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Re: Super fantastic MC server

Posted: 15 Nov 2011, 23:36
by BTYM
warioeagle wrote:You may want to remove the chests at spawn. Not only can users not use them, but they're also glitched now. They're facing the wrong way and have the old graphics still.

I'm not sure how I feel about the creative mode. I think it's too easy to break blocks and you may end up breaking something you didn't want to break. It should make building easier though.

Edit: There are still a few chunk errors near spawn. I haven't looked all over, but that is the biggest area I've seen so far. Best way to tell is track sloping on air (not possible to make happen normally) and powered rails being powered with no power source. It may also affect someone's house/project. I followed a track that just leads to a hole in seemingly a part of some building.
Yes, there are four in the area around spawn. Creative mode is awesome and you won't break someone else's work, because you shouldn't be mining around someone else's stuff anyway

EDIT: Don't try to place anything on a chunk error, you'll D/C. I'm downloading the map to fix it at the moment, so hold on

Re: Super fantastic MC server

Posted: 16 Nov 2011, 13:36
by warioeagle
I'd be kinda close to some work while hooking up the junctions. If I break something, I'll fix it though. I can only think of one intersection with someone's house right beside it anyway (Near the Doctor Who church)

Re: Super fantastic MC server

Posted: 18 Nov 2011, 22:08
by Ashan
Well. Minecraft 1.0 is out...
I can't find any differences, though. From what I've heard, apparently bows have durability now.

Re: Super fantastic MC server

Posted: 18 Nov 2011, 22:47
by warioeagle
I totally forgot that came out today. I doubt there were many changes other than a few bug fixes, especially for those that kept updating with pre-releases. There were a few changes, but nothing seriously major.

Re: Super fantastic MC server

Posted: 18 Nov 2011, 23:34
by BTYM
As always, wait to update or you won't be able to get on the server!

Re: Super fantastic MC server

Posted: 18 Nov 2011, 23:37
by warioeagle
Well, the only thing I'd be doing is fixing some rails. Aposke is always busy when I ask him and I don't want to fix a rail that's meant to be broken for looks.

Re: Super fantastic MC server

Posted: 19 Nov 2011, 05:30
by Ashan
(I know this really isn't anything about the server, but it's about Minecraft, so...)
I really hate the new sound effect they made for when you take fall damage. It sounds like your legs breaking. XP

Re: Super fantastic MC server

Posted: 19 Nov 2011, 15:22
by warioeagle
I think that sound is the general getting hurt sound, not just fall damage, but I haven't really played MC much since the new sounds. I kinda like the new sound. It's their way of making a non-gender pain sound. Plus it's also a non-human pain sound for people who play as creepers/pigmen/zombies/etc.

Re: Super fantastic MC server

Posted: 19 Nov 2011, 17:53
by Ashan
^^^^
Yeah. I always thought it was stupid when a girl is playing and they take damage. The manly grunt just doesn't sound right.

Edit: I'm watching live coverage of Minecon right now, and someone asked during the Q&A if there would be a male or female option implemented, and Jeb said that there most likely will be at some point.

Re: Super fantastic MC server

Posted: 28 Nov 2011, 06:22
by BTYM
asdasdasdasd I got a MineCon 2011 cape for NO REASON AT ALL :D

CanaryMod will take a really long ass time since it's being recoded, we should run a TF2 server or something in the meantime

Re: Super fantastic MC server

Posted: 28 Nov 2011, 09:17
by Aposke
Or you could just update using the latest Crow build for 1.0.1 which is supposed to be relatively stable (or you wait another week for 4.2.11). Crow worked fine the last time too, didn't it?

Re: Super fantastic MC server

Posted: 28 Nov 2011, 14:14
by warioeagle
I'm fine with either choice, really. I don't think there's much more tracks for me to do. I think a TF2 server might be fun. I haven't played TF2 much though, so I'm not very good.

