I could be wrong. Could've sworn you needed to call back Papyrus in that hallway though.Rockythechao wrote:I don't recall having to
call Papyrus to befriend Undyne either, just having to befriend Papyrus and give Undyne the glass of water.
I suppose, but iirc the genocide route is also Tobee's favorite route (citation needed) Also I've never been a fan of any argument "Well it's supposed to not be fun thats the point!" I mean thats actually the point with Trio the Punch! but like it doesn't forgive it for being bad.Rockythechao wrote:
As for the genocide route, Toby meant for it to be one big statement about completionism - that players do whatever it takes in order to get every achievement and see every outcome, and in the process they, as you said, treat game characters as just stats. I figure the route was designed to be tedious..."
I would think that you could make an anti-completionist theme while still having the game be fun.
The point I was trying to make regarding Chara's statement, and Chara in general is that it doesn't really fit and just seems to be an afterthought as it's shoe-horned in at the end. I'm just not sold on Chara being the "Completionist archetype" I see the subtle points as she overtakes the PC. But I don't find her cohesive to the themes. I suppose it's more perplexing than a "You murdered everyone accessible in the underground but you have no human soul anymore so you cannot escape. Wah Wah Wah"
btw it's perfectly fine to be biased. I'm totally biased too! One of my favorite RPGs is Grandia and I fully accept that the game has a carton of problems. We just need to respect other people even in light of their biased opinions.
I like Breath of Fire and it's waaay worse than Undertale.