Levels Signup Thread - NEW INFO
- yoshicookiezeus
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Re: Levels Signup Thread - NEW INFO
Remind me why I haven't posted in this thread in forever.
Teleporters:
Kil - B0
flameofdoubt - B1
crushawake - B2
randoguy10 - B3
chdata - B4
Chaoticfox - B5-BA (six sublevels? Remember, the teleporter rooms aren't supposed to be complete levels of their own...)
Atma - BB
And with that, all the eight teleporters have been claimed.
RealLink: Right now, the boss is in 14C. Though I am fairly certain that as long as it doesn't require some extraordinarily complicated setup, I could probably insert the boss myself.
Teleporters:
Kil - B0
flameofdoubt - B1
crushawake - B2
randoguy10 - B3
chdata - B4
Chaoticfox - B5-BA (six sublevels? Remember, the teleporter rooms aren't supposed to be complete levels of their own...)
Atma - BB
And with that, all the eight teleporters have been claimed.
RealLink: Right now, the boss is in 14C. Though I am fairly certain that as long as it doesn't require some extraordinarily complicated setup, I could probably insert the boss myself.
- ChaoticFox
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- Location: New Jersey
Re: Levels Signup Thread - NEW INFO
Don't worry, yoshicookiezeus. The sublevels will be very short, and because of the gimmick, you'll breeze right through 'em.
EDIT: Do you know if there are any free level messages available? I only need one, and it's to explain the level's gimmick to the player. Sorry if I'm asking for a lot.
EDIT: Do you know if there are any free level messages available? I only need one, and it's to explain the level's gimmick to the player. Sorry if I'm asking for a lot.
Well aren't you a cute little troll!
Re: Levels Signup Thread - NEW INFO
You do have the message boxes for your level numbers reserved for you I believe.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: Levels Signup Thread - NEW INFO
Can I have a level number for the castle 5 boss too?
DON'T PM me. Ask your question in the help thread so everyone can be answered.
Re: Levels Signup Thread - NEW INFO
YKZ, I've finished figuring out how many additional sublevels I'll need, 2. Here's the catch though, I'll need the Variable Width Font cutscene tool AND 3n+1 (decimal) subexits AND 1 free RAM address to use with LevelASM. N is equal to the number of questions.
Let me explain my plan.
I'm going to make my teleporter boss have an attack pattern based on a series of four questions which you answer beforehand. each question will set or clear a bit or the free RAM which the boss will use to determine it's attack pattern. for each question, I need a subexit for answer 1 and answer 2. each subexit warps you to a different screen of the 2nd sublevel where the levelASM code I have will set/clear the bit in question based on your screen position. then a subexit will warp you back to another subscreen of the first sublevel for the second question.
Let me explain my plan.
I'm going to make my teleporter boss have an attack pattern based on a series of four questions which you answer beforehand. each question will set or clear a bit or the free RAM which the boss will use to determine it's attack pattern. for each question, I need a subexit for answer 1 and answer 2. each subexit warps you to a different screen of the 2nd sublevel where the levelASM code I have will set/clear the bit in question based on your screen position. then a subexit will warp you back to another subscreen of the first sublevel for the second question.
Re: Levels Signup Thread - NEW INFO
Sounds like a solid plan.
Also hi, Atma.
Also hi, Atma.
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
-
Argumentable
the biggest shit
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Re: Levels Signup Thread - NEW INFO
Cool, sounds complicated I hate itAtma wrote:Here's the catch though, I'll need the Variable Width Font cutscene tool AND 3n+1 (decimal) subexits AND 1 free RAM address to use with LevelASM. N is equal to the number of questions.
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Re: Levels Signup Thread - NEW INFO
just for that, I should cover my entire body in penises.Argumentable wrote: Cool, sounds complicated I hate it
Sweet idea you got there Atma.
Re: Levels Signup Thread - NEW INFO
Teleporters:
1. YCZ
2. Kil
3. flameofdoubt
4. chdata if I end up claiming two - (guts tanks and YZC)
5. Chaoticfox
6. Atma
7. chdata again? (Boss Bass and Jelly fish) otherwise open
8. joke teleporter (also open)
I'm talking with someone who made a levelASM version of the RPG overworld patch, and FoD is drawing some gfx for it, and that person is thinking of making a teleporter thing with it.
edit: ~Psychic
1. YCZ
2. Kil
3. flameofdoubt
4. chdata if I end up claiming two - (guts tanks and YZC)
5. Chaoticfox
6. Atma
7. chdata again? (Boss Bass and Jelly fish) otherwise open
8. joke teleporter (also open)
I'm talking with someone who made a levelASM version of the RPG overworld patch, and FoD is drawing some gfx for it, and that person is thinking of making a teleporter thing with it.
edit: ~Psychic
Last edited by Chdata 14 years ago, edited 2 times in total.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: Levels Signup Thread - NEW INFO
I want to make the teleporter level, made a levelASM version of the overhead RPG system
- flameofdoubt
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Re: Levels Signup Thread - NEW INFO
Because I thought this place seemed appropriate: yoshicookiezeus, can we get a room for the KC battle I'm making? Kil's come up with a spiffy patch to make the camera follow KC, and I'm working on the room, but his patching is much easier if he can make it level specific.
Also since I think this form comes after heavy press, can you show me what the heavy press room looks like? That way the start of my level can mimic that for continuity, also maybe have some map16 broken heavy press tiles. In that case can you give me any big stretch of map16, I've no idea how many tiles I need but I know I need at least one, so just allocate me an arbitrary amount and I'll do what I can with those.
Also since I think this form comes after heavy press, can you show me what the heavy press room looks like? That way the start of my level can mimic that for continuity, also maybe have some map16 broken heavy press tiles. In that case can you give me any big stretch of map16, I've no idea how many tiles I need but I know I need at least one, so just allocate me an arbitrary amount and I'll do what I can with those.
Pixie casts Dekunda. Insufficient MP!
- yoshicookiezeus
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Re: Levels Signup Thread - NEW INFO
Sure, have room C0.
Also oh god I completely forgot about setting up Heavy Press. It's a good thing I already have the main sprite... Anyway, my plan is for it to crash through the floor once you defeat it, so you could set up your room however you want. Just try to make it look like it's in the basement under the castle or something. If you need the Heavy Press graphics, those should be somewhere around ExGFX200.
And I'll just go ahead and allocate you the entirety of page A, since it's completely empty.
Also oh god I completely forgot about setting up Heavy Press. It's a good thing I already have the main sprite... Anyway, my plan is for it to crash through the floor once you defeat it, so you could set up your room however you want. Just try to make it look like it's in the basement under the castle or something. If you need the Heavy Press graphics, those should be somewhere around ExGFX200.
And I'll just go ahead and allocate you the entirety of page A, since it's completely empty.
- flameofdoubt
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Re: Levels Signup Thread - NEW INFO
Brilliant, thanks! The falling through the floor thing works perfectly.
Pixie casts Dekunda. Insufficient MP!
Re: Levels Signup Thread - NEW INFO
I'd need four sublevels for the HQ. The main room, con's and the commander's room, and the food place.
E:
What's the sprite number of the Yoshi NPC? Just want to know so I can already put them into the level.
E:
What's the sprite number of the Yoshi NPC? Just want to know so I can already put them into the level.
- yoshicookiezeus
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Re: Levels Signup Thread - NEW INFO
Have 59-5C. Yoshi NPCs are 39-3F for palettes 9-F respectively, 41 for Con, and 42 for the leader.