raekuul wrote: ↑1 year ago
I forget, does BD use the 3DS friend list or does it use its own separate friend list?
I have zero clue, I should check about making my Mii show up. My 3DS is soft modded though, so I don't want to directly go in Nintendo's servers on it.
raekuul wrote: ↑1 year ago
various classic MD/Genesis games, courtesy of both Sega Classics and NSO Genesis: wait there's more than just shaq fu and sonic?
There is a lot of really good shit on Mega Drive and Mega CD, mostly on the arcade-y side of things, but a lot of it is buried under really bad western shovelware (not that there isn't any good western made games, there are a lot) and in the case of Mega CD, weak FMV titles. I guess that's the double edged sword bit of making your console easy to program.
Mega CD does have more appeal if it's a console where you're willing to put up with ports due to novelty or disregarding access to better versions released in recent years, like Final Fight or MK. It does have some bomb ass titles like Soul Star and Lunar EB, though.
Sonic CD depends on how you feel about it, it's a divisive game. Personally I don't like it because its exploration doesn't feel as natural, even if Sonic stages are the ultimate 2D platformer playgrounds. There is the option of using the special stages to get the good ending and futures more easily, but I became incredibly rusty at the UFOs in the span of a few years. The remaster, which will be added to Sonic Origins, excuse SO's "Anniversary mode only widescreen" nonsense, adds a better Spindash, Tails and possibly better engine and physics (need to start it soon it's on my Steam rotting away), so feel free to skip the original for that should you wish.
Un-Worked Designs patches on WD's RPGs are a must, will add that Silver Star doesn't need it unless you want uncensored enemy sprites and graphics and the lowercase font to be used (and edited a bit so it doesn't look jarring in text, it was unused), and Vay's patch has the issue of the MP counter underflowing when running on Auto Battle, this is restored by exiting the battle. Text is the same however, good and bad parts.
Supper apparently couldn't find much documentation on the Mega CD's innards so a lot of the patches are kind of bullshit-y. There are also no good Mega CD and 32X debuggers yet.
I haven't played them yet, but the Laserdisc ports: Road Avenger, Time Gal, Dragon's Lair, seem solid compared to the majority of FMV titles, if hindered by lesser video capabilities. Also pretty good cel animation, it's in worse quality, but hey who can say no to a nice cartoon or anime.
32X, well, there's Virtua Fighter (really fun, really solid), Doom (if you want to see what it's like instead of playing on Choco Doom or GZDoom or the DOSbox pack-ins Bethesda sells), Virtua Racing Deluxe, Space Harrier (better than SpaHarri2 on MegaDrive), After Burner, Tempo, but a lot is just really mid gameplay-wise, or worse ports of MegaDrive games.
32X CD titles are worth it to play for a hot second just to see the discrepancy in quality from the originals to the port, it's roughly above YouTube video quality, which is a marvel when you think about the MegaDrive. But they're all a novelty. Surgical Strike 32XCD's entire existence gives me whiplash along with its bizarre video framing (it looks like a nightmare to play, but it's so surreal), but again, you don't need these.
Maybe if
Sonic 2 Special Edition was real (what am I talking about it is real /j) it'd be worth more than a curio. Excuse my navel-gazing comment on the S2SE Archive.org page, I'm a sperg.
Sorry for the wall of text, SEGA stan since I was a wee cub, roughly around the time they were considering ending the Dreamcast actually, maybe a year or two before (1999/2000).