Official "Mario Maker"!

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
Ometeotl
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Re: Official "Mario Maker"?

Post by Ometeotl »

That...that means there's still a chance the great Waluigi will be a costume!
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Re: Official "Mario Maker"?

Post by Arctangent »

DethBen wrote:Well that's odd about the lava though it's most likely still instant death.
To be fair, at least in SMW the normal lava tiles don't have killboxes all the way to the top. In fact, I think the entire first tile might not actually do anything.
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Re: Official "Mario Maker"?

Post by DethBen »

Day 3 of SMM.

https://www.youtube.com/watch?v=psXWPU_qNoM <( Goes into even more detail about the level maker. Very very interesting so far. )
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Kincyr
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Re: Official "Mario Maker"?

Post by Kincyr »

DethBen wrote:Day 3 of SMM.

https://www.youtube.com/watch?v=psXWPU_qNoM <( Goes into even more detail about the level maker. Very very interesting so far. )
I kinda like how at 25:10 they mention how the altered enemy sprites granted by the 30th anniversary Amiibo make it look "like a romhack" :lol:
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Re: Official "Mario Maker"?

Post by Leet »

Yeah I was surprised they were allowed to mention that!

On a semi-related note, is anyone else inordinately annoyed by the fact that they insistently refer to levels as "courses"?
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Official "Mario Maker"?

Post by Xenesis »

Leet wrote:On a semi-related note, is anyone else inordinately annoyed by the fact that they insistently refer to levels as "courses"?
I'm not sure why it should. Boards, courses, levels, maps, screens are all acceptable titles for 'the area of the game that mario runs and jumps through'. And which one is 'correct' really entirely just depends on your heritage in gaming.
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Re: Official "Mario Maker"?

Post by Leet »

...but who the hell actually calls them courses...? theyre levels. bonus levels. secret levels. sublevels. claim your levels. make a good level. level 1. vanilla level design contest.

maybe in other games its sometimes different, but in mario it has always been levels.

what im trying to say is i think nintendo forced them to call them courses.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Official "Mario Maker"?

Post by Xenesis »

You're right, you are inordinately annoyed by that.

Some of the older games used screens (Stuff like Mario Bros, Donkey Kong). Some of the more recent ones obviously used courses. Heck, some of the games used 'World' as a title for them. Stage is common. There's no real consistency to it long term and getting so infuriated by it seems like...a waste of rage?

Level also has the conflagrating factor in Japanese: It's pretty exclusively tied to a meaning of 'character rank' (E.g. level in an "I am a level 14 Butt Wizard" sense).
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Re: Official "Mario Maker"?

Post by Leet »

wow im fuckin sorry for pointing out that literally the entire mario fan community uses levels
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Official "Mario Maker"?

Post by DethBen »

Leet wrote:...but who the hell actually calls them courses...? theyre levels. bonus levels. secret levels. sublevels. claim your levels. make a good level. level 1. vanilla level design contest.

maybe in other games its sometimes different, but in mario it has always been levels.

what im trying to say is i think nintendo forced them to call them courses.
The term is whatever you want it to be as long as it makes sense in context.

http://www.merriam-webster.com/dictionary/course

Course: the path or direction that something or someone moves along
Leet wrote:wow im fuckin sorry for pointing out that literally the entire mario fan community uses levels
Wow. Why are you making such a big deal out of a minute subject?
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Re: Official "Mario Maker"?

Post by Leet »

um its the othr way round .......

literally the entire mario fan community uses the word level and the people playing the game mentioned romhacks which measn they are aware of the community THEREFORE it felt weird that they were using nintendo's insistent terminology...... is this clear
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Official "Mario Maker"?

Post by ohmato »

Semantics: they're worth arguing over.
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Leet
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Re: Official "Mario Maker"?

Post by Leet »

i literally just specified that i was trying to COMment on it why is everyone an issue with this auuugh ;;;;;
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: Official "Mario Maker"?

