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Ashan
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by Ashan » 12 years ago
I found a bug in Deja Vu Tower...
At this one point if you have a P switch...
You can kick it up...
But it seems to gets stuck here...
I know I could have gotten this screenshot if I did a Springboard jump, but this is honestly me jumping off of it while it's standing on an invisible block. Try it yourself if you don't believe me.
limepie20
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by limepie20 » 12 years ago
I'm guessing that's tile 1F0.
Ashan
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by Ashan » 12 years ago
limepie20 wrote: I'm guessing that's tile 1F0.
Yeah, but why does it get stuck like that? I've tried with all of the other dirt tiles, and it only works with that one. What's going on?
limepie20
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by limepie20 » 12 years ago
That's how it works. Sprites get stuck like that. That's why you should never use tile 1F0. I use 44 instead but 25 works, too.
Ashan
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by Ashan » 12 years ago
limepie20 wrote: That's how it works. Sprites get stuck like that. That's why you should never use tile 1F0. I use 44 instead but 25 works, too.
44 and 25 are both blank tiles.
Argumentable
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by Argumentable » 12 years ago
What's deja vu tower and this bug is in several hacks
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Ashan
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by Ashan » 12 years ago
Argumentable wrote: What's deja vu tower and this bug is in several hacks
Deja Vu Tower is YoshiCookieZeus' hack that won the Vanilla Contest '09 at SMWcentral. raocow made an LP of it
here .
Last edited by
Ashan 12 years ago , edited 1 time in total.
limepie20
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by limepie20 » 12 years ago
Ashanmaril wrote: limepie20 wrote: That's how it works. Sprites get stuck like that. That's why you should never use tile 1F0. I use 44 instead but 25 works, too.
44 and 25 are both blank tiles.
Exactly. It's supposed to be for dirt tiles so it acts like nothing.
Ashan
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by Ashan » 12 years ago
limepie20 wrote: Ashanmaril wrote:
44 and 25 are both blank tiles.
Exactly. It's supposed to be for dirt tiles so it acts like nothing.
Do you mean you make the dirt tiles act like tiles 44/25 or do you mean you make tiles 44/25 act like dirt tiles.
limepie20
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by limepie20 » 12 years ago
I think tiles 44 and 25 on map16 are dirt tiles and to make something act like a dirt tile, use 44 or 25.
Ashan
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by Ashan » 12 years ago
limepie20 wrote: I think tiles 44 and 25 on map16 are dirt tiles and to make something act like a dirt tile, use 44 or 25.
Okay.
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by Yonowaaru » 12 years ago
Oh, so 1E6 doesn't work either? Guess I'll have to edit that, then...
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
limepie20
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by limepie20 » 12 years ago
Iv e never used 1E6 so I don't know. Test it out.
Argumentable
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by Argumentable » 12 years ago
If it's not supposed to do anything at all then it's best to use 25
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limepie20
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by limepie20 » 12 years ago
Some unused tile in smw. There are other unused things, too.
Ashan
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by Ashan » 12 years ago
limepie20 wrote: Some unused tile in smw. There are other unused things, too.
Yeah. Like that "no Yoshi" intro.
While we're on the subject of that, how do you enable it? I've been trying to figure it out, but I've been having no luck whatsoever.
Argumentable
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by Argumentable » 12 years ago
You need to have a ghost house, castle, or rope set to have the no yoshi things pop up
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Ashan
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by Ashan » 12 years ago
Argumentable wrote: You need to have a ghost house, castle, or rope set to have the no yoshi things pop up
That would probable be why. I've just been trying it on level 105 of a test ROM. Thanks!