through
the pipe you did
earlier and bring
it with you. If
you want the star,
patience is key.
116-B
To control the
coins, simply use
the d-pad. Use a
P-Switch to make a
crossable path.
Good Luck!
tatanga (c) \24\22\22\2B
I still haven't decided on a level name yet. Any ideas?
EDIT: When testing, I noticed the directional coin block doesn't reset after going down a pipe. I would fiddle with the Item Memory Index, but I'd rather let some one who knows what they're doing do it. Anyone know which settings I should use to fix it?
Good Luck, and let me no if there are any problems.
Oh and here's the text for the message blocks:
116-A
If you didn't
bring a P-Switch,
simply go through
the pipe you did
earlier and bring
it with you. If
you want the star,
patience is key.
116-B
To control the
coins, simply use
the d-pad. Use a
P-Switch to make a
crossable path.
Good Luck!
tatanga (c) \24\22\22\2B
I still haven't decided on a level name yet. Any ideas?
EDIT: When testing, I noticed the directional coin block doesn't reset after going down a pipe. I would fiddle with the Item Memory Index, but I'd rather let some one who knows what they're doing do it. Anyone know which settings I should use to fix it?
Last edited by tatanga 14 years ago, edited 1 time in total.
Re: A Super Mario Thing - Levels Submission Thread
Here's my Special World Level,
The Arena
All you need to do is insert the "door generator when all sprites are gone", since I can't put too much stuff on my mom's computer, though I wanna get this done.
The Arena
All you need to do is insert the "door generator when all sprites are gone", since I can't put too much stuff on my mom's computer, though I wanna get this done.
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Re: A Super Mario Thing - Levels Submission Thread
Thanks, lol. I'm going to leave it up to YCZ if he wants to change the coin into something more fitting, though....AnimeRules wrote: EDIT: Crushawake, that is one heck of a sprite, you should make it look like a baby yoshi eating something.
If you need a hand with Mario Romhacking in some way, feel free to PM me. I'll try and answer. <3
- yoshicookiezeus
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Re: A Super Mario Thing - Levels Submission Thread
tatanga wrote:EDIT: When testing, I noticed the directional coin block doesn't reset after going down a pipe. I would fiddle with the Item Memory Index, but I'd rather let some one who knows what they're doing do it. Anyone know which settings I should use to fix it?
I'll just go ahead and apply that to the main ROM.ROM Map wrote:10B5F - 1 byte - Change from F0 to 80 to allow Directional Coins to reappear if you activate the block, then leave the area and come back
EDIT: Kristian, did you by any chance test your level before submitting it? If you had, you would have noticed why you should under no circumstances allow two Amazing Flying Hammer Bros on screen at the same time.
Re: A Super Mario Thing - Levels Submission Thread
Thanks dude, I should have known to look at the ROM map...yoshicookiezeus wrote:tatanga wrote:EDIT: When testing, I noticed the directional coin block doesn't reset after going down a pipe. I would fiddle with the Item Memory Index, but I'd rather let some one who knows what they're doing do it. Anyone know which settings I should use to fix it?I'll just go ahead and apply that to the main ROM.ROM Map wrote:10B5F - 1 byte - Change from F0 to 80 to allow Directional Coins to reappear if you activate the block, then leave the area and come back
I noticed a minor error in part of my level. This version should be the final one. Let me know if there is anything wrong with this version.
Re: A Super Mario Thing - Levels Submission Thread
No, I couldn't really test it since all all the sprite dissapeared and the game slowed down and stuff, it would kind of defeat the purpose of testing it, but since you applied the patches to the main rom I thought everything would be fine.yoshicookiezeus wrote: Kristian, did you by any chance test your level before submitting it? If you had, you would have noticed why you should under no circumstances allow two Amazing Flying Hammer Bros on screen at the same time.
Also, why not two hammer brothers? Does it glitch out the game or what?
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Re: A Super Mario Thing - Levels Submission Thread
I doubt hammer bro's glitch out the game... but wow having two of them to worry about at once? I would not ever want to do that.Kristian wrote:Also, why not two hammer brothers? Does it glitch out the game or what?
Trouble with a capital COW.
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Re: A Super Mario Thing - Levels Submission Thread
chdata wrote:I doubt hammer bro's glitch out the game... but wow having two of them to worry about at once? I would not ever want to do that.
There's no way it's as hard as raocow's "Trail of Iron", so it should be fine...
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Re: A Super Mario Thing - Levels Submission Thread
Ok so I have finally redone my level to hopefully make it at least a little bit more exciting.
The only thing I am having trouble with is the upside down cannon. I put it into map 16 under 320 and it appears in lunar magic, but doesn't appear when I test it for some reason. It baffles me.
As well, I would like to add some music to my level but seeing as it needs to be added directly to the hack, ill let you be in charge of attempting to add it (I don't really know how to do it anyways)
Here it is in the mean time with the music file in the zip folder. If you can add the music, great. If someone can tell me as to why the upside down cannon aint working as it should - please do.
*Edit - 11c is the map, with 2 sublevels of 151 and 152 (152 being the goal) Name of it is the final assault
*Edit - Fixed timing issue
The only thing I am having trouble with is the upside down cannon. I put it into map 16 under 320 and it appears in lunar magic, but doesn't appear when I test it for some reason. It baffles me.