Re: Super fantastic MC server

Posted: 29 Nov 2011, 07:21
by Punisher
Didn't Crow corrupt the map and such? >_>

Re: Super fantastic MC server

Posted: 30 Nov 2011, 00:04
by BTYM
Punisher wrote:Didn't Crow corrupt the map and such? >_>
The backup was already corrupted, and it's my fault for accidentally deleting the world :I

Re: Super fantastic MC server

Posted: 30 Nov 2011, 06:27
by BTYM
Dah nah nah nah! It took me 7 fucking hours, but I got the server onto Bukkit and 1.0

If you want to play survival now, go ahead, I have mobs on for now. Switch with "/mode creative" and "/mode survival" (By the way, creepers don't destroy blocks, but they still damage you.)

The server is no longer on a whitelist, because I installed logblock and have regular backups.

Re: Super fantastic MC server

Posted: 30 Nov 2011, 09:17
by freelop
My house is no longer utterly destroyed :D

A couple of rooms are gone but I'll get over it/rebuild them.

The Silent Hill room should now be avoided since there are mobs down there.

Re: Super fantastic MC server

Posted: 30 Nov 2011, 13:33
by Aposke
Wow, thanks alot BTYM!
If there was a Talkhaus Mosts 2011 I'd definitely vote for you as server admin of the year.
Not only is the server on 1.0 now but some parts of the map that have been affected by the rollback have returned also (did you manually add them to the map?).

Now all we have to worry about are those two giant block errors around the spawn. It'd be great if you could just replace those with a flat grass surface in the Map Editor since everytime anyone tries to repair those they get kicked from the server.

Re: Super fantastic MC server

Posted: 30 Nov 2011, 16:00
by BTYM
Thanks, Aposke^^

I saw that someone managed to fix the crashing by copying a MCEdit shematic of the world file and pasting it in a new world. When I get home from school, I'll take the server down for an hour and fix that.

Re: Super fantastic MC server

Posted: 01 Dec 2011, 07:08
by BTYM
For ~$5 more a month, I'm upgrading to 2560MB of RAM, so there should be a lot less lag, a lot less crashing, and no "

!
Can't keep up!" spam in the console anymore

EDIT: I'm starting to move files now, this will take a while. Moving to a new VPS is... scary. :|

Re: Super fantastic MC server

Posted: 04 Dec 2011, 00:46
by BTYM
Server is back up, there should be less lag now. Same domain (talkha.us), the IP is 108.59.251.173 if you feel like using that to connect. UnrealIRCd is being a jerk, but other than that everything went pretty smoothly.

Re: Super fantastic MC server

Posted: 09 Dec 2011, 03:15
by BTYM
Players: - Punisher - BigGreen99 - artcwolfman - AJF909 - Nizvable - Loud - DeeGee99 -
That's what I like to see :)

We've had something like 15 new players in the last 2 days

Re: Super fantastic MC server

Posted: 13 Dec 2011, 14:51
by GanonTEK
i was there the other day :)
I built a pyramid and a triforce in it and put watermelons over the place c:

Re: Super fantastic MC server

Posted: 15 Dec 2011, 16:02
by BTYM
GanonTEK wrote:i was there the other day :)
I built a pyramid and a triforce in it and put watermelons over the place c:
Play more creative :I

Re: Super fantastic MC server

Posted: 14 Jan 2012, 15:56
by Septentrion Pleiades
I acquired all the ender eyes necessary for the end. I was thinking it would be nice to get together all interested parties to take down the dragon. I was thinking next sunday, the 22nd, at 3 pm Universal time.

Re: Super fantastic MC server

Posted: 14 Jan 2012, 18:47
by BTYM
Septentrion Pleiades wrote:I acquired all the ender eyes necessary for the end. I was thinking it would be nice to get together all interested parties to take down the dragon. I was thinking next sunday, the 22nd, at 3 pm Universal time.
I'd go but none of my stuff is legit