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A Super Mario Thing - DEADLINE: Feb 28

it came, it went! all the old ASMT stuff is here
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flameofdoubt
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by flameofdoubt »

Kil wrote:I'm more worried about the game being unbeatable if you don't save and reset issue. If we fix anything eventually, let's fix that.
Actually that's the issue I meant, as I thought that was due to music-based code?
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Kil »

Nah that was sloppy boss code. By music issue, awhile ago, I meant I figured out how to fix the samples carrying over onto the OW thing, but that's not too important.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by flameofdoubt »

Ahh, ok then.

Also It may interest people to know that SyStemkraSh5642/uNkNowN5642's castle level also didn't get inserted because it was posted in the signup rather than the submissions thread. HarmfulGravemind and GVirusG also posted theirs in the signup thread but then got paranoid and put them in the submissions thread too, hence why theirs are in there. So basically most people seemed to get the impression for some reason that submitting to the signup thread was a good idea.
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kilon
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by kilon »

Hmm. now we can really make a Limited Edition including never before seen levels and an OST
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by rubberfishy »

if there's gonna be an updated version sent you raocow, you could always throw in some of the missing level as a secret exits.

or create a an overworld of "forgotten levels" that could be hidden in the game, maybe near the end.

wasn't it omega that had it's old levels hidden on the overworld?
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Kil »

I think the main problems are:
1. Pretty sure there aren't any more overworld level slots left. You only get so many and you can't increase the number.
2. Someone still has to physically go and design all of the stuff. Having ideas is one thing, but is anyone going to do the work and actually see it through to fruition?
3. The stuff has to be tested to make sure it all works, and I don't know how many people are still interested in doing that.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Tails_155 »

Is it still possible to include the level in an update for raocow, since it doesn't affect the overworld? I really didn't realize that these levels went in the submissions thread I guess... that's the whole reason I posted it where I did. I really want him to see that since I worked pretty hard on it... :cry:
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Chdata
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Chdata »

1. Pretty sure there aren't any more overworld level slots left. You only get so many and you can't increase the number.

You actually can have more overworld levels.

2. Someone still has to physically go and design all of the stuff. Having ideas is one thing, but is anyone going to do the work and actually see it through to fruition?

Well I'm still working on the Black Plague and KC extension things.

3. The stuff has to be tested to make sure it all works, and I don't know how many people are still interested in doing that.

It doesn't take that many people to test it, even if only 2 or 3 people test it that can be good enough.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Chdata »

I just realized, my ghost house in the final world isn't supposed to have the Letter Pswitches, it's supposed to have the :P switches. I'd like this fixed if we do end up put some other stuff in.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Tails_155 »

I asked raocow about whether he would accept an update if we did it that wouldn't reset the map (it was spoiler free, and vague, don't worry) and he said as long as I could convince the powers that be on my own, he had no problem with it.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Chdata »

Also in addition to the :P switch thing -

viewtopic.php?f=8&t=244&p=47950#p47950

I'll work on those when I get home.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by flameofdoubt »

Good for you tails! Now we either need to get yoshicookiezeus to be OK with doing more work on this, or i'll give it a go or something since I'm pretty sure neither of your levels has asm in it so it can just be inserted and have the level exits changed around.
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Post by Chdata »

oh hey I forgot to put in the top of the middle block.<br />Also the message block sprite is there but I deleted the gfx so its invisible and you still hit the middle
oh hey I forgot to put in the top of the middle block.
Also the message block sprite is there but I deleted the gfx so its invisible and you still hit the middle
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Jump - One song. Spin Jump - Five songs. Only plays unlocked songs.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by flameofdoubt »

Well that's hilarious, what's it for?
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Chdata »

The JukeBlocks

edit: I should throw in AnimeRules's regenerating P switches.
edit 2: For some reason the pow ticking continues even after the regenerate. I have the sprite so I guess I'll just include one that lasts the normal amount of time.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Tails_155 »

flameofdoubt wrote:Good for you tails! Now we either need to get yoshicookiezeus to be OK with doing more work on this, or i'll give it a go or something since I'm pretty sure neither of your levels has asm in it so it can just be inserted and have the level exits changed around.
It depends on what you mean, if you mean custom blocks as well, mine does have a custom block that wasn't in the game beforehand... either way... I can't do much as far as submitting a new version since I wasn't even privy to the beta testing (or I could've prevented this far earlier)
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by TwilightArts »

One more thing to wonder about As kilon stated, he didn't encounter even one of the submarine-blargg-sprites. Why is that? Was it never inserted aside from the credits? As far as I remember there where many people that loved that thing :/
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by flameofdoubt »

It was inserted, which is why it's in the credits, but no one used blarggs in their levels. There were a couple like machoman's "worms' cave" level, but all those levels use exgfx to use their own custom blarggs, so that's why it's only in the credits.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by TwilightArts »

Oh well... that sucks. :(
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Tails_155 »

It can just be an inside joke thing for the credits, then?

YoshiCookieZeus (should you happen to check this:) Do you think you could, perchance, make a small update and send it to raocow with my and SyStemkraSh's castle levels? I already (as stated above) got an OK from raocow, so if you're willing to do the extra work (I am so sorry :( ) then he would accept it.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by TwilightArts »

Does your level by any chance include submarine-blarggs? :mrgreen:
If so, both you and me would get a chance to find our stuff in the game itself ^^
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Chdata »

We should also just throw in a few random blaargs in some levels with lava in them. I'm not saying we should force YCZ to search through all the levels and do that though.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by kilon »

It has to make some sense though. You can't just randomly add them only because you feel like it. It has to add to the level itself.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Chdata »

Well yeah. I don't mean to just throw them in randomly everywhere theres lava geez.
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Re: A Super Mario Thing - DEADLINE: Feb 28

Post by Tails_155 »

Before we do all this "hey we should..." stuff, I really want some sort of response from Mr. Zeus as to if this is even gonna happen... the longer it takes for a response, the less chance there is... :cry:
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