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Super Mario Maker: Talkhaus Level Exchange

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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Psycrow
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Psycrow » 1 year ago

Post removed (merged to updated post)
Last edited by Psycrow on 18 Aug 2016, 05:17, edited 2 times in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too

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WiiRool
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby WiiRool » 1 year ago

I made something based on something.

Inside the Deku Tree
2496-0000-00B6-FF84
Never iron the pants your're wearing!

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Mata Hari
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Mata Hari » 1 year ago

Mario's Microlevels: 8ABB-0000-00BA-D1BF

Due to the level upload limit I had to delete one of my other levels, that being The Legend of Fast, because nobody was beating it. Because it was very hard.

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Diggertron
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Diggertron » 1 year ago

Hey guys I made more levels if you want to play them thanks xoxoxo
Airship Place Zone - 745F-0000-0053-4F0D

spoopy gost! - ED49-0000-0087-0C3F

Castle Point - B2D8-0000-0096-A957

Palutena’s Quest - DDC2-0000-00AB-6B74

Weird Mushroom Mansion - 074B-0000-0B9-56BB

Boss Castle Meme Place - 70F8-0000-00BC-2A76
That makes Raocow a victim of proprietary software.
Skynet.

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Mata Hari
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Mata Hari » 1 year ago

Castle of Crummy Costumes: BDF4-0000-00BF-CC2B

What it sounds like

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RegiGiygas
WATERGATE
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby RegiGiygas » 1 year ago

Some More Review Yo:

1-6: Yoshi's Sushi by: Wiirool Dude! You got something good here. This level, while not having some crazy gimmick that makes it abstract and stand out to a bizarre extent is simple and very solid. The bridges scattered frequently give it an atmospheric touch and the level uses Yoshi excellently without requiring you to use him to make some crazy jump. I also would like to note that this level is probably the second level I have ever played that has a tolerable, not dude spammy, but not empty water space. Overall, not to difficult and pretty darn nice lookin' definitely could see this being an early level in a normal Mario game. (Like, maybe 1-6?) Thanks for making!

The narrowness Tunnel by Picochilla Ahh... This level took me two and a half hours to beat. Do I just suck at Mario? Or was this level super hard? Probably both. Well, what can I say... The most frustrating part for me was that after every single death the player has to restart at the beginning which in my opinion, houses the worst part of the level. Those stupid fire tubes are the worst. EVERY time I died, I would then have to wait through a walk through the fire at the beginning before I could actually attempt the level. Thing is, the beginning segment doesn't even take skill. It's just PATIENCE! And commonly I would slip just a pixel to far thanks to Mario's slippery freaking shoes and then would be forced to try from the beginning. The rest of the level was genuinely fun, but the beginning really bogged it down for me. I especially enjoyed the regions with the cannons below whose purpose was to knock you into the ceiling of spikes. After A MILLION tries I beat the level. My trick was to turn off the game's music and instead play super loud Undertale and Xenoblade music. ITWORKEDANDIBEATTHELEVELYAY!

Das Boot by: dr_kraid You would think that after spending two and a half hours playing a single level, a sensible person would stop? NOPE! Had to play another level. I have to say, I really enjoyed this one. It wasn't difficul I only had two deaths but it had a charm to it. Also, I had no idea that the shoes were even able to ground pound before I played this level so yeeeeeeeeah. It was nice and I have nothing else to say 'cuz tired.
Waaa.
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128-Up
Captain Aiwana
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby 128-Up » 1 year ago

Hi I made levels. :3

Vicious Valley: 27C8-0000-00BC-8580
Piranha Plant Passageway: A4FB-0000-00BC-B7AF
Infestation of Painful Points: F954-0000-00BD-50BF
Gauntlet Keep: DA25-0000-00BF-40AC
Break Through Seven Trials: E43A-0000-00C0-3294
Deadly Object Airways: 441F-0000-00C3-4722
Track Trial Castle: 1C66-0000-00C3-A033
If Mario has taught me anything, it's that most things rely on whether there's something good in a nearby box.
Note: If something in the above post is done incorrectly, tell the poster as softly as possible, please.

