Majora's Mask 3D Announced
- SL the Pyro
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Re: Majora's Mask 3D Announced
Edit: Oh! This is actually for the regular Nintendo 3DS. Now that's awesome!
Last edited by Bean 8 years ago, edited 1 time in total.
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Re: Majora's Mask 3D Announced
I really have been curious for a while now, why is Majora's Mask so well liked?
This is a question asked by a guy who has in fact seen the whole game in an lp form at some point and who doesn't really like the n64 zelda games... and doesn't like the time gimmick.
It is true that the game probably has one of the best plots for a zelda, but beyond that I'm not seeing why.
This is a question asked by a guy who has in fact seen the whole game in an lp form at some point and who doesn't really like the n64 zelda games... and doesn't like the time gimmick.
It is true that the game probably has one of the best plots for a zelda, but beyond that I'm not seeing why.
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- Jesuiscontent
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Re: Majora's Mask 3D Announced
good level design good combat good sidequests good difficulty good hidden stuff good plotpholtos wrote:I really have been curious for a while now, why is Majora's Mask so well liked?
This is a question asked by a guy who has in fact seen the whole game in an lp form at some point and who doesn't really like the n64 zelda games... and doesn't like the time gimmick.
It is true that the game probably has one of the best plots for a zelda, but beyond that I'm not seeing why.
- Clamestarebla
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Re: Majora's Mask 3D Announced
Some people really like the time gimmick man. And most of the bosses are really cool. Like Goht which is one of my favourites in the entire game.pholtos wrote:I really have been curious for a while now, why is Majora's Mask so well liked?
This is a question asked by a guy who has in fact seen the whole game in an lp form at some point and who doesn't really like the n64 zelda games... and doesn't like the time gimmick.
It is true that the game probably has one of the best plots for a zelda, but beyond that I'm not seeing why.
If you don't like the time gimmick, it'd be hard to like Majora's Mask. It has a lot of amazing side-quests unlike OoT with its super amazing/tedious Golden Skulltula side-quest.
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Re: Majora's Mask 3D Announced
Good direct sequel to Ocarina that focused more on sidequests than anything. Being one of the few games with a time travel gimmick that worked helps in its favor, too. I don't think it's as good as Ocarina, but it's still a pretty good game for how quickly MM came out after OoT.
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Re: Majora's Mask 3D Announced
Yeah snow and stone dungeons are godlike, their bosses too. Fuck fish boss though.Like Goht which is one of my favourites in the entire game.
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Re: Majora's Mask 3D Announced
KobaBeach wrote:Coolio~
Might get it when it comes out, Majora seems really cool~
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- Clamestarebla
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Re: Majora's Mask 3D Announced
Yeah Bjorg is a goddamn pain in the assJesuiscontent wrote:Yeah snow and stone dungeons are godlike, their bosses too. Fuck fish boss though.Like Goht which is one of my favourites in the entire game.
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- WestonSmith
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Re: Majora's Mask 3D Announced
MM is an odd one for me. I absolutely hate playing the game. I haven't touched it since I beat it 14 years ago, and even then I had to force myself to finish it.pholtos wrote:I really have been curious for a while now, why is Majora's Mask so well liked?
This is a question asked by a guy who has in fact seen the whole game in an lp form at some point and who doesn't really like the n64 zelda games... and doesn't like the time gimmick.
It is true that the game probably has one of the best plots for a zelda, but beyond that I'm not seeing why.
But oh sweet god do I love the flavour of it. The game is so far away from the high fantasy stuff that came before it and the super lame stuff that came after it. It's a proper "quirky" game with odd characters, trippy locations, and some amazing visuals (the bosses in particular are super awesome looking).
But, yeah, it kind of drags as a game. But then, all of the post OoT Zeldas tend to drag.
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Re: Majora's Mask 3D Announced
...Really? OoT in my opinion tends to drag on in my case. Only windwaker and twilight princess of the 3D zeldas that I have played have actually managed to hold my attention in multiple playthroughs. I did manage to beat OoT the first time I played it but beyond that I've never been able to fully play through it again.WestonSmith wrote:But, yeah, it kind of drags as a game. But then, all of the post OoT Zeldas tend to drag.
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- Lunikyuu
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Re: Majora's Mask 3D Announced
The time gimmick always felt super neat to me in ways that are hard to explain. The combination of having pseudo-real time events and the fact that you could go back to the beginning and change events that already happened felt pretty cool to me and I can't think of any other games that let you control time in that way. I also like to challenge myself by seeing how much I can accomplish in a single 3-day cycle.
