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Levels Signup Thread - NEW INFO

it came, it went! all the old ASMT stuff is here
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yoshicookiezeus
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Re: Levels Signup Thread - NEW INFO

Post by yoshicookiezeus »

Okay, let's see here...

chdata: 1A0-1A2
Kil: 166
Alex-R: 4C-4D, 56

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Kil
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Re: Levels Signup Thread - NEW INFO

Post by Kil »

Give me a teleporter for I have an idea
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flameofdoubt
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Re: Levels Signup Thread - NEW INFO

Post by flameofdoubt »

Me too, I've been working on something for the Teleporter Room. If you want details before saying yes i can provide them.
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crushawake
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Re: Levels Signup Thread - NEW INFO

Post by crushawake »

Could I have a level number for my teleporter level boss guy please? Thanks.
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Thelas
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Re: Levels Signup Thread - NEW INFO

Post by Thelas »

Are there still teleporter rooms open for the taking? Just to confirm, we were told to make a "short, gimmicky" level or a boss for them, correct? (Though I suppose the second question is only relevant if the answer to the first is yes.)
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Chdata
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Re: Levels Signup Thread - NEW INFO

Post by Chdata »

If you want to claim a teleporter you have to make a boss I believe, although I think you can sign up for a short gimmicky level for one. Not sure though.
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kilon
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Re: Levels Signup Thread - NEW INFO

Post by kilon »

we can use short gimmicky stages for before or after the teleporters.

Don't be sad when it isn't good enough due to lack of quality though.
Maybe you are a god with this though, and then there is absolutely no problem. Let's hope that.
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Kil
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Re: Levels Signup Thread - NEW INFO

Post by Kil »

Also can I use sample tool?
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randoguy101
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Re: Levels Signup Thread - NEW INFO

Post by randoguy101 »

Welp, I guess I might as well ask if I use my Cat Planet level for a teleporter room, while they're still open. So... can I?
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flameofdoubt
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Re: Levels Signup Thread - NEW INFO

Post by flameofdoubt »

Can I have a sublevel number for my Teleporter Boss Level please? Once I get that and we sort out the whole bank music thing I can submit it, as I have everything else ready.
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Kil
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Re: Levels Signup Thread - NEW INFO

Post by Kil »

I could use both a teleporter sublevel and a sublevel for this replacement of the world 5 boss.
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RealLink
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Re: Levels Signup Thread - NEW INFO

Post by RealLink »

ycz, could you give me the sublevel where you fight the boo boss muncher so I can set it up to work with mine? I'd also need the ExGFX and Map16 then.
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Chdata
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Re: Levels Signup Thread - NEW INFO

Post by Chdata »

I need one last teleporter sublevel for my jellyfish boss. (Note all 3 levels I already have including the one I'm asking for are for one teleporter)


edit: Also YCZ, are you making the teleport hub?
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ChaoticFox
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Re: Levels Signup Thread - NEW INFO

Post by ChaoticFox »

Hello. You might remember me as a user on SMWC. This project has been one of my favorites for a while, but it has only been until recently that I've decided to see how it is progressing. Like most of the people here, my main wish is to create a level for the collab. Yes, I am aware all positions are filled, which is why you could consider me as a backup plan, in the case that one participant fails to submit his level.

As for information, what I lack in ASM, I more than make up for in level design, and ambiance. I try to stick to making linear levels, but occasionally, I like to mix things up by making a level with multiple branching paths, as you'll notice in my Vanilla Level Contest entry (yet to be submitted). My skills with vanilla are also something to admire. While I can't re-invent Super Mario World with the tiles I'm given, (Lynnes holds that belt) I can create some interesting scenes with minimal map16 usage. While words are fine and dandy, you really can't tell much about my work without actually seeing visual proof, which is what I shall provide below:

ImageImage
ImageImage
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I'm sure this post will be ignored for obvious reasons, but if you need my help for any reason, feel free to ask. I'll try to stick around the talkhaus as long as I can.

