A Super Mario Thing - Levels Submission Thread
- Fireyblaze
- Posts: 4
- Joined: 14 years ago
Re: A Super Mario Thing - Levels Submission Thread
Sorry for being a little late. I'm sure its no big deal though. Here is level 182 for the castle.
Re: A Super Mario Thing - Levels Submission Thread
Fashionably late
If you decide to allow dynamic sprites and someone allows it and it actually fits, here's a door and an example level (105) for the exanimation. It'll look bad if they use anything using the green koopa's sprite palette. I can fix that if it helps.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: A Super Mario Thing - Levels Submission Thread
did we have to post our rooms here?
I posted it in the Final Castle thing thread, because I thought we collected them there????
I posted it in the Final Castle thing thread, because I thought we collected them there????
Too lazy to be creative here
Re: A Super Mario Thing - Levels Submission Thread
Either thread is fine I think. I'm sure YCZ will just checkem all.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: A Super Mario Thing - Levels Submission Thread
Oh I forgot the message contents
MESSAGE ONE
You must have
cookies enabled to
pass.
MESSAGE TWO
Cookies are
enabled, you may
pass.
Also please use the level file in this attatchment instead. (Ok I only added a single star to showcase the Pac-Boo's running away state)
And if you think it fits better I included the music I used while testing this. Not really sure if it really does fit though. If you don't think so either make it silent or use whatever we end up with as a castle theme.
MESSAGE ONE
You must have
cookies enabled to
pass.
MESSAGE TWO
Cookies are
enabled, you may
pass.
Also please use the level file in this attatchment instead. (Ok I only added a single star to showcase the Pac-Boo's running away state)
And if you think it fits better I included the music I used while testing this. Not really sure if it really does fit though. If you don't think so either make it silent or use whatever we end up with as a castle theme.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: A Super Mario Thing - Levels Submission Thread
I'm afraid...
here's my room for the castle (even though I posted it in the signups thread XP)
Everything in that zip folder shall be inserted into my room please. Thank you.
here's my room for the castle (even though I posted it in the signups thread XP)
Everything in that zip folder shall be inserted into my room please. Thank you.
Too lazy to be creative here
Re: A Super Mario Thing - Levels Submission Thread
Final version of the supermarket title screen.
Includes mwl, map16 page (8- nearly all of it), music, exgfx, custom block (silent ON - set to map16 slot 841), and an IPS patch in case anything's confusing or gets lost in translation.
Includes mwl, map16 page (8- nearly all of it), music, exgfx, custom block (silent ON - set to map16 slot 841), and an IPS patch in case anything's confusing or gets lost in translation.
Nothing's easy.
- HarmfulGravemind
- Posts: 8
- Joined: 14 years ago
- First name: Steve
- Location: Luxembourg
Re: A Super Mario Thing - Levels Submission Thread
My Room for the final Castle!
Level 181 Nothing else has to be implemented. I would like to have the Main Final Castle Music that has been selected for the Final Castle in my level!
thx ^^
Level 181 Nothing else has to be implemented. I would like to have the Main Final Castle Music that has been selected for the Final Castle in my level!
thx ^^
Re: A Super Mario Thing - Levels Submission Thread
Finally I could claim level C!
Level name: High! Sky! Fly!
Message box 1:
"Excuse me,
madam...
Oh, you're busy?
I'm so sorry to
interrupt you."
Message box 2:
Whatever kilon says (message box for the skyworld, check the plot thread).
Level name: High! Sky! Fly!
Message box 1:
"Excuse me,
madam...
Oh, you're busy?
I'm so sorry to
interrupt you."
Message box 2:
Whatever kilon says (message box for the skyworld, check the plot thread).
Re: A Super Mario Thing - Levels Submission Thread
That would be:Alex-R wrote:Message box 2:
Whatever kilon says (message box for the skyworld, check the plot thread).
Ah yeah, the sky...
Our worst enemy besides the king lives here;
holes that let you fall a long way down.
You have to add the semicolon though.
Re: A Super Mario Thing - Levels Submission Thread
nothing to see here
Last edited by Kil 14 years ago, edited 2 times in total.
DON'T PM me. Ask your question in the help thread so everyone can be answered.
Re: A Super Mario Thing - Levels Submission Thread
updated version whoops
DON'T PM me. Ask your question in the help thread so everyone can be answered.
