Long rambly thoughts:
I couldn't figure out the final boss' weakness so I smashed my face against it for probably over an hour total, redoing the level 4 or 5 times until the RNG gods smiled upon me and I finally got to it with a heal.
I had no issues with the first phase after a while. But the flower thing has no weakness as far as I could tell. My first instinct was to use the electric power to hurt all the body pieces at once, but it was so weak I couldn't get it down to a low enough health to dash through by the time it closed me in between it and the wall. The best method I finally found was to use the fire explosion thing, which has a large enough AOE to hit most, if not all the segments, and then I could switch back to my gun and just hammer away in his face. I still had to tank a lot of damage and use my heal (I actually had 2 heals for some reason, and still have no idea where heals come from because the game wants you to read like 50 tutorials in the menu) but managed to take him down eventually.
I actually didn't mind most of the bosses too much. It was kinda fun to learn their attack patterns and how to dodge them. Maybe they're just easier than Mega Man, but in MM games I usually just spam them with their weakness until they're down, but this game I actually kinda had to learn their patterns and used my regular gun for several of them.
The game also suffers from the lives system, which is just so antiquated and unacceptable to still be using these days. Redoing stages multiple times just isn't fun. If I didn't beat a boss on my first try, the most attempts a stage took me was usually 2 shots, but as I mentioned, the final stage I had to do like 4 or 5 times because the second phase of the final boss does quite a bit of damage and is really hard to dodge. The first time I got to him I couldn't even switch weapons before he killed me. And if I ever got a game over and on my reattempt at the stage, died at the beginning of the level, I'd always just quit out and restart to restore my lives because there's no point in going on with 1 less life, since I need them all to learn the boss. And the stage starts with an incredibly long, incredibly boring fight against a bunch of slowly-spawning cubes I had to do like 10 times total probably. The game really need some kind of non-lives death punishment system. Shovel Knight came up with a clever one.
More games need to do it too.
I had no issues with the first phase after a while. But the flower thing has no weakness as far as I could tell. My first instinct was to use the electric power to hurt all the body pieces at once, but it was so weak I couldn't get it down to a low enough health to dash through by the time it closed me in between it and the wall. The best method I finally found was to use the fire explosion thing, which has a large enough AOE to hit most, if not all the segments, and then I could switch back to my gun and just hammer away in his face. I still had to tank a lot of damage and use my heal (I actually had 2 heals for some reason, and still have no idea where heals come from because the game wants you to read like 50 tutorials in the menu) but managed to take him down eventually.
I actually didn't mind most of the bosses too much. It was kinda fun to learn their attack patterns and how to dodge them. Maybe they're just easier than Mega Man, but in MM games I usually just spam them with their weakness until they're down, but this game I actually kinda had to learn their patterns and used my regular gun for several of them.
The game also suffers from the lives system, which is just so antiquated and unacceptable to still be using these days. Redoing stages multiple times just isn't fun. If I didn't beat a boss on my first try, the most attempts a stage took me was usually 2 shots, but as I mentioned, the final stage I had to do like 4 or 5 times because the second phase of the final boss does quite a bit of damage and is really hard to dodge. The first time I got to him I couldn't even switch weapons before he killed me. And if I ever got a game over and on my reattempt at the stage, died at the beginning of the level, I'd always just quit out and restart to restore my lives because there's no point in going on with 1 less life, since I need them all to learn the boss. And the stage starts with an incredibly long, incredibly boring fight against a bunch of slowly-spawning cubes I had to do like 10 times total probably. The game really need some kind of non-lives death punishment system. Shovel Knight came up with a clever one.
More games need to do it too.