Super Talking Time Bros (full game, 110 exits)

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
Post Reply
User avatar
Zaidyer
Posts: 2
Joined: 13 years ago

Super Talking Time Bros (full game, 110 exits)

Post by Zaidyer »

Remember when I submitted one level to ASMT, and it nearly broke poor raocow? Well, I decided to do better the next time. So I did. And then I got a whole forum involved. We worked on it for two months, and came up with this...
Image

Super Talking Time Bros was made by a bunch of people from the forums at gamespite.net, where I hang out. It isn't actually a romhack, it's a level pack made for a Windows-only Mario engine called Super Mario Bros X.
The idea was instead of making a romhack and falling into all the usual romhack traps, we'd do our best to make a fun, accessible Mario adventure. I think we did pretty well, all things considered.

You can download Super Talking Time Bros from one of the mirrors right here. There are 110 exits!
It's built for SMBX version 1.3 or higher, so make sure that's installed first.

To install Super Talking Time Bros as an SMBX episode, unzip it into the "worlds" directory of your SMBX installation. You should have a new folder there called "Super Talking Time Bros". Now, when you start a new game in SMBX, you can choose this episode!

Here is a thing you should know to solve a bug in SMBX:
Due to lazy programming, SMBX defaults to your system codec for its audio. For a lot of you, it'll be something like FFDShow. Because of the way SMBX handles sound effects, it means there's a chance it will flood your tray with dozens of codec instances and eventually slow down the game and your system. To fix this, you need to adjust your codec in its control panel to run only one multiple instance (or if that doesn't work, turn off multiple instances entirely) before playing SMBX.


Now if there's any reason you can't play this game, you can still check it out. A video Let's Play has just started, courtesy of Talking Time forumgoer Brickroad. He'll be getting all 110 exits, and his rapid-fire commentary is pretty sharp and informative.
User avatar
raocow
the death of the incredible huge
Posts: 3899
Joined: 13 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/

Re: Super Talking Time Bros (full game, 110 exits)

Post by raocow »

His lets play there bothers me in that it feels more like a long advertisement than anything.
the chillaxest of dragonsImage
Image
Image
User avatar
Chdata
Posts: 11
Joined: 13 years ago
Location: Computer Chair

Re: Super Talking Time Bros (full game, 110 exits)

Post by Chdata »

It's kinda funny that he explained an inside joke thing they put in the game.
Image
Trouble with a capital COW.

<math>\tan{A}\sin{N}</math>
User avatar
Zaidyer
Posts: 2
Joined: 13 years ago

Re: Super Talking Time Bros (full game, 110 exits)

Post by Zaidyer »

raocow wrote:His lets play there bothers me in that it feels more like a long advertisement than anything.
It kind of is, but it's also payback for the last Mario LP he did.
The story here is that he did a previous LP as an advertisement of sorts for "Super RMN Bros", which was also made with SMBX by the guys at rpgmaker.net. But it turned out to be such a bad game that the whole LP went sour, and the entire later half is just "these levels are horrible and impossible, even though the designers thought they were trying to make something good and accessible". He's not afraid to be honest and get really angry when there's something wrong with a game he's trying to show off, so his enjoyment of STTB so far is more or less genuine.

Not to say it's above criticism, though! There are a lot of things I think we could have done better. And I'm personally not fond of SMBX after working with it, it's just so wonky and limited compared to SMW, despite the one or two weird things it can do which nobody has hacked in yet. But the rest of the guys at Talking Time aren't ready to switch, so we'll have to endure an inevitable sequel.
User avatar
lukalukalakitu
Posts: 0
Joined: 12 years ago
Location: The Mushroom Kingdom!

Re: Super Talking Time Bros (full game, 110 exits)

Post by lukalukalakitu »

I wanted to play SMBX but it would never load on my computer.
I through spinys when I am angry but I through coins when I am happy!
- luka
User avatar
Zaidyer
Posts: 2
Joined: 13 years ago

Re: Super Talking Time Bros (full game, 120 exits)

Post by Zaidyer »

Image
The Return of Super Talking Time Bros is now available. It expands the game to 120 exits (plus one super-secret level by the guy who made I Wanna Be the Guy).
Once again, you can find it right here.
User avatar
Argumentable
the biggest shit
Posts: 678
Joined: 13 years ago
Location: Twitter
Contact:
https://argu.talkhaus.com/

Re: Super Talking Time Bros (full game, 120 exits)

Post by Argumentable »

Zaidyer wrote:(plus one super-secret level by the guy who made I Wanna Be the Guy).
No thanks
I'm on Twitter and Discord so say hi to me on there cause I like to vanish from here forever repeatedly also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw

Argumentable#6424 if you wanna discord me
User avatar
Davybot
Posts: 14
Joined: 13 years ago
Location: Florida Citrus Center

Re: Super Talking Time Bros (full game, 110 exits)

Post by Davybot »

Zaidyer wrote:(plus one super-secret level by the guy who made I Wanna Be the Guy).
Ohoho, I just gotta see this. *fires up the game*
Post Reply