Weird Game Ideas You've Had?

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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HamsterZerg
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Weird Game Ideas You've Had?

Post by HamsterZerg »

Earlier this week, I had an idea for an RPG called "The Game Breaker Game". In it, the main hero, who I've named Nateiomus, is on a quest to kill the many powerful monsters sending their flunkies to wreak havoc across the land. Nateiomus can equip different weapons, each of which kills a certain boss in one hit. Yes, even the one he starts the game with. However, he can't do anything more than chip damage against regular enemies, so he's more of a support character in battles against anything other than bosses. However, his allies do respectable damage against regular enemies AND bosses, and it would be best to find and recruit all ten, since the late game battles have lots of enemies at once.

So, have you guys come up with any crazy ideas for games?
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Re: Weird Game Ideas You've Had?

Post by Icelink256 »

I had an idea for a surreal game, where there's no instruction, and the game drops you into a black screen, with small single pixels, interacting with one another.

After some time, they would develop into line segments (vectors), and then start to develop basic forms. Eventually, a randomized world would start to form around them, in a scan-lined fashion, and basic sounds and music would be capable of playing. Possibly through random pattern generation, to keep a structure, but allow the music to be free-form.

Sprites and tiles would eventually form, before ray-tracing with bill-boarded entities and 90 degree wall angles, would provide a transition to 3D enviroments, with modelled creatures.

--and as the graphics would improve over time, the gameplay would become less interesting. The world that had "evolved" would degenerate into a buggy mess, slowly becoming less stable, and glitching more often. Until the game would quit out, returning an artificial program crash.

I was actually working on this at one point, but grew bored of it.
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Re: Weird Game Ideas You've Had?

Post by Leet »

ohhh i have had so many weird game ideas

one was a FPS similar to the Half-Life series in tone and style, but about halfway through the monsters become kind of. odd.

what i mean is, like- ok , basically as a kid, i was frightened by glitches in video games. still slightly am with 3d ones. so, the monsters would start... acting in ways that they "shouldn't" (but in this game they should.) spazzing out, having very bizarre shapes... eldritch in the context of a model in a game, instead of eldritch in the context of a being in real life.

it would escalate from there and eventually the game would kind of go crazy
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Weird Game Ideas You've Had?

Post by Bean »

A Mega Man game that has multiple levels before you get to a Robot Master. It's something that Mega Man Unlimited could've done right if it had been done like that as opposed to cramming them all inside one lengthy stage.
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Re: Weird Game Ideas You've Had?

Post by sedron »

Bean's Mega Man idea reminded me of a Mega Man project I thought up a year or so ago.

The core premise is that you'd play as a more customizable robot and work with different weapons from all over the classic (and possibly further,) series. You could choose a selection of weapons to carry and switch between (think Wily Wars,) and what weapons would work best could be modified by how much you've upgraded a given weapon and what kind of robot you're using.

For example, originally over-powered weapons like the Metal Blade would require upgrades to reach the efficiency they hold in the NES games. In this case, you could upgrade ammo capacity, speed, power, directionality and number of projectiles on screen. For less stellar weapons like Top Spin, they'd likely start at their original power and upgrade to reach usability comparable to old favorites. Top Spin could use invincibility frames, bigger hitboxes, longer duration/airtime and consistent/lower ammo consumption.

What kind of robot you play as could have profound effects on what weapons you use and how good they are. An ice-based robot would obviously perform better with weapons like Ice Slasher, Blizzard Attack and Ice Wall, while weapons in the vein of Wave Burner and Magma Bazooka may not work at all. Elemental weaknesses would come into play, as well. Other modifiable characteristics could include jump height, speed, defense and mobility options.

The actual gameplay could possibly work as PvP, and I think a game with so many options to customize your character would work best this way. Maybe a capture the flag type game, or even a MOBA?

I'd love to see Capcom do something like this. I'd also be interested in making a non-Mega Man game based on this idea some day.
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Re: Weird Game Ideas You've Had?

Post by pholtos »

You are watching the protagonist through some device, an above perspective, and am in control of said protagonist. As said protagonist reaches the final room of the final dungeon, your view shifts upwards to see said protagonist enter the room. It turns out you were the main villain all along.
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Re: Weird Game Ideas You've Had?

Post by sonicspin »

pholtos wrote:You are watching the protagonist through some device, an above perspective, and am in control of said protagonist. As said protagonist reaches the final room of the final dungeon, your view shifts upwards to see said protagonist enter the room. It turns out you were the main villain all along.
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Re: Weird Game Ideas You've Had?