EDIT: Just realized that there is still room left for a "Teleporter Room" designer. I'd be more than happy to fulfill this request, and although I know that the level must feature gimmicky level design and a custom boss to go along with it, I don't know enough about the project to know what kind of theme these teleporter rooms must have. If you'd be kind enough to fill me in on the details, I'll begin my work immediately.
Last edited by ChaoticFox 14 years ago, edited 1 time in total.
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Chdata
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Re: Levels Signup Thread - NEW INFO

Post by Chdata »

I'm sure you can get a teleporter room if there's still some open, but keep in mind it has to be really gimmicky and YCZ said that you have to make a boss for it.

btw, bottom left, is that HDMA or map16?
YCZ wrote:Should have done this ages ago, but teleporter signups are now open. There are eight slots available, two (my Yukari boss and chdata's various layer 2 things that chase you) of which are already taken. Each of these teleporter rooms should contain either a boss (preferably) or some short and (very) gimmicky level.

Oh, and if you sign up for one, please try to finish it as soon as possible.
1.Yoshicookiezeus - Yukari
2.Chdata - Guts Tank, Big Blue Boss Bass, Trilobyte Reaverbot, Yoshizilla
3.crushawake - FYSCH
4.flameofdoubt - Something he's been working on for the teleporter room
5.Kil - An idea
6.randoguy101 - Cat Planet
7.
8. (If not enough people sign up) - a teleporter that just sends you to the same room and breaks.
Last edited by Chdata 14 years ago, edited 7 times in total.
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ChaoticFox
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Re: Levels Signup Thread - NEW INFO

Post by ChaoticFox »

Yes, screenshots 4 and 5 use a fake HDMA gradient I made using the 8x8 tiles found in GFX17.
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kilon
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Re: Levels Signup Thread - NEW INFO

Post by kilon »

For the teleporter room: it's pretty much an island that is all messed up due to fooling around with a teleportation device. So you can use pretty much every theme you can think of. And yes, it is supposed to be rather gimmicky and possibly wacky.

It isn't really necessary to make a boss when we use it as a level before or after the teleporter hub room
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Kil
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Re: Levels Signup Thread - NEW INFO

Post by Kil »

If you have an asm idea, someone here can probably implement it for you by the way.
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Chdata
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Re: Levels Signup Thread - NEW INFO

Post by Chdata »

I'm making his asm idea. He's got an interesting controller hijack idea and boss idea for it.
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ChaoticFox
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Re: Levels Signup Thread - NEW INFO

Post by ChaoticFox »

chdata wrote:I'm making his asm idea. He's got an interesting controller hijack idea and boss idea for it.
Let's just hope you can make it in time! :lol:

EDIT: Also, if it's alright, I'd like to take the last teleporter room as well.
Atma
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Re: Levels Signup Thread - NEW INFO

Post by Atma »

Well, I've been talking to CHdata, and I was wondering if I could have the last teleporter since I heard CF has already done one.

I'm still trying to determine how many exits and levels I'll need, but should get back to you tomorrow.
Last edited by Atma 14 years ago, edited 1 time in total.
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Chdata
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Re: Levels Signup Thread - NEW INFO

Post by Chdata »

Hey guys, don't forget to say how many sublevels and secondary exits you'll need.
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ChaoticFox
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Re: Levels Signup Thread - NEW INFO

Post by ChaoticFox »

Atma, if you want the last teleporter room, I can't stop you.

yoshicookiezeus, my level requires 6 sublevels, but I don't need any secondary exits.
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Kil
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Re: Levels Signup Thread - NEW INFO

Post by Kil »

I don't need any sublevels for the level I asked for two weeks ago
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flameofdoubt
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Re: Levels Signup Thread - NEW INFO

Post by flameofdoubt »

Nor do I need any sublevels or secondary exits for the level I'm asking for.
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