You know how Nuzlockes are very tedious? I was thinking of doing a taglocke where members of the talkhaus would switch between being the player.
Rules as now:
1. Once a pokemon faints, it is considered dead and must be released.
2. The player can only capture the first pokemon you run into per an area.
2a. Shinies can always be caught.
3. You must name every pokemon.
3a. You may name after talkhauser, as long as it sounds like an actual pokemon nickname.
4. Switch every so often.
I think it should be majorly randomized: up to stats, moves, and abilities being changed.
I also think we should consider the newest Moemon Firered as a base. It's just been constantly improved on and the sprites are amazing.
Thoughts? Volunteers?
Talkhaus Community Nuzlocke: A Randomize Taglocke?
-
Septentrion Pleiades
- Banned
- Posts: 0
- Joined: 12 years ago
- First name: Stephen
- Location: Holstaurus Heaven
- Dizzybelle
- Barrel!
- Posts: 1165
- Joined: 9 years ago
- First name: (◕ v ◕✿)
- Pronouns: she/her
- Location: *a vague hand gesture in a random direction*
Re: Talkhaus Community Nuzlocke: A Randomize Taglocke?
This sounds like a super fun idea, but how would it work?
Like, play for an amount of time, then upload the save and link it?
I'd be up for it, that's for sure.
Like, play for an amount of time, then upload the save and link it?
I'd be up for it, that's for sure.


- Sorel
- In the shadows
- Posts: 703
- Joined: 9 years ago
- First name: Alexander
- Pronouns: he/him/his
- Location: some place
Talkhaus Community Nuzlocke: A Randomize Taglocke?
I'd be up to it if we would play the normal Pokemon Firered.
Former active member, yearly lurker now.
- Clamestarebla
- Clamkind Arch-Highlord
- Posts: 230
- Joined: 9 years ago
- Location: The Void
- Contact:
Re: Talkhaus Community Nuzlocke: A Randomize Taglocke?
Yeah sure
Train harder, run faster, be stronger, better, evolution never over.








- pholtos
- Loves adorable things.
- Posts: 1590
- Joined: 13 years ago
- Location: One of the States in the Center of the U.S.
Re: Talkhaus Community Nuzlocke: A Randomize Taglocke?
At the same time that I would like to join, I also don't really get it.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.












I do LPs, check them out if you'd like.
Currently playing:

The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.












I do LPs, check them out if you'd like.
Currently playing:

The 500 char limit is evil. :P
Re: Talkhaus Community Nuzlocke: A Randomize Taglocke?
This seems like a neat idea I'd just wonder how it's done exactly. Like, the thing mentioned above about passing a save around sounds sensible, but I'm curious about what would constitute a fair "turn". Maybe something like predetermined checkpoints? Something like "change hands after every gym" or maybe something else with other milestones like completing a certain area (I.e, getting through mt.moon, pokemon tower, rocket hideout), or just reaching a new city.

-
Septentrion Pleiades
- Banned
- Posts: 0
- Joined: 12 years ago
- First name: Stephen
- Location: Holstaurus Heaven
Re: Talkhaus Community Nuzlocke: A Randomize Taglocke?
We would be passing around a save files. If we do a hack, which is likely, we would uses\ the same IPS file.
I was planning on it being a community LP. It doesn't have to be full video LP. Someone could post screenshots. Avoiding grinding on video LPs would be nice.
I am also considering hacks or different levels or randomization.
I was planning on it being a community LP. It doesn't have to be full video LP. Someone could post screenshots. Avoiding grinding on video LPs would be nice.
Turns would last a while. Badges alone would make 9 sessions in which a lot of people could have participated. It's not something I would heavily enforce when it comes to fighting Team Rocket. If a person has enough, they can end the session. Preferable, between every badge will be 1 or 2 sessions.Grey V wrote:This seems like a neat idea I'd just wonder how it's done exactly. Like, the thing mentioned above about passing a save around sounds sensible, but I'm curious about what would constitute a fair "turn". Maybe something like predetermined checkpoints? Something like "change hands after every gym" or maybe something else with other milestones like completing a certain area (I.e, getting through mt.moon, pokemon tower, rocket hideout), or just reaching a new city.
So far, you are the only who expressed interest in doing this vanilla. We probably aren't going to do that.FluffiMasta wrote:I'd be up to it if we would play the normal Pokemon Firered.
I am also considering hacks or different levels or randomization.
- Lunikyuu
- I forgot what I was going to put here after MaGL X3
- Posts: 303
- Joined: 8 years ago
- Location: soup
Re: Talkhaus Community Nuzlocke: A Randomize Taglocke?
Never did a nuzlocke before and I don't know exactly what I would be able to do as far as the LP thing goes, but it seems like a pretty neat idea