Post by Leet »

pholtos wrote:You are watching the protagonist through some device, an above perspective, and am in control of said protagonist. As said protagonist reaches the final room of the final dungeon, your view shifts upwards to see said protagonist enter the room. It turns out you were the main villain all along.
There is a game that very, very technically fits a good amount of that description.

To say what would obviously be spoilers for it, but I think anybody who's played through it all knows.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Weird Game Ideas You've Had?

Post by pholtos »

Something like that actually exists?
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Re: Weird Game Ideas You've Had?

Post by Leet »

Sooort of.

The particular detail of the top-down perspective and looking up from it isn't there, and the circumstances of the plot end up meaning that in this case, being the main villain is not exactly "morally wrong" due to the context of the reveal.

But yes.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Weird Game Ideas You've Had?

Post by Icelink256 »

Leet wrote:The particular detail of the top-down perspective and looking up from it isn't there, and the circumstances of the plot end up meaning that in this case, being the main villain is not exactly "morally wrong" due to the context of the reveal.
I think I know EXACTLY what you're talking about! I have such a game, on the Game Cube.
Is it:
Baten Kaitos: Origins?
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Re: Weird Game Ideas You've Had?

Post by Leet »

Icelink256 wrote:
Leet wrote:The particular detail of the top-down perspective and looking up from it isn't there, and the circumstances of the plot end up meaning that in this case, being the main villain is not exactly "morally wrong" due to the context of the reveal.
I think I know EXACTLY what you're talking about! I have such a game, on the Game Cube.
Is it:
Baten Kaitos: Origins?
Actually, nope. Looks like there's two games that did this!
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Weird Game Ideas You've Had?

Post by Bean »

Can you tell me the other one in a spoiler box? I'm kind of curious as to what game you're talking about.
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Re: Weird Game Ideas You've Had?

Post by Leet »

Okay, but keep in mind I said it fits very very technically. It's a visual novel for the DS, and its'
Nine Hours, Nine Persons, Nine Doors.
As to why:
The final ending reveals you were actually playing as the antagonist, but nine years in the past, and psychically seeing through the "main character"'s eyes, as they were in an exact replica of the location the antagonist was in before. Through sending psychic messages to the "main character", they manage to convince them to save the antagonist's life, thus allowing them to plan out over the next nine years the circumstances that would allow the "main character" to be in the situation that they were when they saved the antagonists' life.
If that sounds very, very confusing, then - yes. It is.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Weird Game Ideas You've Had?

Post by HamsterZerg »

WARNING: THIS POST MIGHT BE OFF-TOPIC

I've had an idea for a Payload Race map in Team Fortress 2 with gravity like that seen in the Super Mario Galaxy games, or the Odd Race in Hamster Ball. However, not only would players be affected by the gravity, so would the weapons and buildings! And to top it all off, everey time one of the carts enters a new room, a boss would appear, and if the boss is killed while over the hole the teams are trying to take the carts to, it falls in, destroying the facility the map takes place in, and sending the survivors to an arena where a two-minute free-for-all takes place.
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Re: Weird Game Ideas You've Had?

Post by Snakebite969 »

MMO where you begin civilisation, and new characters can only be made when they are born

Aim of the game - advance civilisation together, survive

theres no chance that this will ever be made
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Re: Weird Game Ideas You've Had?

Post by Icelink256 »

Snakebite969 wrote:MMO where you begin civilisation, and new characters can only be made when they are born
Aim of the game - advance civilisation together, survive
theres no chance that this will ever be made
I was working on a first-person Wizardry-themed NSFW title with a few friends of mine, last year.
The main characters could have children with NPCs, or other Party Members, and if they fell in battle, you could choose to use their offspring as your next character, instead of generating from scratch.

We had a STAT bonus system set up, based on the character's exact states, during conception.
So, their offspring could gain more stat-points (or lose them), faster, in an area their parents may have had difficulty with. Or not, it had a small amount of randomization to it. Just enough to keep things interesting.

It was a fairly elaborate system. So there was an in-game advantage to continuing a bloodline!

As for the world, there was an economy system based on crop harvest/job availability/city size, so items and jobs would progressively have higher/lower values based on their input.
You could also purchase, and furnish a home for your characters, to store their belongings.
(If a fallen hero had a home, there was a chance that the next hero would obtain some of their belongings. Whether in a great, or ruined condition, was another story.)

Unfortunately. The game remains as an unfinished prototype on my HD.
(Two of my team members, became too busy to help out.)
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