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Super Mario Maker: Talkhaus Level Exchange

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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ViolaCourtes
Posts: 21
Joined: 2 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Postby ViolaCourtes » 11 months ago

I guess, some old levels i did won't hurt to exchange here.

Dangerous Warehouse (Not sure if i already submitted this here)
https://supermariomakerbookmark.nintend ... -002D-C880

Shoe Goombas Second Castle (Sure, i didn't submit this yet)
https://supermariomakerbookmark.nintend ... -01C0-D58B

Castle Crasher (IDK tbh and somehow this is much harder then Dangerous Warehouse)
https://supermariomakerbookmark.nintend ... -0086-C7FA
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Zephyr_DragonLord
Is pretty bad at making SMW levels
Posts: 828
Joined: 1 year ago
First name: Zach
Location: A place where lies roam free...

Re: Super Mario Maker: Talkhaus Level Exchange

Postby Zephyr_DragonLord » 11 months ago

Here's one more level in the midst of editing some of my lesser levels and schoolwork...

Crystal Fortress Approach Difficulty: Hard ID: EA29-0000-0222-E726

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So... I realized I hadn't used ice at all. And that I didn't really do a real build up to any stage yet. Hence why you're all seeing this. I like to think that this is my best effort yet, with a sense of adventure and peril right at the frozen doorstep of.... a certain someone. A checkpoint's there in case of death after the flight, which will no doubt be appreciated by those playing through this...
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
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(It was about time)

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Phoba
Posts: 20
Joined: 6 years ago
Pronouns: he/him/his

Re: Super Mario Maker: Talkhaus Level Exchange

Postby Phoba » 11 months ago

(a)smbx(t) stuff i'll probably not continue???
https://www.youtube.com/watch?v=xb3QzmureUo

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pholtos
Loves adorable things.
Posts: 1243
Joined: 7 years ago
Location: One of the States in the Center of the U.S.

Re: Super Mario Maker: Talkhaus Level Exchange

Postby pholtos » 11 months ago

I'm wondering if things have changed, but I haven't touched this game in months and probably won't anymore.

I probably won't touch it until quality control happens and the top ranked all time are not blasted automatic/music/don't touch anything/quiz levels.

I probably won't touch it until overall levels aren't terribly made.

In other words, I probably will never touch the game again.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV
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I do LPs, check them out if you'd like.
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Psycrow
Game designer
Posts: 42
Joined: 1 year ago

Re: Super Mario Maker: Talkhaus Level Exchange

Postby Psycrow » 11 months ago

pholtos wrote:I'm wondering if things have changed, but I haven't touched this game in months and probably won't anymore.

I probably won't touch it until quality control happens and the top ranked all time are not blasted automatic/music/don't touch anything/quiz levels.

I probably won't touch it until overall levels aren't terribly made.

In other words, I probably will never touch the game again.
A lot has changed as far as things you can put in the game, but not sure what you mean. I just play Expert, sometimes Normal, and usually get decent levels (Expert is a little easier since Super Expert came out but you can always skip levels that aren't). Of course, the ones I've played from people here are good too. You don't have to pay attention to anything else.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too

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warpio
Posts: 97
Joined: 7 years ago
Location: Canada

Re: Super Mario Maker: Talkhaus Level Exchange

Postby warpio » 11 months ago

It's very easy to enjoy the game while ignoring the mass amounts of terrible levels. Just bookmark levels recommended from here or other forums where people generally have higher standards than the mainstream MM community, and don't even bother with the Top Ranked or 100 Mario challenge.

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ViolaCourtes
Posts: 21
Joined: 2 years ago

Re: Super Mario Maker: Talkhaus Level Exchange

Postby ViolaCourtes » 11 months ago

Some levels i made in a while:

SGSC
A6D3-0000-01C0-D58B

Gyro Castle
C51B-0000-022A-87E1

Festival AKA Key Madness
4F5A-0000-022C-C791

Apparently they mostly get into hard and very hard..
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Psycrow
Game designer
Posts: 42
Joined: 1 year ago

Re: Super Mario Maker: Talkhaus Level Exchange

Postby Psycrow » 10 months ago

Post removed (merged to updated post)
Last edited by Psycrow on 18 Aug 2016, 05:14, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too

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Zephyr_DragonLord
Is pretty bad at making SMW levels
Posts: 828
Joined: 1 year ago
First name: Zach
Location: A place where lies roam free...

