(shouting)

The final straws

it came, it went! all the old ASMT stuff is here
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LilSpleeny
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Re: The final straws

Post by LilSpleeny »

flameofdoubt wrote:ghosts are scary
should be
Ghosts are scary!!!
This is the motto I live by:
"If you can't beat 'em, and you can't join 'em, then copy 'em"
http://bdscloset.heavenforum.com/forum.htm

*sigh*
That idea had potential, what the hell?
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flameofdoubt
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Re: The final straws

Post by flameofdoubt »

I took the name from what it was called in the beta test rather than what the name should be. Yoshicookiezeus, do you know if the name of level 23 has three exclamation marks at the end?
Pixie casts Dekunda. Insufficient MP!
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Daarkbuu
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Re: The final straws

Post by Daarkbuu »

I also made a room for the final castle.
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flameofdoubt
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Re: The final straws

Post by flameofdoubt »

I was sure you did too, but I couldn't find your submission anywhere. Anyway what level number was it and I'll add you in.
Pixie casts Dekunda. Insufficient MP!
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Daarkbuu
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Re: The final straws

Post by Daarkbuu »

To be honest, I totally forgot what level number :oops:

Fancy that.

I guess I'll have to ask YCZ.
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TwilightArts
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Re: The final straws

Post by TwilightArts »

Don't forget: We could still send raocow his version on the day of his birthday, meanwhile however we still continue improving and testing the hack - if we happen to make it even better before he finished one of his current LPs, he'll get the updated version. Guess that's the best solution.
"What the hell. And thus hell was whated." - raocow, VIP 4

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Kil
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Re: The final straws

Post by Kil »

Is it possible for me to see what our addmusic.ini looks like? Basically I just need to know what music number a couple of songs have (the 3 with samples) so I can make my final update to the music block. I was going to wait until the final demo and just open it up in LM and get the music numbers from that, but I don't know if there'll be enough time
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flameofdoubt
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Re: The final straws

Post by flameofdoubt »

Kil wrote:So whatever happened with the world 6 boss? Is it still a big boo fight?
Wait didn't you or someone else suggest a modified pix fight? It may be too late for that now though.
Pixie casts Dekunda. Insufficient MP!
Kil
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Re: The final straws

Post by Kil »

Yeah I still think that would work. I think YCZ was the one who made Pix, so he should be able to insert it pretty easily and I guess make the ground slippery. It'd be better than big boo at least.
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Chdata
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Re: The final straws

Post by Chdata »

YCZ, you are going to use actual level names and not things like layer 3 wayer tiles instead right?

If it's still hard writing letters in hex, just use Iceguy's ASCII2HEX tool on smwc.
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Trouble with a capital COW.

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Chdata
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Re: The final straws

Post by Chdata »

Oh yeah I just remembered. YCZ, that ASMT sprite pack you were making with your sprites.

How about just an ASMT pack, since some of us were going to release songs and other misc ASM too?

Also Chibikko said his sprites could be released to so I'll be sending those to you YCZ.
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Trouble with a capital COW.

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Daarkbuu
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Re: The final straws

Post by Daarkbuu »

Hint: If you really really want to release something and make it so it will get incredibly overused, don't do it until after raocow Lp's the game.
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Chdata
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Re: The final straws

Post by Chdata »

About Phase One of KC's fight...

quote from YCZ's video about the Heavy Press Boss

And now to decide with what to replace those annoying Butes.

Sonikku made some, seen here. If you ask him nicely he might send them to you YCZ. I'll also ask him on the IRC, if you think it might be a good idea YCZ.

Also these: http://www.youtube.com/watch?v=hqmeToorhxk

edit: Sonikku said yes
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kilon
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Re: The final straws

Post by kilon »

So everything posted in this thread is done or at least being worked on?
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TwilightArts
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Re: The final straws

Post by TwilightArts »

Those two custom sprites are truely amazing - it'd be a shame if we would exclude them from our hack :)
"What the hell. And thus hell was whated." - raocow, VIP 4

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RealLink
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Re: The final straws

Post by RealLink »

Image
So basically something like this for the Yoshi HQ? I'll add the NPC's later, just want to know if this is ok. Also gonna add a place with bushes and berries since they are growing their own food, as said in cutscene 1.
Oh and that shroom isn't supposed to be there, I just wanted to test something.
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yoshicookiezeus
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Re: The final straws

Post by yoshicookiezeus »

Looks nice, though I would suggest adding one door to the commander's office and one to Con's room. And perhaps a few unenterable ones here and there, just for aesthetics and to make it seem like there are more Yoshis living there than just the few NPCs.
Kil
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Re: The final straws

Post by Kil »

Looking good. +1 to those suggestions
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kilon
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Re: The final straws

Post by kilon »

Yeah something like that. And what ycz said, some decorations. Maybe some plants, candles, bookcases or what not.

And maybe one of the doors near a dead end should me metallic with that one authorization message. Basically Con's private room.
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RealLink
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Re: The final straws

Post by RealLink »

Meh, I don't know what I should make con's and the leader's rooms look like. I just put some tables and shelves in their rooms.
Main
Food
Leader
Con
(NPC's are the X's, but I think I put in too many)
If you feed the baby Yoshi in the food room you can get on the ledge over the pipe in the main room and talk to the NPC up there. If we use a Cat Planet NPC, I'd place it there, if we don't I'll replace it with a powerup.
Oh, and no, you can't eat the green berries. They're unripe.
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flameofdoubt
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Re: The final straws

Post by flameofdoubt »

Nice work, I like 'em.
Pixie casts Dekunda. Insufficient MP!
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kilon
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Re: The final straws

Post by kilon »

Maybe I can find some time tomorrow to think of some more random messages.
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Kil
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Re: The final straws

Post by Kil »

wow that is a lot better than I expected. that is damn nice
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RealLink
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Re: The final straws

Post by RealLink »

Damn, just noticed that I can't do the baby Yoshi thing. You can re-enter the room and produce the two Yoshis glitch.
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Chdata
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Re: The final straws

Post by Chdata »

Reallink, how about a bunch of support beams, maybe from the ghosthouse tileset.

Also I made a bg that might work for the hq.
http://www.smwcentral.net/?p=showexgfx&id=2025
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