The unlockable Wily Tower segment of Megaman: Wily Wars has an interesting mechanic: you're allowed to pick eight weapons and three utility items from MM1-3 to take with you into the various stages there. It was definitely a fun concept, but I had an even more grand thought: what if you had the *entire* classic series' weaponry to choose from?
So here's the deal. Taking the weapons from Megaman 1-10, Megaman and Bass, Powered Up, and the five Game Boy games (that is, all the classic games; no X series, fangames (even that ascended Street Fighter fangame), spinoffs, etc), assemble yourself an arsenal of ten robot master weapons, four utility items, and two special items.
For convenience's sake, I'll list all the utility and special items. The robot master weapons should be fairly self-explanatory. Also note, I haven't played 9 or 10, so I don't know if those have any special items. Note that the Mega Buster is always included in your arsenal, and permanent items such as the Energy Balancer are not included in this whole theoretical "game".
Utility Items: (Basically, items that (usually) deal no damage, but can help you get around a stage easier)
Special Items: (Miscellaneous selectable items that deal damage, protect you, or heal you, either won from something other than a robot master, or found in a stage or somesuch.)
You don't necessarily have to give your reasons for choosing whatever items you do (though you can if you want). I'll be posting my choices in a day or so, depending on how this goes over.