Post by DethBen »

Leet wrote:um its the othr way round .......

literally the entire mario fan community uses the word level and the people playing the game mentioned romhacks which measn they are aware of the community THEREFORE it felt weird that they were using nintendo's insistent terminology...... is this clear
I don't believe course is a term invented by Nintendo. Not sure what you're getting at here when you use those specific choice of words I've bolded. They use whatever terms they so choose to use. Course, Level, Stage. It really doesn't make any difference at all. Those are universally recognized terms in the world of gaming that all basically have the same meaning.
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Re: Official "Mario Maker"?

Post by Xenesis »

Leet wrote:i literally just specified that i was trying to COMment on it why is everyone an issue with this auuugh ;;;;;
It doesn't hurt clarity for what they're talking about and there's legitimately no 'correct' nomenclature?

Mario isn't a scientific discipline where each piece of jargon has an incredibly specific technical meaning, y'know?
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Re: Official "Mario Maker"?

Post by Arctangent »

Xenesis wrote:Boards, courses, levels, maps, screens
Unrelatedly, I like how these all basically mean the same thing but you can still use them for categorization on game type. Like boards for stuff like pinball or Mario Part, courses for a sports game or something that's more of an obstacle course, maps I've generally seen used in FPSes instead of level, screens for games with minimal or no scrolling, etc. Not mentioned, but stage is also generally used for stuff like SSB and I think other fighting games.
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Re: Official "Mario Maker"?

Post by Divemissile »

This game looks awesome. Nintendo has added a ton of things to this game. I'm definitely picking it up. Though, I'm the not the biggest fan of the limited stage length.
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Re: Official "Mario Maker"?

Post by DethBen »

Divemissile wrote:This game looks awesome. Nintendo has added a ton of things to this game. I'm definitely picking it up. Though, I'm the not the biggest fan of the limited stage length.
You can basically make 2 large stages in one especially since there are warp pipes. I don't know the extent of it, but I have a feeling you can have more then one warp pipe in an actual level, thus more then one extra sub-level, but that's just my speculation.

What I'm hoping for is for someone here with quite a bit of knowledge in the inner workings of all things Mario to acquire this game, and test all sorts of things one normally wouldn't think of testing, just to see how far Nintendo has really gone all out on this, and if they've truly thought of everything.
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Re: Official "Mario Maker"?

Post by DethBen »

So far according to the wiki, and gameplay observations here's a list of all the objects, and various enemies, and such included in SMM. Copypasta'd directly from the Super Mario Wiki.

