tw*tter thread

here's a good place for FRIENDLY, ENJOYABLE, and otherwise very GENERAL discussion!
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KobaBeach
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Re: tw*tter thread

Post by KobaBeach »

inventing fast travel between countries to be able to have a baconator at 5 am
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KobaBeach
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Re: tw*tter thread

Post by KobaBeach »

it's literally 25 degrees celsius at 3:23 am and im going to fight the sky gremlins controlling the weather in portugal, by which i mean i will kill their entire family
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KobaBeach
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Re: tw*tter thread

Post by KobaBeach »

how does early 90s eurobeat hit that "late night driving in an empty road with only your front lights and the distant city lights illuminating the path" fake nostalgia vibe so well in me

example:
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KobaBeach
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Re: tw*tter thread

Post by KobaBeach »

manwell. im your tigurr (oh my gah)
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Bean
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Re: tw*tter thread

Post by Bean »

Never a fun time when it takes you a few hours to get to sleep like it did for me yesterday, but whatever. Finally got that rest. Ugh, it's too early for this kind of heat. Freaking climate change deniers.
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Coryman
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Re: tw*tter thread

Post by Coryman »

New cursed AI generated Touhou protagonists just dropped
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As nightmarish as they are they're kinda believable somehow
raocow wrote: In a world where shag carpeting wins a fight against a helicopter, we spend a lot of time reading and comparing numbers.
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KobaBeach
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Re: tw*tter thread

Post by KobaBeach »

  • Walked all over downtown to do some medical tests
  • ate four small pastries (chocolate queijada, pistachio and coffee eclairs, 1 (one) lemon macaron) and a cheese and ham toast at a bakery
  • nearly lost my breath from all the walking because of the sheer distance from the test center to my house on top of walking about to look at shoes while we waited for some time to pass before doing one of the tests
  • lied down in bed
  • then did some exercise earlier and i kind of want to do more exercise
A World Of Contrasts
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KobaBeach
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Re: tw*tter thread

Post by KobaBeach »

shout out to halls feel tipsy on rakugaki mario, for making a person in the comments seem incredibly upset (i may be reading too much into it) at the idea of someone making a mean mario level @ "mario level designers are greedy and mindless wrt difficulty because *looks at writing on hand* they want to make mean levels to hog more spotlight real estate????". who knew bad levels like that were the summation of all the evils in the world

people have been so aggro in the comments, and im not sure if it's just me misreading people as i usually am (i am autismo, pardone). like im not enjoying the hack much either but some people come off to me like they're taking some of the bad levels as an affront to human decency. if i'm misreading, i apologize, but man.

if i get comments like this on AAT, i'm definitely roasting them in the discord until a bit before it gets to the point of polluting our state of mind due to overexposure to negativity. i have no care for integrity or getting into personal, public drama with AAT at this point, i'm mostly gonna stay hands off of like Mario Level Making Politics, despite thinking most of the stages are extremely good and perfectly fine and not at all rude outside of like a few of them

i'm so fatigued with so much other bullshit in my life that im trying to wrangle on top of like literal wild mood swings, and i don't want to make levels for aat anymore lmao, i dont think im good enough yet to compare to everyone else, even the beginners. i'd rather just practice level design and porting and asm on a "scrapbook" rom (porting just needs addmusick, midis and sources for samples or guidance on how to adsr though) and just focus on management and baserom handling.
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SAJewers
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Re: tw*tter thread

Post by SAJewers »

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KobaBeach
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Re: tw*tter thread

Post by KobaBeach »

Reecer7 wrote: 3 months ago how the HELL did they do the one thing. can anyone explain this.
okay so,

If you mean Hyperkinesis or whatever, Thomas/kaizoman666 made a patch that allowed you to upload a level's tilemap and layout as a mode 7 background. Ferpy, the author of Hyperkinesis, took to expand upon the base patch (which was only released as a tech demo in C3?) and have the stage alter dynamically, likely loading new layer 1 data with each transition (which is basically a table, an array of bytes, basically).

I believe the first Goemon game for the SNES does this in the Otafu Headquarters stage during the rotation room.

Good stage, but the commentary felt like a circlejerk.
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Re: tw*tter thread

Post by LethalBrownies »

Some rad Dark Bowser art by @DingityDingus
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Re: tw*tter thread

Post by raekuul »

Code: Select all

for x in *.flac; do dur=$(ffprobe -i "$x" -show_entries format=duration -v quiet -of csv="p=0" | cut -d '.' -f 1); max=$(($dur - 30)); choice=$(($RANDOM % $max + 1)); ffmpeg --s $choice -i "$x" -t 30 "$x.mp3"; done
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Re: tw*tter thread

Post by EllenHouraisan »

Gotta vent somewhere, might as well do it here.

So I was playing DFO and doing the Noblesse Code dungeon, which is a hard endgame dungeon full of weird gimmicks. I got to the final boss for the first time, and though I went in with a small amount of health, I was doing surprisingly good, dodging the attacks and keeping up a decent DPS... Until I get killed by what I believe was an OHKO mechanic that I failed to clear? At least it didn't look like I got hit by anything, but still randomly died anyways. Boss was almost dead too, so that feels soooooooo bad... Also fuck those stealth missions you randomly find in the dungeon. The game is super not built for this kind of thing, and they are way too punishing. Losing 25% of your max HP if you get caught, in a dungeon where you can't heal is bullshit.

The loot wasn't even good, either... Bleh. :sandwich:
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Re: tw*tter thread

Post by raekuul »

well it's about time.
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