No one bother to read this post, it's stupidly long because I want to talk about games oh man.
Fluffi-dono wrote:Some things about Kid Icarus:
1st: You'll lose MANY hearts if you die. So don't feel forced to play on 9.0 nonstop. I usually play with 5.0-6.0 difficulty.
2nd: The Space Pirate Ship level is one of the longest...
CAREFUL, MAYOR SPOILERS AHEAD, DON'T READ IF YOU DON'T WANT
I don't aim to make the game super-ultra-difficult because that's just silly; at this point I had worked up to about 4.0~4.5 (the game itself is suggesting ~5.0+) but the point is that I think chapter 8 had a few too many "okay thanks that was absolute BS" parts to it that was just... dumb. Also dodging isn't the most reliable thing when it really needs to be.
Also I'm well aware of the length of the game; kinda hard to avoid that 'spoiler', unfortunately (also I did actually beat chapter 9 at some point and that would've been a REALLY underwhelming 'final boss' anyway, so... yeah).
Ashan wrote:I'm having so much trouble trying to use Rikku in FFX. I've managed to at least level her to a point where she doesn't die in one hit to every enemy, but I still don't find her abilities useful enough to bother using her in battles. I feel like I'm missing out by not using her though, so I think I'm just doing something wrong cause she feels really useless right now.
Rikku is kinda weird and doesn't really do much besides steal and use items... if you're like me and horde as many items as possible, she probably won't see much practical use >_> But you CAN toss out easy damage with consumables, for what it's worth (and if you look up the overpowered Mix combinations and manage to get the components, there's that too... but of course you need to actually GET them first).
Ashan wrote:I know what cat-avatar-person is saying about the third Seymour visit. This is just stupid.
At least with the last one, I'd be having trouble but I could still get him down to like 6000HP before he killed me. This one has like 70000HP and I don't think I've even gotten him down to 60000HP before he does a combo of like 5 attacks and kills my whole party at once.
I don't even know what to do. He has an attack that does like 2000-2500HP to all my party members and half the time before I even get another turn he'll do another 2 attacks and finish off any of my surviving party members. I didn't even think I was that underleveled but I guess I just need to sit around grinding for a while. The enemies in the preceding area were giving me trouble too so I guess the game just wants me to grind or something. There wasn't much of a transition. It just went straight from enemies I could deal with to enemies that take a zillion damage and kill me in one hit.
GOOD TIMES
Seymour the Third and *spoiler boss that starts with Y* are usually considered the hardest bosses of the main game, so... yeah. But it's more like "you just have to know what's coming and you'll be fine, but if not, too bad"...
PRO TIPS:
Cast Bio on Seymour immediately, it'll account for a huge portion of your total damage
You can cast Haste on Seymour himself; Seymour can only act once in between each action of the Mortiorchis(sp?), granting him more turns to take poison damage, and this will 'de-sync' them so they can't Zombie/Full-Life combo you all the time.
Dispel his Reflect ASAP so he harms himself/has to waste time re-casting it
Summon a full-overdrive Aeon right before he uses Total Annihilation to deal major damage and tank the hit. Bahamut will likely kill him due to his ridiculous (limit-breaking) damage, though you may want to save him for the following boss that's also rather tricky? (will deal about 50-60% of its HP)
I think that should be enough to get you through! Though if the monsters on the mountain are giving you a lot of trouble, you may want to get a bit stronger too (or change up your strategies).
YelseyKing wrote:Then came the final battle... my god. Three phases... erf. And the final phase is... ... well, I got my ass handed to me. I'll give it another shot later, but one mistake I made was stocking up on lives. Dying a lot wasn't really a problem in the first three stages, and there are no checkpoints to lose in the last one, so having fewer lives just allows me to get out of the final stage and refill my sub tanks for another shot a lot quicker.
