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Gimmick

Posted: 24 Aug 2011, 01:48
by S.N.N.
A crosspost, of sorts.

Gimmick is a hack I started last year around this time, although the purpose of it is rather strange. Oftentimes, I'll get urges to design random levels that don't really have particular themes and/or couldn't really fit in a "plot" driven hack. Not only that, but I've also wanted to design some levels which are very different from your standard themed stuff.

Worlds

Five worlds are planned with five levels each, bringing the total level count to 25. They will be able to be done in any order. The themes are:

-City/Techno
-Abstract
-Desert/Mine
-Oriental
-Ice/Space

Keep in mind that for the more common themes such as desert/ice, there will still be crazy stuff to throw you off (see the video titled "The Starspire" further below).

Here are two of the maps, graciously drawn by Supertails. I've marked black Xs where the levels will be on a separate version of them.

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Levels

Around 8 of my 25 planned levels have been completed. Although I do not have screenshots/videos prepared for all of them, I do have a few to show off:

"Lithic Ruins"
The first stage of the desert world.

"The Starspire"
The second stage of the desert world. This is merely a small taste of the level.

"Shiro Woods"
The first stage of the oriental world.

"Pectoris City"
The first stage of the city world.

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"Pyra Mechalot", the fifth and final stage of the desert world.

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This is an example of a "GIMMICK" room in my hack. In each level, you'll collect seven letters to spell out the word "GIMMICK". If you collect them all, you can access a door at the end of the stage which contains a small challenge reusing every trick the stage had to offer. This is an example of "Pyra Mechalot"'s room, in which you much reach the end of an autoscrolling segment while bouncing up and down on the sprite at the bottom there. All of these rooms also have that abstract layer 3 background to add to the surrealism of them.

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"Mt. Seishun", the second stage of the oriental world. Although this is my most WIP stage, I have the concept planned out. You will be rebuilding broken line guides by physically throwing pieces of the track (keys for now until I redraw them) into the main guide.

Aesthetics:

I don't like using stuff from other games, if I can help it .. or if I do, I make sure they are obscure enough to not be overused. In all of the screenshots/videos above, I have composed and ported all of the music myself, as well as drawn most of the graphics (Lithic Ruins, The Starspire, Pyra Mechalot, others not shown). The graphics that WEREN'T drawn by me are custom sets drawn by others.

Although I have shown most of my music for this hack before, I'll pull out a few of my favorites that I have done to showcase here.

"Title Screen"
"The Astralarium"
"Synchron Mine"
"The Starspire"
"Mt. Seishun"

Summary of Features:
-25 varied levels spanning 5 worlds.
-A clock system which saves your best time in a level. Great for TASers or those who like to see how fast they can get through a stage.
-A fully custom set of aesthetics, ensuring nothing is ever reused.
-Collectible items, bonus rooms, and other things to add a replay value.


I believe that's everything for now. I do have a demo of sorts planned for when I have about half of the levels completed, so I suppose that is something to look forward to. Thanks for visiting this thread, and I do hope you'll offer some thoughts, questions, and feedback!

Re: Gimmick

Posted: 24 Aug 2011, 13:13
by raocow
Looking pretty dang rad, honestly. I'd love to get to play it when it's done!

Re: Gimmick

Posted: 24 Aug 2011, 17:33
by morsel/morceau
Aside from saying it looks fantastic (which is a given), the only thing I'd like to comment on is
S.N.N. wrote: Five worlds are planned with five levels each, bringing the total level count to 25. They will be able to be done in any order.
I'm not sure if this means the worlds can be out of order or the levels. But either way, as a player, I always like to have a definite 'final' thing in a hack. Even if there isn't going to be any kind of story, it would help add a sense of completion. Otherwise, you might run the risk of it feeling more like a demo than a complete hack.

Re: Gimmick

Posted: 24 Aug 2011, 19:09
by S.N.N.
There is going to be a finale too, if you manage to complete all of the levels and collect all of the letters. I just simply haven't planned out what it will be yet. I agree with you completely though - I almost feel cheated in hacks/games if there is no climactic finale, so yeah.

Re: Gimmick

Posted: 25 Aug 2011, 12:26
by Slit08
Looks pretty nice. Will there be a boss at the end of each world?

Re: Gimmick

Posted: 25 Aug 2011, 13:34
by S.N.N.
Slit08 wrote:Looks pretty nice. Will there be a boss at the end of each world?
Probably, if I can be bothered to code one for each. If not, I'll probably just focus on one extremely well made final boss to end the hack with.

Re: Gimmick

Posted: 25 Aug 2011, 13:42
by Slit08
Thanks for the answer. BTW; this is a video about Pyro Mechalot:
http://www.youtube.com/watch?v=y9VF2NFg ... ture=feedf

Two questions concerning the world themes:

1.) One thing I didn't quite understand is the concept of the world entitled "Ice/ Space". Is it going to be a frozen place in space?

2.) Will the abstract world resemble stages like the GIMMICK rooms with abstract shaded landscapes (as in your Gimmick rooms or as in Area 42 of VIP 5) or will it rather be abstract in a sense that these stages will take place in levels that actually have a certain theme like Candy Calamity from SMWCP 2?

Re: Gimmick

Posted: 25 Aug 2011, 14:12
by S.N.N.
Slit08 wrote:1.) One thing I didn't quite understand is the concept of the world entitled "Ice/ Space". Is it going to be a frozen place in space?
More like a mix of both, actually. There will be two ice stages, two space stages, and then the fifth stage (which has always proven to be some sort of weird mix of themes, i.e. desert/factory).
Slit08 wrote:2.) Will the abstract world resemble stages like the GIMMICK rooms with abstract shaded landscapes (as in your Gimmick rooms or as in Area 42 of VIP 5)
This is actually the only world I haven't done anything for yet, so I'm pretty unsure of exactly how I want it. It'll probably end up containing five extremely randomly themed levels that make literally no sense at all but are still fun enough to play.

Re: Gimmick

Posted: 30 Aug 2011, 16:57
by S.N.N.
Image Link

"Krysta Kronos", the last stage in the city/techno world. A big thanks to Binrazan at SMWC for whipping up this great tileset for me (which I also have plans to modify/tweak/add to a bit). I'll likely be incorporating an abstract layer 3 BG here, as well as some vanishing/appearing movement in the layer 2 clocks.

..and of course, since I always do my compositions for the levels before the levels themselves, here is this level's theme.

Re: Gimmick

Posted: 02 Sep 2011, 15:49
by kil3
The music in the bonus room in the oriental video is the best thing I've ever heard where can I hear the whole thing

Re: Gimmick

Posted: 02 Sep 2011, 17:38
by S.N.N.
beep

I had actually planned on making a longer mix of it for a level too, so yeah.

Re: Gimmick

Posted: 02 Sep 2011, 21:36
by kil3
yeah I don't know why but this song is cute as h*ck