Re: Super Mario Maker: Talkhaus Level Exchange

Postby Zephyr_DragonLord » 10 months ago

Let me breathe deeply on this thread... *WOOOOOOSH*
...Better. Now, let's see the menu of courses today. EDIT: First two links are now defunct. I'll edit up the new links in a bit.

Castle of Bad Rotations v.2 (B753-0000-023E-4EC5)

Yes, all three are recreations. This is the one that has changed the least, but I felt that there were still improvements to be made. Namely, the second platform ride, and the stupidly fast firing rates of Piranha Plants on tracks. I needed to cut that number quite a bit. But now I'll leave it be for a while...

Ghost House Geist Fight (6585-0000-0242-21F5)

Oh boy, where do I start... This was actually one of my weaker levels, believe it or not. But then I realized, thanks to seeing a playthrough of this, that there were huge underlying issues. Every single section has been altered in some fashion. And the boss.... is now pretty great. Instead of infested with stupid wizards. Because wizards are clearly a bad and unreliable element... most of the time.

Acrobatic Airship Action (B54E-0000-0242-2FFB)

I changed the final jumps. Now an average joe has a shot of actually clearing this. Also, there's a checkpoint, but that already existed. Everything else that was said about this was covered in previous posts.
Last edited by Zephyr_DragonLord on 18 Jun 2016, 14:56, edited 1 time in total.
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!
Image
(It was about time)

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Psycrow
Game designer
Posts: 42
Joined: 1 year ago

Re: Super Mario Maker: Talkhaus Level Exchange

Postby Psycrow » 10 months ago

Post removed (merged to updated post)
Last edited by Psycrow on 18 Aug 2016, 05:14, edited 2 times in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too

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FrozenQuills
ok flair 2017
Posts: 704
Joined: 2 years ago
Location: my own skull, obviously

Re: Super Mario Maker: Talkhaus Level Exchange

Postby FrozenQuills » 9 months ago

So I got this game recently and it's pretty fun.

Here be levels:

Desolate Downtown:
BC93-0000-025E-9E48

Verdant Pastures:
A886-0000-025E-9A4D

Airship Artillery Range:
84AA-0000-025F-69FF

Chain Chomp Chasm:
EDEF-0000-025F-BC84

CHAOS HOUSE:
0CA0-0000-0260-77BD

Castle of Springy Things:
5798-0000-0261-1D33

And silly levels:

Modern Art:
B566-0000-0260-94BF

A Hard Level:
B82D-0000-0261-2CE7
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Image
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SMBX Tileset Compiler and Separator
MaGLX2 Level Commentaries (updated up to 169th place) + My entry
The boss entry that made me eat a shoe.
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5th place counter: 4
(SMBX Forums CC11, SMBX Forums CC12, Endgame Madness Contest, SMWC Kaizo Contest 2016)

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Psycrow
Game designer
Posts: 42
Joined: 1 year ago

Psycrow's Top 10 Levels

Postby Psycrow » 7 months ago

Post Deleted (Merged)
Last edited by Psycrow on 14 Jan 2017, 11:46, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too

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Blivsey
why
Posts: 436
Joined: 4 years ago
Pronouns: he/him/his
Location: Ioway

Re: Super Mario Maker: Talkhaus Level Exchange

Postby Blivsey » 6 months ago

I now have access to this game and decided to get my Obligatory Costume Level out of the way first. It's made by a certified MaGLX2 mapper so you know it's some sort of level!

Dreams of Dream Land
1e8a-0000-028f-895b
convenient noise thread for stress-relief purposes
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Image

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Psycrow
Game designer
Posts: 42
Joined: 1 year ago

Re: Super Mario Maker: Talkhaus Level Exchange

Postby Psycrow » 5 months ago

Post Deleted (Merged)
Last edited by Psycrow on 14 Jan 2017, 11:46, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too

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Picochilla
The eternal Cuddles
Posts: 403
Joined: 4 years ago
Location: German-Thingy

Re: Super Mario Maker: Talkhaus Level Exchange

Postby Picochilla » 3 months ago

@Psycrow

Dude i feel so sorry for you that all of your levels got deleted :X
100% Approved!
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Patooties are Talkhaus' best thing!
So... I just put in my Youtube-Channel

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Psycrow
Game designer
Posts: 42
Joined: 1 year ago

Re: Super Mario Maker: Talkhaus Level Exchange

Postby Psycrow » 2 months ago


Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too


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