As well, I would like to add some music to my level but seeing as it needs to be added directly to the hack, ill let you be in charge of attempting to add it (I don't really know how to do it anyways)
Here it is in the mean time with the music file in the zip folder. If you can add the music, great. If someone can tell me as to why the upside down cannon aint working as it should - please do.
*Edit - 11c is the map, with 2 sublevels of 151 and 152 (152 being the goal) Name of it is the final assault
*Edit - Fixed timing issue
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- Fireyblaze
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Re: A Super Mario Thing - Levels Submission Thread
I'm having troubles using the fast autoscroll right. The blocks don't push you fast enough. So, if it is alright, I gonna add another gimmick. I'm gonna use line guided sprites underwater. It will take some EXGFX manipulation, but it will not take any space if I do it right.
Just letting you know, so you won't be surprised or anything.
Just letting you know, so you won't be surprised or anything.
- yoshicookiezeus
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Re: A Super Mario Thing - Levels Submission Thread
Because they lock on to the same platform. Try it; you'll see what I mean.Kristian wrote:Also, why not two hammer brothers? Does it glitch out the game or what?
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Re: A Super Mario Thing - Levels Submission Thread
when you make the map16 tile, press f9 to save it to the romNorpser wrote:Ok so I have finally redone my level to hopefully make it at least a little bit more exciting.
The only thing I am having trouble with is the upside down cannon. I put it into map 16 under 320 and it appears in lunar magic, but doesn't appear when I test it for some reason. It baffles me.
As well, I would like to add some music to my level but seeing as it needs to be added directly to the hack, ill let you be in charge of attempting to add it (I don't really know how to do it anyways)
Here it is in the mean time with the music file in the zip folder. If you can add the music, great. If someone can tell me as to why the upside down cannon aint working as it should - please do.
*Edit - 11c is the map, with 2 sublevels of 151 and 152 (152 being the goal) Name of it is the final assault
*Edit - Fixed timing issue
Re: A Super Mario Thing - Levels Submission Thread
Actually I was thinking of a different game, and completely forgot it might just be hammer bro's that are above you. (cuz this one abuses tight passages with hammer bro's under you... along with alot of other things.)Kristian wrote:chdata wrote:I doubt hammer bro's glitch out the game... but wow having two of them to worry about at once? I would not ever want to do that.
There's no way it's as hard as raocow's "Trail of Iron", so it should be fine...
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: A Super Mario Thing - Levels Submission Thread
Thanks!
Here is the updated version then
11c -> 151 -> 152
The Final Assault
Here is the updated version then
11c -> 151 -> 152
The Final Assault
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Re: A Super Mario Thing - Levels Submission Thread
Oh I see.yoshicookiezeus wrote:Because they lock on to the same platform. Try it; you'll see what I mean.Kristian wrote:Also, why not two hammer brothers? Does it glitch out the game or what?
Instead of resubmitting, could you just remove one of them, and maybe add a charging chuck or something.
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- yoshicookiezeus
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Re: A Super Mario Thing - Levels Submission Thread
Already done.
Also, this is why you test your levels before you submit them.
Also, this is why you test your levels before you submit them.
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Re: A Super Mario Thing - Levels Submission Thread
People don't test their levels?
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Re: A Super Mario Thing - Levels Submission Thread
The only reason I couldn't is because when I played it, there were so much slow down and sprite limits, there was no point. I thought that the patches would fix it.
I always test my levels when I can though.
I always test my levels when I can though.
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Re: A Super Mario Thing - Levels Submission Thread
Oh hey, are we allowed to use swear words? My level will be titled GHOSTS ARE BITCHES! I just wanted to know if this was OK.
^"that is like the quotse of the year"
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- AnimeRules
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Re: A Super Mario Thing - Levels Submission Thread
I don't think we should use swear words if we want this to make it to SMWC. Besides, I don't think swear words fit in a Mario game/hack.
"Sometimes my hell, is so totally what" -raocow
Re: A Super Mario Thing - Levels Submission Thread
Alright, lets hope I do this stuff right :D I remember it took me 2 hours just to add three pictures to atariage!
If you hack organizer guys want to change the level name to GHOSTS ARE EVIL!, then thats fine with me. Heres my level, please give me any suggestions to make it better! Edit: uh oh, it looks different . Why does everyone have a gray box but I don't! I feel descriminated!
If you hack organizer guys want to change the level name to GHOSTS ARE EVIL!, then thats fine with me. Heres my level, please give me any suggestions to make it better! Edit: uh oh, it looks different . Why does everyone have a gray box but I don't! I feel descriminated!
^"that is like the quotse of the year"
Do not deny it
My personal goal is to make 200 great posts.
Take my postcount, and subtract 1400.
Thats how many good posts i've made
Do not deny it
My personal goal is to make 200 great posts.
Take my postcount, and subtract 1400.
Thats how many good posts i've made
- HarmfulGravemind
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Re: A Super Mario Thing - Levels Submission Thread
yeah, you're right, only cats who trows footballs with there penis or shooting magical cum at you are alright and completely accepted! lol ^^AnimeRules wrote:I don't think we should use swear words if we want this to make it to SMWC. Besides, I don't think swear words fit in a Mario game/hack.