What the Hell? (public release like it was no thing)

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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Kristian
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Re: What the Hell? (also, bitching about SMWCentral)

Post by Kristian »

Whoa-ho-ho.

*Goes to play*


Hahaha, you should make a thread at C3 on SMWC.
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Re: What the Hell? (also, bitching about SMWCentral)

Post by Argumentable »

You started us off at the castle, so that's what I played (I don't think that's what you wanted)
What the Hell_00009.png
Cool background, bro
What the Hell_00010.png
This cloud is not healthy. Where is it? Right there
What the Hell_00011.png
One of your blocks is a penguin. But only this one? I don't know

Trust me, I'll find more later and post them
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Re: What the Hell? (also, bitching about SMWCentral)

Post by flameofdoubt »

Some initial reactions:

"Intro" level-
All the trees are in front of you, so it looks a little unrealistic? Less like you're going through a wood and more like you're going behind a wood. Basically suggesting how about having some in front and some behind?

"first" level-
Is this the first level? I'll try not to give spoilers but it's not what previous versions had led me to believe would be the first overworld?
Also this-
really cool idea, just needs some more foreground tiles? could be intentional
really cool idea, just needs some more foreground tiles? could be intentional
this corner.png (10.81 KiB) Viewed 3325 times
It happens at a later ghost house, with the two monty moles.
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Re: What the Hell? (also, bitching about SMWCentral)

Post by raocow »

well that's a wonderful start

version that doesn't start at castle, dhurr
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Re: What the Hell? (also, bitching about SMWCentral)

Post by KingYoshi89 »

flameofdoubt wrote:Some initial reactions:

"Intro" level-
All the trees are in front of you, so it looks a little unrealistic? Less like you're going through a wood and more like you're going behind a wood. Basically suggesting how about having some in front and some behind?

"first" level-
Is this the first level? I'll try not to give spoilers but it's not what previous versions had led me to believe would be the first overworld?
Also this-
this corner.png
It happens at a later ghost house, with the two monty moles.
*facepalm*
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Re: What the Hell? (also, bitching about SMWCentral)

Post by flameofdoubt »

Whu? Did you quote the wrong person?

Also slight cutoff, though i don't know how fixable this reasonably will be.
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Re: What the Hell? (pre-release version out, come find bugs!

Post by Argumentable »

I tried the smaller castle before the castle
What the Hell_00012.png
This part is really really really hard to get by so I cheated to get by it
What the Hell_00013.png
Then around here...
What the Hell_00014.png
I am greeted by this screen and can't do anything and I don't know what the fuck (I'm pretty sure its not my code as all it does is grant invincibility, plus I turned it off and got the same thing)

QUESTION: does this go beyond screen 0F?
Last edited by Argumentable 13 years ago, edited 1 time in total.
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Re: What the Hell? (also, bitching about SMWCentral)

Post by KingYoshi89 »

raocow wrote:well that's a wonderful start

version that doesn't start at castle, dhurr
The hack crashed, after i beated : Look it 'them hills !
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Re: What the Hell? (pre-release version out, come find bugs!

Post by raocow »

wait, you mean, it just kinda appeared like that?
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Re: What the Hell? (pre-release version out, come find bugs!

Post by flameofdoubt »

Graphical issue: squashed p-switch is unchanged. I love the change to the p-switch though.
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Re: What the Hell? (pre-release version out, come find bugs!

Post by raocow »

that fire level goes to screen 0D, I think I might have found the cause.
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Re: What the Hell? (pre-release version out, come find bugs!

Post by Argumentable »

The fortress before the smaller castle
What the Hell_00016.png
Hell yeah graphical issues
What the Hell_00017.png
Where do these coins lead?
What the Hell_00018.png
GEE THANKS (If you enter then slightly differently you go where you need to, just put an exit to the same area on the adjacent screen)


Tearin your hack to bits
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Re: What the Hell? (pre-release version out, come find bugs!

Post by flameofdoubt »

Level 1: sprite issues
there are two angel blocks in this picture:
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Re: What the Hell? (also, bitching about SMWCentral)

Post by raocow »

KingYoshi89 wrote:
raocow wrote:well that's a wonderful start

version that doesn't start at castle, dhurr
The hack crashed, after i beated : Look it 'them hills !
anyone else got that problem?


