Levels Signup Thread - NEW INFO
- GreenLiquid
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Re: A Super Mario Thing - Levels Signup Thread
May I please sign up for level 104 (fortress), ice world? I think I'll need three sublevels.
- yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread
BlackDS: Sublevels 34-36, Map16 tiles 306-30A
Greenliquid: Sublevels 13C-13E
Greenliquid: Sublevels 13C-13E
- AnimeRules
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Re: A Super Mario Thing - Levels Signup Thread
Hey, If I'm using an ExGFX, do I have to be given map16 blocks? If so, the ghost house ExGFX uses 47blocks, sorry if thats kinda alot.
PIC:
EDIT: Also, I need 3 more secondary exits.
PIC:
EDIT: Also, I need 3 more secondary exits.
"Sometimes my hell, is so totally what" -raocow
- ShodanWiiReture
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Re: A Super Mario Thing - Levels Signup Thread
I'd like to take this level, and 2 sub-levels please. I'll use original SMW graphics as well.yoshicookiezeus wrote: World 3 (cloud)
010 - one exit
Thanks! :)
Make my username ShodanWii though, instead of ShodanWiiReture. Thanks!
Re: A Super Mario Thing - Levels Signup Thread
I'll take level 1E (I won't need any sublevels or secondary exits).
Re: A Super Mario Thing - Levels Signup Thread
I'll take 00C. I need 1 sub level. But, uh, I didn't use the last sub level I was assigned, so should I just use that one?
..... Can you say annoying flying level? :D
..... Can you say annoying flying level? :D
http://www.youtube.com/user/KinkyOats
That's me yo
That's me yo
- yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread
AnimeRules: Use page E for those tiles. And you can have secondary exits 008, 00A, and 00B.
ShodanWii: Use levels 37 and 38 for your sublevels.
SeaThief: Got it.
Kiniko: Yes, you can use level 29 as a sublevel for that level instead.
ShodanWii: Use levels 37 and 38 for your sublevels.
SeaThief: Got it.
Kiniko: Yes, you can use level 29 as a sublevel for that level instead.
- yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread
oh man, double posting like it was no thing </raocow>
Desert world is ready in the first post.
Desert world is ready in the first post.
- HarmfulGravemind
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Re: A Super Mario Thing - Levels Signup Thread
Can I make a Grassland Level?
Level 14 would be nice, I have an Idea for a hidden secondary exit :)
The problem is, I have no clue about CustomGFX and ExGFX and Custom Grafics at all.
Level 14 would be nice, I have an Idea for a hidden secondary exit :)
The problem is, I have no clue about CustomGFX and ExGFX and Custom Grafics at all.
- yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread
Yes, you can. How many sublevels do you need?
And don't worry about not knowing how to use ExGFX; most of the other levels are also completely vanilla.
And don't worry about not knowing how to use ExGFX; most of the other levels are also completely vanilla.
Re: A Super Mario Thing - Levels Signup Thread
Hi there. I have been following this hack since it started, and it's looking great! :D
I would like to make a "cave" level, and "00F - one exit (cave)" would be nice.
I think I would need only one sublevel for this.
I'm kind of new to this hacking buisness so no custom graphics and such fancy stuff, but hopefully I know how to make good level design, right?
I would like to make a "cave" level, and "00F - one exit (cave)" would be nice.
I think I would need only one sublevel for this.
I'm kind of new to this hacking buisness so no custom graphics and such fancy stuff, but hopefully I know how to make good level design, right?
- HarmfulGravemind
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Re: A Super Mario Thing - Levels Signup Thread
one sublevel would do the job :)
But I would need more secondary exits, because I want to have multiple overworld, underground exchanges. You know, like pipes and everything.
I want it to make it like Beginning on the Grassland, then going down in the underground (cave), then back up to find the Midway point, and then back down. I hope you understand what I mean
But I would need more secondary exits, because I want to have multiple overworld, underground exchanges. You know, like pipes and everything.
I want it to make it like Beginning on the Grassland, then going down in the underground (cave), then back up to find the Midway point, and then back down. I hope you understand what I mean
- AnimeRules
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Re: A Super Mario Thing - Levels Signup Thread
Ok thanks, can I put them in just like they are in the picture except on page E?
"Sometimes my hell, is so totally what" -raocow
Re: A Super Mario Thing - Levels Signup Thread
For the boss in the cave castle (21) i need 1 sublevel for a boo boss fight and 1 Map16 tile for upside down lava (or do we already have one?).
- yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread
@Alex-R: OK. Use sublevel 39.
@HarmfulGravemind: Sublevel 3A for you. And what you mentioned should be covered by the two secondary exits that correspond to your level numbers, as only the exits to and from the midpoint would need secondary exits.