128-Up's IWBTG Fangame Clear List
If you're wondering what on earth 'aiwana' is, click me!

Image <-- Click it!
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Image Pokémon is hard.

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Mata Hari
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Mata Hari » 1 year ago

RegiBleck wrote:stuff
Thank for the feedback mang. I knew it wasn't hard but I care more about fun than hard so I'm glad you found it fun?? I also knew boot-pounding was something not many people would know of so

Anyway I've made yet another level! I know I make way way too many levels compared to everybody else but I love it.

This level has the best name ever. Brace yourself.

Moles Marinières: CED9-0000-00C6-6CCA

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Mata Hari
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Mata Hari » 1 year ago

Seriously nobody's ever been smugger about something so stupid. I was making an underwater level with moles in it and I came up with LITERALLY the best possible name

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Sniggerb0bble
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Sniggerb0bble » 1 year ago

Hah, bravo. If we ever have a Make a Good Level Name contest (MaGLN), you've got a good shot. Although, maybe I'm more impressed because I believe it's the first level out of the 259 I have listed that has an accent, haha; it adds to the flavour.

I'll definitely have to sit down and play some levels soon, it's been too long. Maybe I'll sit down and do a whole bunch of them when the checkpoint update hits.

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blue_kirby
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby blue_kirby » 1 year ago

Welp, gotta re-upload my levels once the Checkpoint update happens.

Also I hope it makes certain levels less sadistic ...
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ScribePennington
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby ScribePennington » 1 year ago

I couldn't make a level to save my own life, so here's one by a good friend of mine.

Buzzkill by: Tristan

ID: F9BA-0000-00BF-A33E
And the mystery is....

BEES!

Next week on gravity falls, Of course we get a hiatus.

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Louiejub
He's A Mediocre Man
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Louiejub » 1 year ago

Hey guys, I finally got Mario Maker! Here's my first few levels:

"Stretch's Icy Cavern" - 9E5B-0000-00D3-8CEA
"The Abandoned Greenhouse" - 4659-0000-00D6-BBEB
"Blooper Reef" - 1DC8-0000-00D5-59F2
"5-6 Returns" - B526-0000-00D5-900D
"Rocky Wrench's Fleet" - C512-0000-00D6-FA0C
"The Fire Over Yonder" - 4A8D-0000-00DC-03B9
"Overhanging Underpass" - 45FD-0000-00E3-EA58

I hope you enjoy them.
Last edited by Louiejub on 11 Nov 2015, 07:42, edited 4 times in total.

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Psycrow
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Psycrow » 1 year ago

Checkpoints and other features newly added to Super Mario Maker! I updated mine and the link to it accordingly, which is at the top of this page.
On a side note this was a new upload by a famous worse-than-Kaizo level style maker... which according to the article I read had 5000 attempts at the time of that article and no clears, but this shows the level maker doing it after 39 hours of trying. (Dumbly-edited-video warning)

Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too

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SpoonyBardOL
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby SpoonyBardOL » 1 year ago

Haven't done one of these in awhile, here's a new stage:

Frozen Shipwreck: 28C5-0000-00DA-D200

I also updated all my previous stages to have checkpoints and conditional powerups (except for The Vault, doesn't really work for that one).

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Mata Hari
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Mata Hari » 1 year ago

I have also updated all my previous levels (except Ghost Ridin' because that can't have a midpoint really). Please see my signature for my latest level, then go to my profile from there for reuploaded levels!

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Pyro
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Pyro » 1 year ago

So sadly they fixed the invisible platform glitch, so please remove SPOOKY HOUSE OF SPOOKS, as it is now unbeatable.

Here's a quick thingy I wanted to do: Wild Slide Sky Ride

3FC2-0000-00DD-AD3E
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WiiRool
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby WiiRool » 1 year ago

I LOVE the mushroom on the power-up thing!
Also here's a level somewhat unrelated to that remark.

1-7: When fish fly
1849-0000-00DF-59B9
Never iron the pants your're wearing!