Is it only for the New Nintendo 3DS? Everything I've read just says "for the Nintendo 3DS". I hope it can be played on the regular 3DS as well.Bean wrote:And there's your reason to get a New Nintendo 3DS.
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Re: Majora's Mask 3D Announced
Man, Majora's Mask is an incredibly mature game, one of Nintendo greatest flukes.
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Re: Majora's Mask 3D Announced
Going back to edit that. I'm wrong. It is regular old Nintendo 3DS. Awesome!Lunatic Quark wrote:Is it only for the New Nintendo 3DS? Everything I've read just says "for the Nintendo 3DS". I hope it can be played on the regular 3DS as well.
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Re: Majora's Mask 3D Announced
Just saw this.
I said if this ever happened I would make myself actually finish MM, so I'm happy.
I said if this ever happened I would make myself actually finish MM, so I'm happy.
- WestonSmith
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Re: Majora's Mask 3D Announced
Sorry, I wasn't clear.pholtos wrote:...Really? OoT in my opinion tends to drag on in my case. Only windwaker and twilight princess of the 3D zeldas that I have played have actually managed to hold my attention in multiple playthroughs. I did manage to beat OoT the first time I played it but beyond that I've never been able to fully play through it again.WestonSmith wrote:But, yeah, it kind of drags as a game. But then, all of the post OoT Zeldas tend to drag.
That's including OoT. It drags just as badly. It's biggest leg up on WW and TP is that it doesn't take forever to get into the game (which kills TP right out of the gate, sadly).
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Re: Majora's Mask 3D Announced
I have to actually congratulate TP on being basically the only game I've ever played where I had to look up what to do in a TUTORIAL.
In that respect I feel like zelda should have never left 2D. It just... feels right in 2D. Like Castlevania, and maybe metroid. (Although the prime series is pretty great of the one game out of the trilogy I've played)
In that respect I feel like zelda should have never left 2D. It just... feels right in 2D. Like Castlevania, and maybe metroid. (Although the prime series is pretty great of the one game out of the trilogy I've played)
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Re: Majora's Mask 3D Announced
I like to envision my dream version of popular game series.
With Zelda, I keep thinking of this wonderous 3D game that blows my mind away.... but then the logistics of combat hit me in the face, and I realize that we still haven't gotten a better Zelda experience then the very first game in the series. No other Zelda game touches Zelda 1's combat, and arguably Zelda 1's maps and exploration. My true dream Zelda would be a suped up Zelda 1 with randomly generated dungeon layouts, multiple character choices/builds, some form of multiplayer, graphics mirroring Four Swords (Gamecube), and a soundtrack on par with OoT.
With Zelda, I keep thinking of this wonderous 3D game that blows my mind away.... but then the logistics of combat hit me in the face, and I realize that we still haven't gotten a better Zelda experience then the very first game in the series. No other Zelda game touches Zelda 1's combat, and arguably Zelda 1's maps and exploration. My true dream Zelda would be a suped up Zelda 1 with randomly generated dungeon layouts, multiple character choices/builds, some form of multiplayer, graphics mirroring Four Swords (Gamecube), and a soundtrack on par with OoT.
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Re: Majora's Mask 3D Announced
I'd say that sounds pretty nifty. My only problem with zelda 1, ala a lot of nes games, was a lack of direction, and I do appreciate some sort of direction, sort of ala the oracle games. Having absolutely no direction just makes me feel... way too lost.
Also I don't know about the random generated dungeons. Would that work with a zelda game? Like what if the randomly generated dungeon causes a no win situation, or just showers you with keys or something? Or what if it was like a block pushing puzzle but the block you had to push was blocked off? I dunno man.
Also I don't know about the random generated dungeons. Would that work with a zelda game? Like what if the randomly generated dungeon causes a no win situation, or just showers you with keys or something? Or what if it was like a block pushing puzzle but the block you had to push was blocked off? I dunno man.
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Re: Majora's Mask 3D Announced
The original Four Swords game tried something like that. I personally didn't like it. 2D's the best, but I think that's because they usually have to rush the 3D ones. Only Ocarina and Skyward Sword had a decent developmental time. Actually, I'm not so sure on Twilight Princess. That one might've had enough time in the oven since it debuted in 2004 and didn't come out until two years later. Anyway, I stopped with the 3D ones after Wind Waker. I don't know why. I should probably fix that one day.
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Re: Majora's Mask 3D Announced
You just code it so that doesn't happen. No randomly generated game is actually completely random, because if that was the case then statistically nearly every level - like 99%+ - would be unplayable arse. It's randomly generated within specifically set rules.pholtos wrote:I'd say that sounds pretty nifty. My only problem with zelda 1, ala a lot of nes games, was a lack of direction, and I do appreciate some sort of direction, sort of ala the oracle games. Having absolutely no direction just makes me feel... way too lost.
