The benefits of minimizing dependencies actually made perfect sense. Thanks!
And the precompiled headers is new to me, but the explanations made perfect sense. Thanks again!
I think the problem did actually have to do with having global variables in Include.h. I ended up just putting everything in one header file. I might try to divide it up again in the future and take advantage of precompiled headers though.
Yeah, pretty much. So the result ofAshan wrote:Wait...WhattayaBrian wrote:Code: Select all
if ( DoStop >= ( GGFxEngine->GameHasRendered > 1 ? 1 : 2 ) )
That's like... They made an if statement a condition for an if statement?
Code: Select all
GGFxEngine->GameHasRendered > 1 ? 1 : 2Code: Select all
DoStop >= (the result of the first conditional)That's how I look at it, but it's probably not the best way to explain it.
(I feel really weird trying to explain things as if I know anything more than you, haha.)



























