worldhaus
- rena
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Re: worldhaus
3 monitors O_O
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
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Re: worldhaus
am jelly
also, after doodling a potential collision tileset on graph paper (really wish I could find a decent image editor for ChromeOS), I realized it may be better to have the collision grid use quarter tiles (if performance allows). Some preset full-tile brushes for convenience but in theory quarter-tile collision would mean a smaller tileset & fewer tile types to check against.
Though idk what language this game is even being made in or whether you have any feasible options for pixel-perfect collision or anything.
also, after doodling a potential collision tileset on graph paper (really wish I could find a decent image editor for ChromeOS), I realized it may be better to have the collision grid use quarter tiles (if performance allows). Some preset full-tile brushes for convenience but in theory quarter-tile collision would mean a smaller tileset & fewer tile types to check against.
Though idk what language this game is even being made in or whether you have any feasible options for pixel-perfect collision or anything.
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- rena
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Re: worldhaus
it's just JS and node. i'd rather do polygon collision if possible, and right now it's just aabb collision with whole tilesRockythechao wrote: ↑6 years ago am jelly
also, after doodling a potential collision tileset on graph paper (really wish I could find a decent image editor for ChromeOS), I realized it may be better to have the collision grid use quarter tiles (if performance allows). Some preset full-tile brushes for convenience but in theory quarter-tile collision would mean a smaller tileset & fewer tile types to check against.
Though idk what language this game is even being made in or whether you have any feasible options for pixel-perfect collision or anything.
- Ashan
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Re: worldhaus
I have desktop access again so here's some basic 16x16 tiles for collision and some darkness overlay tiles for things descending into dark holes/chasms.
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- rena
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Re: worldhaus
1.3 (2017-06-16)
Bugfix:
- Fixed the chunk loading issues when teleporting and on larger screen sizes hopefully, and made the map system a bit faster
Bugfix:
- Fixed the chunk loading issues when teleporting and on larger screen sizes hopefully, and made the map system a bit faster
- pholtos
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Re: worldhaus
Got a couple questions.
Do you have an ETA on the submap/extra worldability thing (so that I can make sprites galore. :3c) ?
Are you gonna possibly add a page or a tab to the right thing that shows a large area of nearby so you can get a sort of birds eye view of a lot of stuff that is nearby?
Do you have an ETA on the submap/extra worldability thing (so that I can make sprites galore. :3c) ?
Are you gonna possibly add a page or a tab to the right thing that shows a large area of nearby so you can get a sort of birds eye view of a lot of stuff that is nearby?
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The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
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Re: worldhaus
Whoops, hit my chunk limit again, I'm 7 short of what I need for my new sprite. :P
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
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I do LPs, check them out if you'd like.
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The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Re: worldhaus
what's the deal with the front of my garden being erased and you having claimed the chunk it was in. dunno if you erased or it just claimed the chunk after someone else did, but would appreciate it if you could either unclaim it or fix what was removed.Mata Hari wrote:
- rena
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Re: worldhaus
I'll see what I can do this weekend, if I have time. I'm about to add rocky's shadows, a new overlay layer, a collision layer (with just block collision for now), and maybe some other small stuff on my list.pholtos wrote: ↑6 years ago Got a couple questions.
Do you have an ETA on the submap/extra worldability thing (so that I can make sprites galore. :3c) ?
Are you gonna possibly add a page or a tab to the right thing that shows a large area of nearby so you can get a sort of birds eye view of a lot of stuff that is nearby?
Having a minimap is sort of a performance issue but I'd like to. Dunno when I'm gonna get around to that though.
Also I bumped the global chunk limit again.
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Re: worldhaus
Please disregard the half-finished house in western codeburg, I stopped mid-construction due to annoying browser issues + irl stuff.
Delightful Adventure Enhanced is out now!
There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
- rena
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Re: worldhaus
it's looking rly neatRockythechao wrote: ↑6 years ago Please disregard the half-finished house in western codeburg, I stopped mid-construction due to annoying browser issues + irl stuff.
btw the server is currently down so I can do a db update
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Re: worldhaus
Where did you get the code and assets and stuff from anyway
- rena
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Re: worldhaus
the code is from scratch and the assets are from the rpg maker xp resource pack http://www.rpgmakerweb.com/download/add ... e-packages
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Re: worldhaus
All right and thanks. :D
I finished up my new sprite project, definitely more complicated than the last one, it's around uhh 210, -150. To the right of the genie.
Edit: After seeing the shoutbox I will refrain from making any more projects til you solve whatever thing you need to solve.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
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The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
- rena
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Re: worldhaus
lol no thats ok i already moved it to a bigger instancepholtos wrote: ↑6 years agoAll right and thanks. :D
I finished up my new sprite project, definitely more complicated than the last one, it's around uhh 210, -150. To the right of the genie.
Edit: After seeing the shoutbox I will refrain from making any more projects til you solve whatever thing you need to solve.
- rena
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Re: worldhaus
are we ok if the next update resets the collision (when I add the collision layer and other stuff)?
i'm still having trouble getting the map converted
i'm still having trouble getting the map converted
Re: worldhaus
So all collision would be removed? Fine by me, I messed up by making my sprites solid anyway.
- rena
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Re: worldhaus
There's an admin command for that. I can do it for you if you want. I'm not sure I want a button like that though.
- rena
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Re: worldhaus
there we go then. did an update. i'll clean up some of the mess when I get a chance
1.4 (2017-06-18)
Features:
- New tool selection buttons for select mode, layers, collision, and object mode + number keys for activating them
- A new overlay layer, which is on top of the foreground layer, and can be used to add shadows or just as an extra layer
- A new layer for collisions, instead of the current system where any block can be solid
plus some other bugfixes and performance enhancements i probably forgot
i still haven't implemented any other collision types than just blocks but this puts the system in place so that I can do it.
- rena
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