Also I don't know about the random generated dungeons. Would that work with a zelda game? Like what if the randomly generated dungeon causes a no win situation, or just showers you with keys or something? Or what if it was like a block pushing puzzle but the block you had to push was blocked off? I dunno man.
You can actually be very specific with those rules and still get great and diverse results. Look at Oblige. Oblige is a program that randomly generates maps for Doom and its sibling games (Doom 2, Hexen etc.) Not only does it generate maps that actually play like proper maps, with good flow and progression, but it can even generate a series of maps (up to a full game of 30 maps) with a coherent difficulty curve and everything, including a gradual introduction of new enemies, items, and gradual expansion of maps in size and complexity, just like in the original games.
It is entirely achievable to create what WestonSmith described. You just need to be committed to it, and if a bunch of people can make Oblige for free, a huge company like Nintendo could. It's not like they ever would, as that would require giving Zelda 1 more than a token acknowledgement, but they could. They could even make a randomly generated 2D Mario, although I suspect that they already have and they use it to make the NSMB games. #sickburn
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Re: Majora's Mask 3D Announced
You lost me about here yo. I severely question your opinions, but hey, opinions.WestonSmith wrote:and I realize that we still haven't gotten a better Zelda experience then the very first game in the series. No other Zelda game touches Zelda 1's combat, and arguably Zelda 1's maps and exploration.
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Re: Majora's Mask 3D Announced
In regards to the combat, I ask you this: have you ever died in combat in a 3D Zelda outside of a boss fight? Furthermore, have you ever died in a boss fight once you knew how to hurt the boss? Unless you're bad, the answer's going to be no to both of those, with a couple of exceptions (like Wind Waker's Ganondorf battle which was, really surprisingly, actually combat-based). They have combat to the extent that Spyro has combat - it's there, but it's not a threat at all. It's just there to break up the puzzles (or, in Spyro's case, the platforming). And how can you have exploration in an entirely linear game?Bwarch wrote:You lost me about here yo. I severely question your opinions, but hey, opinions.WestonSmith wrote:and I realize that we still haven't gotten a better Zelda experience then the very first game in the series. No other Zelda game touches Zelda 1's combat, and arguably Zelda 1's maps and exploration.
For sure, the modern Zeldas are infinitely superior to the original if you're a big fan of puzzles, story, and NPC sidequests, but if you compare them on WestonSmith's points of comparison - combat and exploration - it's definitely the older ones that take it.
Personally I'm coming to see that there's no merit in comparing them. They're dissimilar enough to be effectively different series.
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Re: Majora's Mask 3D Announced
Combat sure, Zelda combat has always been pree simple, sadly enough.
But as for maps and exploration wouldn't Wind Waker and LTTP stand as just very much better? Always kinda despised Zelda 1's hidden caves and arbitrary puzzles, which they improved upon and fixed in later editions of the series so that things weren't so janky to figure out. Even just map design LTTP is so much better than Zelda 1. We're talking like if somebody said Super Mario Bros was better than Super Mario World I'm feelin' here in this.
Even combat I feel definitely got more interesting down the line. Harder? Maybe not, but at least it engaged you in more ways than Zelda 1 did. It was the starter, the original, legendary for what it did but just vastly improved upon by this point.
But as for maps and exploration wouldn't Wind Waker and LTTP stand as just very much better? Always kinda despised Zelda 1's hidden caves and arbitrary puzzles, which they improved upon and fixed in later editions of the series so that things weren't so janky to figure out. Even just map design LTTP is so much better than Zelda 1. We're talking like if somebody said Super Mario Bros was better than Super Mario World I'm feelin' here in this.
Even combat I feel definitely got more interesting down the line. Harder? Maybe not, but at least it engaged you in more ways than Zelda 1 did. It was the starter, the original, legendary for what it did but just vastly improved upon by this point.
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Re: Majora's Mask 3D Announced
obligatory link's awakening recommendation
anyway im very glad for this because i actually bought MM on the Wii VC a long time ago but then never got very far, and way before that i played it on emulators and never got very far. but now i can fix this. MM's inexplicable surreal dark nature makes me love it the way i love a buncha indie titles and stuff like that
anyway im very glad for this because i actually bought MM on the Wii VC a long time ago but then never got very far, and way before that i played it on emulators and never got very far. but now i can fix this. MM's inexplicable surreal dark nature makes me love it the way i love a buncha indie titles and stuff like that
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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