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A Super Mario Thing - Levels Submission Thread

it came, it went! all the old ASMT stuff is here
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Fireyblaze
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Re: A Super Mario Thing - Levels Submission Thread

Post by Fireyblaze »

Sorry for being a little late. I'm sure its no big deal though. Here is level 182 for the castle.
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Chdata
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Re: A Super Mario Thing - Levels Submission Thread

Post by Chdata »

Fashionably late
176.zip
If you decide to allow dynamic sprites and someone allows it and it actually fits, here's a door and an example level (105) for the exanimation. It'll look bad if they use anything using the green koopa's sprite palette. I can fix that if it helps.
DOOR.zip
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GVirusG
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Re: A Super Mario Thing - Levels Submission Thread

Post by GVirusG »

did we have to post our rooms here?
I posted it in the Final Castle thing thread, because I thought we collected them there????
Too lazy to be creative here
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Chdata
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Re: A Super Mario Thing - Levels Submission Thread

Post by Chdata »

Either thread is fine I think. I'm sure YCZ will just checkem all.
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Chdata
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Re: A Super Mario Thing - Levels Submission Thread

Post by Chdata »

Oh I forgot the message contents

MESSAGE ONE
You must have
cookies enabled to
pass.

MESSAGE TWO
Cookies are
enabled, you may
pass.

Also please use the level file in this attatchment instead. (Ok I only added a single star to showcase the Pac-Boo's running away state)
And if you think it fits better I included the music I used while testing this. Not really sure if it really does fit though. If you don't think so either make it silent or use whatever we end up with as a castle theme.
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GVirusG
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Re: A Super Mario Thing - Levels Submission Thread

Post by GVirusG »

I'm afraid...


here's my room for the castle (even though I posted it in the signups thread XP)

Room 17E.zip

Everything in that zip folder shall be inserted into my room please. Thank you.
Too lazy to be creative here
Moniker
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Re: A Super Mario Thing - Levels Submission Thread

Post by Moniker »

Final version of the supermarket title screen.

Includes mwl, map16 page (8- nearly all of it), music, exgfx, custom block (silent ON - set to map16 slot 841), and an IPS patch in case anything's confusing or gets lost in translation.
Nothing's easy.

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HarmfulGravemind
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First name: Steve
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Re: A Super Mario Thing - Levels Submission Thread

Post by HarmfulGravemind »

My Room for the final Castle!

Level 181
Level 181.zip
Nothing else has to be implemented. I would like to have the Main Final Castle Music that has been selected for the Final Castle in my level!

thx ^^
Alex-R
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Re: A Super Mario Thing - Levels Submission Thread

Post by Alex-R »

Finally I could claim level C!

Level name: High! Sky! Fly!

Message box 1:

"Excuse me,
madam...

Oh, you're busy?

I'm so sorry to
interrupt you."

Message box 2:

Whatever kilon says (message box for the skyworld, check the plot thread).
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kilon
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Re: A Super Mario Thing - Levels Submission Thread

Post by kilon »

Alex-R wrote:Message box 2:
Whatever kilon says (message box for the skyworld, check the plot thread).
That would be:

Ah yeah, the sky...
Our worst enemy besides the king lives here;
holes that let you fall a long way down.

You have to add the semicolon though.
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Kil
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Re: A Super Mario Thing - Levels Submission Thread

Post by Kil »

nothing to see here
Last edited by Kil 14 years ago, edited 2 times in total.
DON'T PM me. Ask your question in the help thread so everyone can be answered.
Kil
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Re: A Super Mario Thing - Levels Submission Thread

Post by Kil »

updated version whoops
DON'T PM me. Ask your question in the help thread so everyone can be answered.
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flameofdoubt
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Re: A Super Mario Thing - Levels Submission Thread

Post by flameofdoubt »

Here we go I think this is everything:
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TeleporterBossLevelSubmission.zip
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Pixie casts Dekunda. Insufficient MP!
Kil
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Re: A Super Mario Thing - Levels Submission Thread

Post by Kil »

I guess this is all of it
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flameofdoubt
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Re: A Super Mario Thing - Levels Submission Thread

Post by flameofdoubt »

Here is the (finally working) phase 2 of the final battle against King Charles. Let me know if I've overlooked anything obvious that you need.
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LilSpleeny
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Re: A Super Mario Thing - Levels Submission Thread

Post by LilSpleeny »

aaaahhhh

holy shit, heres level 180
This is the motto I live by:
"If you can't beat 'em, and you can't join 'em, then copy 'em"
http://bdscloset.heavenforum.com/forum.htm

*sigh*
That idea had potential, what the hell?
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Chdata
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Re: A Super Mario Thing - Levels Submission Thread

Post by Chdata »

H

edit: Oh wait I forgot messages one second...

These messages require some ASM for reading from different levelnumbers which I just couldn't do for some reason

Level 1A0:
Right at the start a message says
"Go Guts Tank! Crush that Blue Boy... and Blue Girl??"

Then at the spot I put an actual message sprite,
"POINT OF ADVICE
If you run faster it might not kill you"

Level 1A2:
(This message below plays as soon as you enter the level)

"Hehehe, I'm a
H4xx0r and I
hacked your game!
You are now
Yoshizilla. By
paying 1000 life
points I activate
Enemy Controller!!"


Except there's no "quotes" around the messages
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Chdateleporters.zip
I
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Chdata
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Re: A Super Mario Thing - Levels Submission Thread

Post by Chdata »

Ohey Forgot about B4, here ya go. Sorry about slite spot usage.
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B4.zip
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RealLink
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Re: A Super Mario Thing - Levels Submission Thread

Post by RealLink »

Yoshi HQ. All the levels need the included ExGFX file in BG1.
The level you enter from the overworld is not included, chdata makes it.

e:
viewtopic.php?f=9&t=1001&start=50#p46144
There are some more messages I didn't include in the .txt.
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YoshiHQ.zip
(8.55 KiB) Downloaded 108 times
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Chdata
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Re: A Super Mario Thing - Levels Submission Thread

Post by Chdata »

Here's that house,

BOO = Base Of Operation (hey we could use that somewhere)
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Yoshi's BOO.zip
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RealLink
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Re: A Super Mario Thing - Levels Submission Thread

Post by RealLink »

Oh, and the pipe in screen 2/3 in level 59 should lead back to chdatas house level. I made it lead to 24, don't know if that's the correct level number.
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