- flameofdoubt
- Posts: 0
- Joined: 14 years ago
- Location: Britain
Re: A Super Mario Thing - Levels Submission Thread
Here we go I think this is everything:
- Attachments
-
- TeleporterBossLevelSubmission.zip
- (36.48 KiB) Downloaded 122 times
Pixie casts Dekunda. Insufficient MP!
Re: A Super Mario Thing - Levels Submission Thread
I guess this is all of it
- Attachments
-
- ASMT-B0-CementElementalPlane.zip
- (33.91 KiB) Downloaded 146 times
DON'T PM me. Ask your question in the help thread so everyone can be answered.
- flameofdoubt
- Posts: 0
- Joined: 14 years ago
- Location: Britain
Re: A Super Mario Thing - Levels Submission Thread
Here is the (finally working) phase 2 of the final battle against King Charles. Let me know if I've overlooked anything obvious that you need.
- Attachments
-
- FinalBossPhase2.zip
- (18.83 KiB) Downloaded 114 times
Pixie casts Dekunda. Insufficient MP!
- LilSpleeny
- Posts: 0
- Joined: 14 years ago
- Location: Above you, and in the closet
Re: A Super Mario Thing - Levels Submission Thread
aaaahhhh
holy shit, heres level 180
holy shit, heres level 180
This is the motto I live by:
"If you can't beat 'em, and you can't join 'em, then copy 'em"
http://bdscloset.heavenforum.com/forum.htm
*sigh*
That idea had potential, what the hell?
"If you can't beat 'em, and you can't join 'em, then copy 'em"
http://bdscloset.heavenforum.com/forum.htm
*sigh*
That idea had potential, what the hell?
Re: A Super Mario Thing - Levels Submission Thread
H
edit: Oh wait I forgot messages one second...
These messages require some ASM for reading from different levelnumbers which I just couldn't do for some reason
Level 1A0:
Right at the start a message says
"Go Guts Tank! Crush that Blue Boy... and Blue Girl??"
Then at the spot I put an actual message sprite,
"POINT OF ADVICE
If you run faster it might not kill you"
Level 1A2:
(This message below plays as soon as you enter the level)
"Hehehe, I'm a
H4xx0r and I
hacked your game!
You are now
Yoshizilla. By
paying 1000 life
points I activate
Enemy Controller!!"
Except there's no "quotes" around the messages
edit: Oh wait I forgot messages one second...
These messages require some ASM for reading from different levelnumbers which I just couldn't do for some reason
Level 1A0:
Right at the start a message says
"Go Guts Tank! Crush that Blue Boy... and Blue Girl??"
Then at the spot I put an actual message sprite,
"POINT OF ADVICE
If you run faster it might not kill you"
Level 1A2:
(This message below plays as soon as you enter the level)
"Hehehe, I'm a
H4xx0r and I
hacked your game!
You are now
Yoshizilla. By
paying 1000 life
points I activate
Enemy Controller!!"
Except there's no "quotes" around the messages
- Attachments
-
- Chdateleporters.zip
- I
- (112.26 KiB) Downloaded 112 times
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: A Super Mario Thing - Levels Submission Thread
Ohey Forgot about B4, here ya go. Sorry about slite spot usage.
- Attachments
-
- B4.zip
- (1.02 KiB) Downloaded 105 times
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: A Super Mario Thing - Levels Submission Thread
Yoshi HQ. All the levels need the included ExGFX file in BG1.
The level you enter from the overworld is not included, chdata makes it.
e:
viewtopic.php?f=9&t=1001&start=50#p46144
There are some more messages I didn't include in the .txt.
The level you enter from the overworld is not included, chdata makes it.
e:
viewtopic.php?f=9&t=1001&start=50#p46144
There are some more messages I didn't include in the .txt.
- Attachments
-
- YoshiHQ.zip
- (8.55 KiB) Downloaded 108 times
Re: A Super Mario Thing - Levels Submission Thread
Here's that house,
BOO = Base Of Operation (hey we could use that somewhere)
BOO = Base Of Operation (hey we could use that somewhere)
- Attachments
-
- Yoshi's BOO.zip
- (7.25 KiB) Downloaded 116 times
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: A Super Mario Thing - Levels Submission Thread
Oh, and the pipe in screen 2/3 in level 59 should lead back to chdatas house level. I made it lead to 24, don't know if that's the correct level number.