Post of the year 2014onpon4 wrote:This level editor is no good: it's going to be proprietary.
(I mean seriously that's a good point)
Let's hope that statement about expanding the game will be truer than what it seems.
Post of the year 2014onpon4 wrote:This level editor is no good: it's going to be proprietary.
What, exactly, would be the benefit to Nintendo as a company otherwise? It's not like they're designing it to be run on your computer - it's going to be run on a gaming console that you probably don't/won't own anyway.onpon4 wrote:This level editor is no good: it's going to be proprietary.
Didn't everyone hate that locking idea in the "Super Mario Uprising" topic on here?Sebby19 wrote:I wonder how Tall and Thin Mario looks like in the New Mario Bros. style.
Perhaps to prevent overwhelming first time creators, they can keep some elements locked until later. Hopefully, unlocking stuff will be in big chunks, rather than bit by bit.
thats because that was a pc thingTiKi wrote:Didn't everyone hate that locking idea in the "Super Mario Uprising" topic on here?Sebby19 wrote:I wonder how Tall and Thin Mario looks like in the New Mario Bros. style.
Perhaps to prevent overwhelming first time creators, they can keep some elements locked until later. Hopefully, unlocking stuff will be in big chunks, rather than bit by bit.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Or they could just give you a tutorial using only the simple items and then show you what you could do with that and then after that's done sorta show them that other palettes of stuff exists and leave it up to the players to experiment with how stuff works.Sebby19 wrote:I wonder how Tall and Thin Mario looks like in the New Mario Bros. style.
Perhaps to prevent overwhelming first time creators, they can keep some elements locked until later. Hopefully, unlocking stuff will be in big chunks, rather than bit by bit.
Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Maybe they could reward people with nintendo club coins to inspire them to actually create good levels.darkychao wrote:If they did a thing like have a (bi?)weekly "make this kinda level" contest thing like they did with Check Mii Out it'd encourage players to make dynamic, quality levels.
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Where does Club.Nintendo not exist?Bryux wrote:But nintendo club doesn't exist everywhere :( It doesn't exist here
Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
I'm sure some people here will be happy, I'm sure.Lunatic Quark wrote:@0:26 in the trailer: looks like Nintendo recognized people's love of danmaku levels
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
because nintendo doesn't like to give nice things if they don't say soLeet wrote:I said they were going to expand this significantly but nobody listened
I agreethis looks amazing