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Re: I would play...
Posted: 19 Jul 2014, 22:36
by Whimsical Calamari
I would play Team Fortress 2 if more servers allowed me to use the third-person cheat. (Seriously first-person view tends to mess with my head if it's not in a platformer or a racing game.)
Re: I would play...
Posted: 19 Jul 2014, 23:14
by InsaneIntentions1
I would play phantom hourglass/spirit tracks if you didn't have to move with the stylus
Re: I would play...
Posted: 20 Jul 2014, 05:02
by Leet
InsaneIntentions1 wrote:I would play phantom hourglass/spirit tracks if you didn't have to move with the stylus
I heard there was a romhack that fixes that if you have a flashcard/would care to play on an emulator.
Re: I would play...
Posted: 20 Jul 2014, 10:10
by Doctor Shemp
InsaneIntentions1 wrote:I would play phantom hourglass/spirit tracks if you didn't have to move with the stylus
I would play Spirit Tracks if it wasn't Spirit Tracks. Phantom Hourglass isn't significantly worse than other Aonuma Zeldas but my opinion on them has been made clear elsewhere. Spirit Tracks, on the other hand, is really a whole new level of bad.
On the actual topic, from a recent experience I can say I'd play Quake if it moved faster, the enemies weren't all bullet sponges, and everything didn't look similar. Basically I'd play Quake if it was Doom.
Re: I would play...
Posted: 20 Jul 2014, 14:20
by Ashan
At least Spirit Tracks' hub temple didn't require you doing the same part over and over again, getting longer each time for no reason other than making the game more tedious.
Spirit Tracks > Phantom Hourglass
Re: I would play...
Posted: 20 Jul 2014, 23:37
by Doctor Shemp
It also didn't even have an overworld as such. Even Skyward Sword had more of an overworld. It's barely recognisable as a Zelda game.
Re: I would play...
Posted: 21 Jul 2014, 01:32
by Ashan
Did Phantom Hourglass have an overworld I'm not aware of?
Unless you count the ocean as an overworld, but in that case the train sections of ST should be counted too. They're basically the same (albeit, dumb) mechanic but Spirit Tracks is on rails (literally) and PH lets you move freely which in the end doesn't make much of a difference other than there's some strategy involved that wasn't there on the boat.
Re: I would play...
Posted: 21 Jul 2014, 02:15
by Doctor Shemp
Yeah, calling Phantom Hourglass' overworld an overworld is a stretch too. I think I prefer the illusion of free will to no free will at all though, and I especially hate that Phantom Hourglass finally completed Aonuma's goal by making the overworld a series of puzzles too. At least the rejection of Spirit Tracks forced him to backtrack slightly on that for Skyward Sword, although given some of his recent Wii U comments he'll probably reverse that for the new one. Overall though I would say those two are the worst Zelda games I've played and aren't worthy of the name in the slightest. Even the CDi games are more fitting of the name.