Objects:
Brick Blocks
Rotating Blocks (Super Mario World style only)
? Blocks
Invisible ? Blocks
Flying ? Blocks
Used blocks
Solid blocks (breakable by various objects)
Ice Blocks (breakable/meltable by various objects)
Jump Blocks
Ground tiles (can be made solid from the top)
Blocks
Solid from one-direction contraption (left, right, up, or down)
Cloud blocks/platforms (they are solid-from-top and breakable by various objects)
Mushroom platforms.
Warp Pipes (can be rotated at to face up, down, left or right)
Springboards (can be placed sideways)
Platforms (they can move back & forth, up & down, or fall forever after being stepped on)
Coins
Fences
Donut Lifts
POW Blocks
Conveyor Belts
Beanstalks
P-Switch (appear as ? Switches in the New Super Mario Bros. U style)
Doors
Skull Rafts
Rails
Arrows
Goal Poles (Super Mario Bros. / New Super Mario Bros. U styles only)
Goals (Super Mario Bros. 3 style only)
Giant Gates (Super Mario World style only)
Boss bridges
Axes
Spikes
Fire similar to the fire that Bowser produces
Koopa Clown Copter (can have enemies and objects placed inside it)
Wings (can be placed on anything to make it fly.
One-way walls
Power-Ups:
Super Mushrooms (can make all, or most enemies big)
Fire Flowers
Super Stars
1-Up Mushrooms
Spiny Hat
Buzzy Beetle Hat
Goomba's Shoe (both normal and a "stiletto" version, only in Super Mario Bros. and Super Mario Bros. 3 style)
Mystery Mushroom - by tapping amiibo onto the Wii U GamePad, that character can be inserted into the game as a transformation for Mario in the form of this item.
Luigi Mushrooms (only seen in Super Mario Bros. style)
Super Leaf (only in Super Mario Bros. 3 style)
Cape Feather (only in Super Mario World style)
Yoshi (only in Super Mario World and New Super Mario Bros. U styles)
Propeller Mushroom (only in New Super Mario Bros. U style)
Big Mushroom - tapping the 30th Anniversary Mario amiibo allows this to appear and make Mario larger.
Enemies:
Chain Chomps (Shake during the level editor to free them from their post)
Goombas (Galoombas in the Super Mario World style)
Koopa Troopas (both green and red; can be made Beach Koopas in the Super Mario World style)
Hammer Bro
Sledge Bro
Piranha Plants (in and out of pipes; shake to turn into a Fire Piranha Plant)
Jumping Piranha Plants (Super Mario World style only)
Buzzy Beetles (shake to make it hide in shell)
Spike Top (normal and blue)
Lakitus
Spinies
Bloopers (shake to turn into Blooper Nannies)
Wigglers (shake to make it angry on course start)
Bill Blasters (can fire any enemy, power up, or item and changes appearance based on the ammunition; height can be adjusted)
Cannons
Red Cannons
Thwomps
Fire Bars (can adjust length, rotation direction, and starting degree)
Rocket Engines
Bullet Bills
Missile Bills
Cheep Cheeps (with the appearance of Blurps in Super Mario World style)
Boos (Shake to create a boo circle)
Bob-ombs (shake to light it)
Bowser
Bowser Jr.
Lava Bubbles
Grinders
Rocky Wrenches
Monty Moles
Magikoopa
Stretch
Dry Bones
Munchers
Fish Bones
Backgrounds:
Ground/Overworld
Underground
Underwater
Ghost House
Airship
Castle
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Taigiry
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Re: Official "Mario Maker"?

Post by Taigiry »

In addition to what Horikawa said, Mario 64 also called them "course".

Also New Super Mario Bros. 2/Wii/U (and by extension Super Luigi U) and Super Mario 3D Land/World also say "course clear" when beating a stage and, unless I'm forgetting a game here, those are the 5 most recent Mario plattormers.
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Re: Official "Mario Maker"?

Post by raekuul »

Course is actually a bit more common with official games while level is more common in unofficial ones. SM64, the Wario Land series, I think Mario Land 2, and so on and so forth. Level sounds better but can be confusing if you can gain character levels while you traverse the game levels (and the Zelda series traditionally refers to them as Levels, at least through Oracle of Wuffing)
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Taigiry
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Re: Official "Mario Maker"?

Post by Taigiry »

raekuul wrote:Course is actually a bit more common with official games while level is more common in unofficial ones. SM64, the Wario Land series, I think Mario Land 2, and so on and so forth. Level sounds better but can be confusing if you can gain character levels while you traverse the game levels (and the Zelda series traditionally refers to them as Levels, at least through Oracle of Wuffing)
I can't comment on the Wario games, but SML2 actually calls the individual levels "stages" (only in the manual though, they aren't named at all in-game) and the worlds are "zones" (Mario Zone, Tree Zone, Space Zone, etc).
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Re: Official "Mario Maker"?

Post by Willhart »

The word "level" sounds way nicer for some reason. I must have seen it used more often when reading about level design.
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Re: Official "Mario Maker"?

Post by KobaBeach »

I like both really

"level" is fitting and descriptive enough, while "course" gives the vibe that the stage is meant to be a sort of attraction
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Re: Official "Mario Maker"?

Post by Divemissile »

Course seems to be the Nintendo way, and level seems to be the general community way. Anyways, Zi wonder how the amiibo function will work with characters who already have 8-bit sprites, like Megaman and Samus (I have both of them). Will it use their already existing one, or will they make a custom one?
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