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Paper Mario 64 Discussion

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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Paper Mario 64 Discussion

Postby Noodle » 1 year ago

When I walk into Merlon's house, it flashes. Any way to fix this?

EDIT: This is now a general discussion thread due to it going off topic.
Last edited by Noodle on 24 Sep 2017, 00:21, edited 1 time in total.

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Re: Paper Mario 64: Merlon's House

Postby raekuul » 1 year ago

N64 emulation isn't complete yet like how NES emulation is. There are a lot of games wherein the emulation simply cannot properly present the game. Paper Mario is the usual example of this nowadays.

Use an accuracy-focused emulator or play on hardware.

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Re: Paper Mario 64: Merlon's House

Postby Noodle » 1 year ago

raekuul wrote: N64 emulation isn't complete yet like how NES emulation is. There are a lot of games wherein the emulation simply cannot properly present the game. Paper Mario is the usual example of this nowadays.

Use an accuracy-focused emulator or play on hardware.
How did you know I was using an emu? :shock:

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Re: Paper Mario 64: Merlon's House

Postby raekuul » 1 year ago

Noodle wrote: When I walk into Merlon's house, it flashes.
This doesn't happen on N64 or Virtual Console.

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Re: Paper Mario 64: Merlon's House

Postby Noodle » 1 year ago

raekuul wrote:
Noodle wrote: When I walk into Merlon's house, it flashes.
This doesn't happen on N64 or Virtual Console.
Have you tried it on an emu? :|

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Re: Paper Mario 64: Merlon's House

Postby raekuul » 1 year ago

Virtual Console is an emu. Nintendo just knows what they're doing and doesn't use the Plugin System that most N64 emulators use (so a lot of the graphical problems don't happen, though there is still slowdown where there shouldn't be).

With that said, there are configurations that can minimize the issues, but I need to know some details about your setup first. What is your operating system (including whether it's 32-bit or 64-bit) and what emulator are you using.

I mean I'm probably going to end up suggesting you switch to BizHawk either way but it helps to know what the starting point is.

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Re: Paper Mario 64: Merlon's House

Postby Noodle » 1 year ago

raekuul wrote: Virtual Console is an emu. Nintendo just knows what they're doing and doesn't use the Plugin System that most N64 emulators use (so a lot of the graphical problems don't happen, though there is still slowdown where there shouldn't be).

With that said, there are configurations that can minimize the issues, but I need to know some details about your setup first. What is your operating system (including whether it's 32-bit or 64-bit) and what emulator are you using.

I mean I'm probably going to end up suggesting you switch to BizHawk either way but it helps to know what the starting point is.
I use Mupen64 PLUS FZ.

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Re: Paper Mario 64: Merlon's House

Postby raekuul » 1 year ago

Ahh, you're on android. Can't really help you there.

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Re: Paper Mario 64: Merlon's House

Postby Grounder » 1 year ago

why would you torture yourself by playing a button-heavy game like paper mario on mobile

i hope to god youre at least using a controller
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Re: Paper Mario 64: Merlon's House

Postby Noodle » 1 year ago

Grounder wrote: why would you torture yourself by playing a button-heavy game like paper mario on mobile

i hope to god youre at least using a controller
I don't use a controller. Sure, it is button-heavy but the controls are not too hard. :D

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Re: Paper Mario 64: Merlon's House

Postby raekuul » 1 year ago

Grounder wrote: why would you torture yourself by playing a button-heavy game like paper mario on mobile
In fairness, a 3DS port of the original Paper Mario (or at least N3DS-ported VC Paper Mario) would be a really handy time sink.

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Re: Paper Mario 64 Discussion

Postby Kapus » 1 year ago

playing paper mario on mobile crashes paper mario

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Re: Paper Mario 64 Discussion

Postby Noodle » 1 year ago

Kapus wrote: playing paper mario on mobile crashes paper mario
New rule: No Stryder7x references! It confuses me and makes me think that it's actually gonna crash the game. I know this joke by now but for people who don't know the joke, it may confuse you.

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Re: Paper Mario 64 Discussion

Postby raekuul » 1 year ago

playing paper mario crashes paper mario

but seriously though, since this thread is now a general PM64 discussion: I tried running a loading zone randomizer of it but I have reason to believe it was built with a specific emulator in mind as I'm not seeing any transition randomizing under BizHawk\Mupen64Plus.

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Re: Paper Mario 64 Discussion

Postby Noodle » 1 year ago

raekuul wrote: playing paper mario crashes paper mario

but seriously though, since this thread is now a general PM64 discussion: I tried running a loading zone randomizer of it but I have reason to believe it was built with a specific emulator in mind as I'm not seeing any transition randomizing under BizHawk\Mupen64Plus.
Loading zone randomizer? Cool, I might land in Bowser's castle at the beginning of the game! Or if I'm lucky, I might land in the parade! (*_*)-=iii=<()

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Re: Paper Mario 64 Discussion

Postby Noodle » 1 year ago

Sorry about the double post but I need help with the mansion. Guys got anything at all?

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Re: Paper Mario 64 Discussion

Postby MonkeyShrapnel » 1 year ago

When you say "help", what do you mean? That's pretty vague, do you mean help with emulator problems? Help with the actual gameplay itself?
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

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Re: Paper Mario 64 Discussion

Postby Noodle » 1 year ago

MonkeyShrapnel wrote: When you say "help", what do you mean? That's pretty vague, do you mean help with emulator problems? Help with the actual gameplay itself?
The latter is what I need help with. I need help finding what's missing from the picture frame.

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Re: Paper Mario 64 Discussion

Postby raekuul » 1 year ago

explore

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Re: Paper Mario 64 Discussion

Postby Noodle » 1 year ago

raekuul wrote: explore
*crickets*

That's it? I went everywhere and I couldn't find it.

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Re: Paper Mario 64 Discussion

Postby MonkeyShrapnel » 1 year ago

Did you find the super boots? The record disc? The weight? The way into the basement? Just look in every door if you're really stuck.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

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Re: Paper Mario 64 Discussion

Postby Noodle » 1 year ago

MonkeyShrapnel wrote: Did you find the super boots? The record disc? The weight? The way into the basement? Just look in every door if you're really stuck.
Super Boots X
Record Disc X
Weight X
Way into the basement X

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Re: Paper Mario 64 Discussion

Postby raekuul » 1 year ago

raekuul wrote:explore
You have everything you need to find it now that you have the super boots.

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Re: Paper Mario 64 Discussion

Postby Noodle » 1 year ago

When I (Peach) am being interviewed by Bowser to see what Mario hates, do I have to be honest? I (Mario) failed thanks to honesty.

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Re: Paper Mario 64 Discussion

Postby MonkeyShrapnel » 1 year ago

Noodle wrote: When I (Peach) am being interviewed by Bowser to see what Mario hates, do I have to be honest? I (Mario) failed thanks to honesty.
No, Bowser is a gullible dude who will do exactly as you say.
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!

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