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Psycrow
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Psycrow » 1 year ago

Post removed (merged to updated post)
Last edited by Psycrow on 18 Aug 2016, 05:17, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too

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blue_kirby
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby blue_kirby » 1 year ago

Koopa Stronghold

Skin: SMW
Description: A VERY difficult level that I based off my experiences playing SMW as a child (getting stuck in Valley Fortress in particular). Try your chance at the level. There is some trial and error involved in it.
Level ID: 4445-OOOO-OOE2-5BED
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Psycrow
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Psycrow » 1 year ago

Post removed (merged to updated post)
Last edited by Psycrow on 18 Aug 2016, 05:17, edited 1 time in total.
Game Designer -- The Mind Hero -- Puzzle/platform/dating sim to teach actual psychology too

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Louiejub
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Louiejub » 1 year ago

Since I made a new level, I might as well give this thread a little bump (with my old levels, too).

Stretch's Icy Cavern - 9E5B-0000-00D3-8CEA
- a medium level that focuses on ice and Stretch/Boos.
The Abandoned Greenhouse - 4659-0000-00D6-BBEB
- a medium level that features the Kuribo's Shoe and, of course, a variety of plant enemies.
Blooper Reef - 1DC8-0000-00D5-59F2
- a pretty easy level that features Bloopers. Features an optional, above-ground second half.
5-6 Returns - B526-0000-00D5-900D
- a pretty hard level that is based off of 5-6 from Mario 3 (one of my favorite levels in the game). This is probably my hardest level.
Rocky Wrench's Fleet - C512-0000-00D6-FA0C
- a medium level that makes you deal with a constant barrage of cannons and Rocky Wrenches.
The Fire Over Yonder - 4A8D-0000-00DC-03B9
- A medium/hard level that keeps you on your toes with fire-based obstacles. Probably my second hardest level.
Overhanging Underpass - 45FD-0000-00E3-EA58
- A pretty easy level that mainly features spiked enemies while you explore the underside of an overpass.
Catch You On The Flipside - DC9C-0000-00E8-EBBD
- A pretty easy puzzle level that has a pretty obvious gimmick. The strict time limit forces you to think and act quickly.

Feel free to give them a try, and if you like them, please star them! I wanna upload more levels. ;-;
Last edited by Louiejub on 16 Nov 2015, 06:19, edited 1 time in total.

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Mata Hari
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Mata Hari » 1 year ago

CHOMPS! AND! THWOMPS!!!: 5AB7-0000-00E9-B00D

The spiritual successor to Castle of Thwomps and Things IDK

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Sniggerb0bble
These arms ain't ever going down.
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Sniggerb0bble » 1 year ago

Okay, so since the level collection is becoming crazy large, I've added some new functionality to the Spreadsheet. It will now open up to a welcome screen showcasing three random levels that should change automatically each day.

Screenshot:
Image

For anyone that wants to play some of the Talkhaus SMM levels, this should be a more friendly approach than seeing the spreadsheet only to run and scream at the size of the list. If you want to see the full list, it's still publicly available, but this will be the first screen you see upon open the spreadsheet.

Lastly, I've hidden the "user's choice" sheet since there wasn't much interest in it after the idea was originally presented. If things change in that regard, I can show it again, but I think the three daily levels should be a better alternative since the process is completely automatic.

Spreadsheet link is still the same, but if you want to check it out immediately, click here.

Right, now I've got three levels to check out...

EDIT: I have now noticed that the first of today's selection is a deleted level, and I can't remove it from the spreadsheet without it regenerating all of the levels. What I'll do is find a way to mark deleted levels on the spreadsheet and change the script so that it skips past those that we know have been deleted. For the time being though, there may be deleted levels that appear on the selection, unfortunately.

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Louiejub
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Re: Super Mario Maker: Talkhaus Level Exchange

Postby Louiejub » 1 year ago

Shiny And New, Ready To Chew - 031F-0000-00ED-471B
- a medium level that mainly features chain chomps and neat looking things with the NSMBU crystal walls.


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