The final straws
The final straws
I figured making a new thread that I can update would be the best thing to do instead of letting it get lost in another thread:
This is what is left to do:
Please let me know if there are errors.
-the BP level. I know we have the sprite but it still requires a level with it, right?
-YRF HQ. Text for NPC;s done (minus Con and the Leader) but the design of the level itself has to be done. (maybe minigames?)
-Teleporter rooms. If guys like ChaoticFox and mrwannabe can finish their level this weekend that's perfect but I guess we have to keep the possibility of the looping teleporter and the broken one.
-KC boss. Being worked on.
FINISHED!!
-custom music. Looking for good music for certain levels (inside HQ, beach/forest/desert levels...)
-credits. Being worked on the final list. I think it should use Guilty Gear's Crash and Burn as music.
-? Bonus room?: incomplete?
-.. that's it I think.
Oh yes, did RealLink's muncher boss replace the muncher boo already?
This is what is left to do:
Please let me know if there are errors.
-the BP level. I know we have the sprite but it still requires a level with it, right?
-YRF HQ. Text for NPC;s done (minus Con and the Leader) but the design of the level itself has to be done. (maybe minigames?)
-Teleporter rooms. If guys like ChaoticFox and mrwannabe can finish their level this weekend that's perfect but I guess we have to keep the possibility of the looping teleporter and the broken one.
-KC boss. Being worked on.
FINISHED!!
-custom music. Looking for good music for certain levels (inside HQ, beach/forest/desert levels...)
-credits. Being worked on the final list. I think it should use Guilty Gear's Crash and Burn as music.
-? Bonus room?: incomplete?
-.. that's it I think.
Oh yes, did RealLink's muncher boss replace the muncher boo already?
Last edited by kilon 14 years ago, edited 1 time in total.
Re: The final straws
Also, can we get $7E:C6E4~C700 (for the music block) saved through whatever our S-RAM routine is? I recall that YCZ had already modified it to work with the demo counter.
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- yoshicookiezeus
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Re: The final straws
I didn't actually do anything to the save-to-SRAM routine itself, as I have no idea where it is; I just chose some unused SRAM addresses for the demo counter.
Also, did we decide on not using raocow's BP sublevel or something?
Also, did we decide on not using raocow's BP sublevel or something?
Re: The final straws
What do you mean by that? That red/black corridor? That is for KC's castle.yoshicookiezeus wrote:Also, did we decide on not using raocow's BP sublevel or something?
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Re: The final straws
No, the one that's at the end of Trial of Iron in the beta. (level 1F8 if you open it in Lunar Magic)
Re: The final straws
Oh... I thought that would be more complicated.yoshicookiezeus wrote:I didn't actually do anything to the save-to-SRAM routine itself, as I have no idea where it is; I just chose some unused SRAM addresses for the demo counter.
Also, did we decide on not using raocow's BP sublevel or something?
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Re: The final straws
If you don't mind your SRAM addresses getting saved all the time instead of just at save prompts, my method should work just fine. Though if you want to hijack the save game function instead, it is located at $00:9BC9 according to SMWC's ROM map.
Re: The final straws
Eh, when you defeat that boo you get teleported to the teleporter room?yoshicookiezeus wrote:No, the one that's at the end of Trial of Iron in the beta. (level 1F8 if you open it in Lunar Magic)
Re: The final straws
I wasn't sure how SRAM worked actually. No idea you could just write and read from it whenever, so I'll just do that since it's easier.yoshicookiezeus wrote:If you don't mind your SRAM addresses getting saved all the time instead of just at save prompts, my method should work just fine. Though if you want to hijack the save game function instead, it is located at $00:9BC9 according to SMWC's ROM map.
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Re: The final straws
Just make sure you use different addresses for the three different save files.
- flameofdoubt
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Re: The final straws
Kilon has it correct, the original intention was for a big boo boss at the end of Trial of Iron, which spawned a door to the "BP Corridor" that would lead to the teleporters. As far as I recall there aren't any BP Corridor levels, just teleporters, so thats no longer in there.
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Re: The final straws
We can just make a long black hallway. That way there is at least some sort of separation between the things.
Also what about the savestations? I don't exactly know hot to handle it in KC's castle, but there definitely has to be some sort of thing after Trial of Iron and before the teleporters.