----


Woah, how do you fix that net door glitch, I have no idea what is causing THAT however
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Re: What the Hell? (pre-release version out, come find bugs!

Post by KingYoshi89 »

Okay, i finished the level.
...
...
image.PNG (8.6 KiB) Viewed 3309 times
Now, i am in this level.
a
a
image2.PNG (8.63 KiB) Viewed 3309 times
I start the level, and....
WTH
WTH
image3.PNG (1.32 KiB) Viewed 3309 times
Nothing happen next, The screen stay like that... aka Crashed...
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Re: What the Hell? (pre-release version out, come find bugs!

Post by Argumentable »

What the Hell_00019.png
Sup, I'm stuck (why would I go here? I don't know. Why would you let me?)

Also don't know what to do in the room with the sumo guy
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Re: What the Hell? (also, bitching about SMWCentral)

Post by Kristian »

Argumentable wrote:meaningless words
Luigi's Adventure is mostly high quality, so one thing doesn't matter.

Either that or the moderator missed it. We ARE human you know.
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Re: What the Hell? (pre-release version out, come find bugs!

Post by HarmfulGravemind »

Ah i found a little something!
raocow bugs #1.png
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Only half a cloud? raocow what where you thinking?

And wow, man, your hack is hard as hell.
It is not the youtubehack kind of hard, it is a nice looking well planned kind of hard.
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Re: What the Hell? (pre-release version out, come find bugs!

Post by raocow »

Argumentable wrote: Also don't know what to do in the room with the sumo guy
there's a door on a rising layer 2, you just gotta wait a bit
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Re: What the Hell? (also, bitching about SMWCentral)

Post by S.N.N. »

Kristian wrote:
Argumentable wrote:meaningless words
Luigi's Adventure is mostly high quality, so one thing doesn't matter.

Either that or the moderator missed it. We ARE human you know.
You know, I, for one, am getting relatively sick of the people at this forum bitching about the way hacks are moderated at SMWC. People have very different views here than the moderators have over there (i.e. this forum is more of "oh hey anything goes as long as it's fun", where SMWC is more of "oh hey anything goes as long as it's fun and looks like it wasn't sloppily thrown together in 5 seconds"). Pixel cutoffs are NEVER a removal reason alone, which is why I find it rather annoying how certain individuals here consistently seem to think this. You know who you are. Really, if you have that much of a problem with the way things are done over there, don't visit the site. Easy as that.

The upside-down water thing is about the only issue I will agree with the folks here on, and even then, it is still never a reason for removal alone. It's merely suggested that it is fixed in the removal logs.

SMWC has been around for nearly four years now. We've seen everything. We've seen utterly shitty hacks, and stuff which simply disgraces the name of hacking. In total, close to 6000 hacks have been submitted post and pre-wipe. 75% of them are awful and not fun at all to play. Imagine how tedious and annoying they are to moderate for a second, and then think about the likelyhood of missing something in them.
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Re: What the Hell? (pre-release version out, come find bugs!

Post by raocow »

Fix to most of the of the things mentionned, including not crashing once beating the first level.

ALSO, SNN is right, you guys had your fun, you can calm down about SMWCentral now. It's a pretty nifty community with a ton of ressources offered selflessly, so mellow out, 'kay? You got my hack to tear apart instead.
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Re: What the Hell? (pre-release version out, come find bugs!

Post by Argumentable »

What the Hell_00022.png
This row of pipes (not the leftmost one) go to 00 or whatever, I don't know if that was intentional
What the Hell_00024.png
The ghost walls or whatever we call them make the eeries vanish and its kind of unfair
What the Hell_00025.png
WHAT TO DO?
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Re: What the Hell? (pre-release version out, come find bugs!

Post by raocow »

Argumentable wrote:
What the Hell_00025.png
WHAT TO DO?
hahaha, wow, I managed to somehow leave the sprite setting to 00 on this one.

Yeah there's a thing to jump on usually.

(fixed pipes and removed the eeries, I think the ghost cloud is the 'best' obstacle in that section)
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Re: What the Hell? (pre-release version out, come find bugs!

Post by Morag »

First level
After the 2 ghost rings and you go down to the Item box on the bottom left...
- The 2 ghosts to the right start disappearing when moving to the left
- The bottom ghost ring stops moving
- The Item from the box disappears

I will get a pic later ;p
going to work soon :(
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