Millet Prod. Games- Houdini Tragedy FINISHED!

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ConureMaster
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Millet Prod. Games- Houdini Tragedy FINISHED!

Post by ConureMaster »

Houdini Tragedy *FINISHED*
FINISHED! Click on Cookie to download! Image
V1.1

SCREENSHOTS:
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Hope some of you are interested.

Avian Arena-
Here, you can play as one of many characters. Currently there are only 2 programmed, but there will be alot more. It is basically a boss arena game, dedicated to my love for boss fights.
Unlike Houdini Tragedy, I have no videos uploaded, OR screenshots at this time. For this one, you guys may try it out for yourself!
http://www.mediafire.com/?tmiyattojvy

Budgie Tragedy 5: Hero's Shadow-
This is what I consider my current "flagship" project. Most of my effort is currently going into this. It is much more action-based in many parts than Houdini Tragedy, plus it has a much, much deeper storyline. It is also rather long, containing 10 Sectors of gameplay.
I have a short demo prepared which puts you through the intro of the game, up until the second boss fight. The boss fights are grouped closely together, though. Every level has at LEAST two bosses.
http://www.mediafire.com/?mey4ayonxwj
Last edited by ConureMaster 12 years ago, edited 5 times in total.
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kilon
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Re: Houdini Tragedy - My most recent project

Post by kilon »

It looks a bit empty, but not bad.
I'd play it
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ConureMaster
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Re: Houdini Tragedy - My most recent project

Post by ConureMaster »

kilon wrote:It looks a bit empty, but not bad.
I'd play it
Thanks. It's good to hear that someone at least remotely likes it. It probably wont be as large and amazing as some of my other projects are, but its a remake.
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randomness128
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Re: Millet Prod. Games- Bt5, Houdini Tragedy, and more.

Post by randomness128 »

This looks like fun, but I tried Budgie Tragedy and wasn't sure what I was supposed to be doing. I talked to the two other birds, but didn't find anything else I could do.
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ConureMaster
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Re: Millet Prod. Games- Bt5, Houdini Tragedy, and more.

Post by ConureMaster »

randomness128 wrote:This looks like fun, but I tried Budgie Tragedy and wasn't sure what I was supposed to be doing. I talked to the two other birds, but didn't find anything else I could do.
When you come to a door, you press up to enter it, in case you didn't know. A door is rather dark, a lighter outline with a darker filling.
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randomness128
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Re: Millet Prod. Games- Bt5, Houdini Tragedy, and more.

Post by randomness128 »

Oh, lol, I didn't notice the door before. :oops:
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ConureMaster
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Re: Millet Prod. Games- Bt5, Houdini Tragedy, and more.

Post by ConureMaster »

randomness128 wrote:Oh, lol, I didn't notice the door before. :oops:
It's a common mistake. I should explain things like that a little better. I should put a flashing sign above it that says DOOR... actually that's not a bad idea. I might do that for the first one.
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randomness128
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Re: Millet Prod. Games- Bt5, Houdini Tragedy, and more.

Post by randomness128 »

I think the only problem with that door is that both it and the background are dark, making it blend in. A lighter outline around it, as well as moving it away from the wall slightly, would probably be enough to make it more visible, like this.

You have a fun game here. :) The only thing I can see that needs to be improved is the jumping system, so that you can jump lower by tapping the button, or reach your full height by holding it down. This would make jumps nicer to control.

A couple of tips:
You could make the backgrounds look nicer by making them scroll more slowly than everything else. There's a pretty simple way to do this. Instead of setting a background for the room, create an object that draws it, like this. It'll draw the background at the left and top of the view, divided by a certain amount, causing the background to start at a different point depending on where the view is. Divide them by a different amount to change how quickly the background scrolls.

The character is currently able to walk off the edge of the screen, which causes you to fall and die. If you'd like to prevent this, a simple way to do so is by including this code somewhere in the object's step event:

Code: Select all

if ( x < 0 ) x = 0;
if ( x > room_width - sprite_width ) x = room_width - sprite_width;
Those examples are from version 5.0 of game maker, so I'm not sure how different it'll be from what you're used to.
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ConureMaster
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Re: Millet Prod. Games- Bt5, Houdini Tragedy, and more.

Post by ConureMaster »

randomness128 wrote:I think the only problem with that door is that both it and the background are dark, making it blend in. A lighter outline around it, as well as moving it away from the wall slightly, would probably be enough to make it more visible, like this.

You have a fun game here. :) The only thing I can see that needs to be improved is the jumping system, so that you can jump lower by tapping the button, or reach your full height by holding it down. This would make jumps nicer to control.

A couple of tips:
You could make the backgrounds look nicer by making them scroll more slowly than everything else. There's a pretty simple way to do this. Instead of setting a background for the room, create an object that draws it, like this. It'll draw the background at the left and top of the view, divided by a certain amount, causing the background to start at a different point depending on where the view is. Divide them by a different amount to change how quickly the background scrolls.

The character is currently able to walk off the edge of the screen, which causes you to fall and die. If you'd like to prevent this, a simple way to do so is by including this code somewhere in the object's step event:

Code: Select all

if ( x < 0 ) x = 0;
if ( x > room_width - sprite_width ) x = room_width - sprite_width;
Those examples are from version 5.0 of game maker, so I'm not sure how different it'll be from what you're used to.
Thank you for the suggestions. The jumping variable one I most likely will not take, but the rest are very helpful.
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ConureMaster
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Re: Millet Prod. Games- Bt5, Houdini Tragedy, and more.

Post by ConureMaster »

Alright, sorry to bump this but.. I have finished Houdini Tragedy.
I also implemented the variable jumping in BT5, but you will not be receiving a demo of it yet.
I will update the first post with the download link, and I will also post it here for those lazy peoples (like me). Click on Cookie to download!

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ConureMaster
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Re: Millet Prod. Games- Houdini Tragedy FINISHED!

Post by ConureMaster »

Sorry again for the bump, but Houdini Tragedy has been revamped. http://www.mediafire.com/?mimdl24zlwm

EDIT: I have also added variable jumping in BT5, however, there is not enough new content in it to submit a new demo yet.
Dan
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Re: Millet Prod. Games- Houdini Tragedy FINISHED!

Post by Dan »

what is with you and your unhealthy obsession with birds

what is a cookstaboi
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metaking
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Re: Millet Prod. Games- Houdini Tragedy FINISHED!

Post by metaking »

Don Zanevsky wrote:what is with you and your unhealthy obsession with birds

what is a cookstaboi
A cookstaboi is a culinary tool.


Btw this game look great.
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Dollop of Mayo
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Re: Millet Prod. Games- Houdini Tragedy FINISHED!

Post by Dollop of Mayo »

So is it a tragedy in the traditional sense? So like, everybody dies at the end?
The nature of the signature is significant and natural.
http://dollopofmayo.tumblr.com/ - I put comics here because they demand it.
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ConureMaster
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Re: Millet Prod. Games- Houdini Tragedy FINISHED!

Post by ConureMaster »

Well, really only one character is lost in the end, but the storyline causes a large epidemic.
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