Parama wrote: ↑5 years agoNidhogg
wasn't even very hard for me? Only took me a few tries but I mostly used shurikens to fight him.
I had two guardians down within like 2.5 hours or so of playing & then haven't fought another since, though. But I have two ankh jewels sitting around :V
Who knows, it might just be me then. I kept running out of shuriken during the fight. Iso won it fairly easily too. (Though he then proceeded to die to the other miniboss in the area which I didn't struggle with at all so who knows if the comparison is valid, lol.) It also really didn't help matters at all in my case that there's a trap door on the path to the miniboss where there's a carbuncle constantly running over the door and not triggering it so I fell prey to that like 2/3rds of the time on my way to retry the fight which kept irritating me.
I do feel like this early part of the game is a little bit
too open though. Unless you really know what you're doing, you can only really access three possible areas you can make progress in right off the bat in the first game. It's definitely much more open in this one. You can get to the place past
Nidhogg
fairly easily (if you're not me, lol), there's another few areas off the same area, one of those areas has a few itself too. (
Annwfn and the Divine Fortress I think it was. Or was it Yggdrasil->Divine Fortress->Valhalla+Annwfn? I actually forget off the top of my head.
) To me at least it feels much more like the midgame of La-Mulana guidance-wise, which is fine for the midgame but really confusing for the early game.