@AnimeRules: Yes, do that. Page E is completely empty as of now.
@Lupinius: Sublevel 3B, and Map16 tile 304.
@HarmfulGravemind: Sublevel 3A for you. And what you mentioned should be covered by the two secondary exits that correspond to your level numbers, as only the exits to and from the midpoint would need secondary exits.
@AnimeRules: Yes, do that. Page E is completely empty as of now.
@Lupinius: Sublevel 3B, and Map16 tile 304.
- Personalness
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Re: A Super Mario Thing - Levels Signup Thread
I guess Ill do either 10D or 10E, if either of those are still open.
And 3 sublevels should be enough
And 3 sublevels should be enough
I have a difficult time conveying what I want to say.
Re: A Super Mario Thing - Levels Signup Thread
I'll take level 1d in the cave,and level 1f in the cave, I'll need one sub level for each of those levels.
Last edited by Daarkbuu 14 years ago, edited 1 time in total.
Re: A Super Mario Thing - Levels Signup Thread
Hey, I'd like the underwater level 111, and one sublevel.
I've messed around with Lunar Magic before, but I'm not an expert or anything, I'd probably just use normal Super Mario World graphics.
I've messed around with Lunar Magic before, but I'm not an expert or anything, I'd probably just use normal Super Mario World graphics.
Re: A Super Mario Thing - Levels Signup Thread
I heard of this collab thing a while ago, but I couldn't really collaborate cause I was away from my laptop (on holidays, to be exact).
But now that I'm back I'd like to join the party :D
I'm very interested in making at least one of the castles in the game, since castles are my favourite part of SMW... for some reason.
If you give me one and a half week (until the 29th of July, Wednesday, I can create the following stages for our collab hack:
Level 11 - The castle of World 3
and
Level 1A - The castle of World 4
For both castles, I'd need 2 sublevels, and of course, for each castle one boss level. Just tell me which ones to use :D
But now that I'm back I'd like to join the party :D
I'm very interested in making at least one of the castles in the game, since castles are my favourite part of SMW... for some reason.
If you give me one and a half week (until the 29th of July, Wednesday, I can create the following stages for our collab hack:
Level 11 - The castle of World 3
and
Level 1A - The castle of World 4
For both castles, I'd need 2 sublevels, and of course, for each castle one boss level. Just tell me which ones to use :D
Re: A Super Mario Thing - Levels Signup Thread
Can I has the last level of world 1? (That'd be... ... err, Level 1 o.o). Please? I promise to make it beachy and counterintuitive 8D
Also, no substages needed.
Also also, quick steps to change what level links where on Overworld so I can easy test on the write map no.? Not that it should matter right now... but this probably won't be the only level I design? I just wanna work one at a time.
Also, no substages needed.
Also also, quick steps to change what level links where on Overworld so I can easy test on the write map no.? Not that it should matter right now... but this probably won't be the only level I design? I just wanna work one at a time.
- yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread
Personalness: Level 10D, sublevels 13F - 141
Daarkbuu: Level 1D, sublevel 3C
MC50: Level 111, sublevel 142
Aposke: Level 11, sublevel 3D
Garlyle: Level 1, no sublevels. To change what level an overworld tile corresponds to, open the overworld editor, click on the ghost house button, click on the level tile, click on the yellow level tile button, change the level number in the top dropdown box, and save.
Remember, you can only sign up for one level at a time.
Daarkbuu: Level 1D, sublevel 3C
MC50: Level 111, sublevel 142
Aposke: Level 11, sublevel 3D
Garlyle: Level 1, no sublevels. To change what level an overworld tile corresponds to, open the overworld editor, click on the ghost house button, click on the level tile, click on the yellow level tile button, change the level number in the top dropdown box, and save.
Remember, you can only sign up for one level at a time.
Re: A Super Mario Thing - Levels Signup Thread
Could I get World 4 Level 12 please?
I don't think I am gonna need any sublevels by the way.
I don't think I am gonna need any sublevels by the way.
Gentlemen...While PINGAS starring your BUMPERCARS will be the second worst thing to happen to you... WTF BOOM
- yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread
Sure, go ahead.
Re: A Super Mario Thing - Levels Signup Thread
Sign me up. I'll take the two exit level 106. I'll need one sublevel. It's gonna be pretty vanilla.
If there is no method to your madness, then you are not truly random. Sure, some people may call it *air quotes* Insanity, but that's about as accurate as 2 plus 2 equaling 4, it's just not right.
- yoshicookiezeus
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Re: A Super Mario Thing - Levels Signup Thread
OK. You get level 143 for the sublevel.