I know this is no longer an issue, but perfect opportunity to link this
http://youtu.be/8FpigqfcvlM?t=18m42s
YelseyKing wrote:Anyone have any thoughts on the Zero series? I got Zero Collection a while back, but the first game feels... odd. I only played it briefly, but if I'm understanding it correctly, it has this deep powerup system that you're... actively punished for *using*? What? Why? Also, I got as far as one boss, but died, and... got a "Mission Failed" screen, which seemed to progress the game, locking me out of that mission again? Admittedly, it's been a while since I played, so my memory may be hazy, but...
Going to Zero 1 after playing Zero 4 in the past was... yeah, awkward, especially getting MISSION FAILED after dying instead of 'okay you died now try again'; but isn't there still a 'retry' option on the Mission Failed screen as opposed to quitting and moving the story without it or something?
And I concur that being punished for using Cyber Elves (before Zero 4) is just dumb. But you shouldn't worry about your ranking the first time through, leave that for replays. Except that outside of Zero 4, you need high/A-ranks to gain the boss weapons. Oh, okay then, great. Thanks.
For what it's worth, Zero Collection does have 'Easy Mode' that takes you through all four games at maximum power with no penalties. Although I didn't actually play it myself because it started me off with a million upgrades that I didn't know how to use so I just played the games normally, but... yeah.
agie777 wrote:Mario, Geno and Peach has been my party for as long as they were available. I'm level 24, and my inventory has been overflowing for most of the game. Group hug has been enough for everything up to this point.
Honestly Group Hug/Therapy will carry you the entire game; Peach is stupidly broken as a healer. Even if you give her the Lazy Shell and majorly reduce her healing power, it's still overpowered. So yeah.
Fakeedit: Whoops nevermind you already beat the game. My point still stands.
Alice wrote:I replayed most of Castlevania: Order of Ecclesia on hard mode yesterday. Still one of my top two favorite Castlevania games. Though I will pass on ever beating it on hard mode lvl 1 again. That was an absolute nightmare.
OH MAN!!!!!
After listing Castlevania: Order of Ecclesia in the 'bragging' thread and then remembering hearing how absurdly brutal Level 1 Hard Mode is (I played it before through New Game+, but not when starting from scratch), I decided to put my money where my mouth is and play Level 1 Hard Mode from scratch.
Wow it's
brutal you have no idea. Took me over half an hour just to get past the first two rooms of the first level. Currently I've made it up to entering Misty Forest Road and every new level just continues to be brutal. It's basically an entirely different game than the rest of the... game; you pretty much need to know exactly how many hits every given enemy will take, and know exactly how big your hitboxes are/know that you die in 1-3 hits from anything at all. It is forcing me to actually use Glyph Unions and items though; I never really bothered with them before because the game's been doable without them on previous modes.
Alice wrote:Fluffi-dono wrote:He can almost instantly kill you with one hit.
And I'm sure it's Blackmoore.
It is, I went and double checked after the fact. And one hitting isn't such a problem with him. The real issue, at least on hard mode, is trying to get his medal. He's easily one of the most absurd bosses to get the medal on because he's huge, likes to advance forward enough to give you basically no horizontal maneuvering room, then on top of that he attacks the lower area quite often while you only have double jump at this point. And if you manage to dodge his attacks with just double jump you then have to make a split second judgment call on whether you try to stay high and dodge his next attack if it's low or drop down and dodge that attack if it's a high one.
It is possible but it's one of the most absurd things I've ever tried to do. And I wouldn't recommend trying it under level 60 at the minimum just to make it end quicker. (When I successfully did it I was like level 180ish or so.)
Man, Blackmore's one of my favorite bosses (though he may not be if I ever get there...). The first time through the game, I 'overcomplicated' things by noticing that Blackmore himself made specific motions to telegraph his shadow's attacks and used that to avoid everything, but... eventually I realized that the shadow itself telegraphs things well enough and only has a few specific attack patterns to use so he's really not all that bad. Having
THE SHINING LASER Nitesco really helps for damage output too. But I think if you have THAT much trouble getting his medal then you may not be paying attention enough?