Also what about the savestations? I don't exactly know hot to handle it in KC's castle, but there definitely has to be some sort of thing after Trial of Iron and before the teleporters.
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Re: The final straws
There is a midpoint placed right at the teleporters, so that won't be a problem.
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Re: The final straws
It turns out you can't save the credits to a file, but if you have two copies of Lunar Magic open you can copy and paste between them. Unless I hear from Yoshicookiezeus that he's already started, I'm going to start trying to fit the credits into the space SMW gives you. Any problems with this?
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- yoshicookiezeus
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Re: The final straws
We aren't using the SMW credits, mostly due to the Yoshi's House part not really fitting at all. Instead, I think we'll go with the tried-and-true letters ExGFX in a scrolling level type of credits.
- flameofdoubt
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Re: The final straws
Oh is the scrolling-words part of the swm credits bound to the yoshi house section? Alrighty then, would you like me to do the exgfx scrolling files? If so, can you let me know how much space I have and what dimensions it works out to be and so on.
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- LilSpleeny
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Re: The final straws
Hey duders
Is there a beta 2.0 yet?
Well that sucks, I hope my level behaves and works right.
Bad level! bad!
Is there a beta 2.0 yet?
Well that sucks, I hope my level behaves and works right.
Bad level! bad!
Last edited by LilSpleeny 14 years ago, edited 1 time in total.
This is the motto I live by:
"If you can't beat 'em, and you can't join 'em, then copy 'em"
http://bdscloset.heavenforum.com/forum.htm
*sigh*
That idea had potential, what the hell?
"If you can't beat 'em, and you can't join 'em, then copy 'em"
http://bdscloset.heavenforum.com/forum.htm
*sigh*
That idea had potential, what the hell?
Re: The final straws
no and there won't be. The final deadline is March 4th. There's no time.
- flameofdoubt
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Re: The final straws
There's always time! Think of just how many things were raised in two days of beta testing, I know I was able to get to the end at least.
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Re: The final straws
When you skip the levels that are working correctly, you can move on pretty fast. But most importantly is seeing if everything in the void world works correctly. So using the invincibility cheat to get through Trial of Iron and then it's starting.
Re: The final straws
So whatever happened with the world 6 boss? Is it still a big boo fight?
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- flameofdoubt
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Re: The final straws
I'm pretty certain nobody made anything new for it.
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Re: The final straws
Is the Yoshi HQ done? If not, I could do it, but what should be in? Just some Yoshi NPC's?
And for that corridor, would something surreal like this work?
And for that corridor, would something surreal like this work?
Re: The final straws
I believe chdata has a somewhat basic layout for it.
But it's pretty much a cave like structure with some dead ends, big hall etc.
When you drop down inside the bunker through the chimney of the destroyed yoshi house, the cutscene gets triggered. After that you're in a room with the leader, Con and the guard that caught you.
And from there you can just move around in the HQ.
Originally there where plans for some bonus games but unless they are finished it might be a bit late for that.
I had some ideas for NPC messages here:
viewtopic.php?f=9&t=128&start=2000#p45388
and for Con, the leader and the guard some posts above this one.
so you might get an idea for a layout with those.
Or some other ideas that you have.
That room for the corridor might work. Teleporter blocks instead of a room perhaps, but that are details.
edit: with some good atmospheric and perhaps somewhat haunting music
But it's pretty much a cave like structure with some dead ends, big hall etc.
When you drop down inside the bunker through the chimney of the destroyed yoshi house, the cutscene gets triggered. After that you're in a room with the leader, Con and the guard that caught you.
And from there you can just move around in the HQ.
Originally there where plans for some bonus games but unless they are finished it might be a bit late for that.
I had some ideas for NPC messages here:
viewtopic.php?f=9&t=128&start=2000#p45388
and for Con, the leader and the guard some posts above this one.
so you might get an idea for a layout with those.
Or some other ideas that you have.
That room for the corridor might work. Teleporter blocks instead of a room perhaps, but that are details.
edit: with some good atmospheric and perhaps somewhat haunting music
- flameofdoubt
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Re: The final straws
I just realised the level list is missing the very first level yoshicookiezeus made that pretty much started this whole thing off, so...whoops. Here's the version that contains "A Horse's Revenge" in world 4:
Last edited by flameofdoubt 14 years ago, edited 3 times in total.
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