Hi, I'm Sun, I'm a guy in this big crazy world who's trying to rom hack all by his lonesome and made a couple of rom hacks without really knowing how to do an amazingly good hack. That being said, I think these two hacks are okay for what they are.
The plot of both rom hacks is about an island situated in the middle of Whereeveryouwantit, Mushroom Land, now I say "plot" but the plot doesn't really get started until about 3/4 of the way through the first Rom Hack, initially, during concept stages, the first rom hack(hereby referred to as Winner ! Island 1) was that it would be a hack for you to test your skills, this quickly fell apart after realizing I didn't know every trick of rom hacking, just shell jumping and item climbing. So, I abandoned that(although some levels still give off the feel of training levels) and went with a hack that has a few good concepts and some Kaizo creations, I could not edit any of Winner ! Island 1's boss fights as I only had Lunar Magic and as I'm sure everyone here knows, you can only do so much with Lunar Magic when it won't let you change any bosses or for that matter boss levels without screwing up the game entirely.
Now as for the second rom hack(hereby referred to as Winner ! Island 2) is probably my greatest(this is a flawed opinion and probably biased) creation in relation to my skills(which aren't great at all, I assure you), I started just making up these interesting concepts that while some didn't translate to game very well, sounded amazing in my head, like a level where you had to keep with Yoshi while he was zooming by on a conveyer belt, unfortunately, he doesn't stay still long enough with his hopping to make that level work effectively at all, but I left it, in the hopes that someone would be able to tell me if there is any way of fixing that level or making it halfway decent or anyway to just make Yoshi stop hopping period.
Winner ! Island 2 is also the hack where the plot shines, a rouge computer program has taken control of a program designed to work as a time machine, as a result he has unleashed his glitched minions upon the island. Now while I wanted to avoid glitch enemies(even I know that no one probably likes glitch enemies with my limited knowledge), I also didn't want to place Goombas or Koopas everywhere, because to me, that would feel more vanilla than the first rom hack, I have to hand it to the glitches though, they sometimes look like something that'd you would see in SMW, I'm not great at drawing, but I'd like to see the enemies become actual enemies and not glitches someday.
Below you'll find both rom hacks, a video detailing a glitch in one of the special levels that I found at random, readme files for both hacks(containing the story, enemies, and levels as well as commentary into what I was thinking when I made these hacks) in a nifty little downloadable package.
http://www.sendspace.com/file/sbz5tr UPDATED 3/16/2013
(As a side note, if anyone knows another file uploading site that they would prefer to download from that's free, please mention it.)
Winner ! Island 1 Screenshots:
Title Screen

Yoshi's House

Training Area, left in the game if you want to practice Shell Jumping

A really early level, also part of the Training Area, left in to show you that there'll be mazes in the game

Yoshi aka Stupid Horse

Winner ! Island 2 Screenshots:
Title Screen

The "Big Bad Behind the Scenes" Villain

Double Decker Dump, a level in which you must float through Nippers to get to the top portion of the level

Mario, coming face to face with a Mutant Mage

Mario, running from some Headless Dolphin Heads

If anyone can help me fix these or if they don't need fixing, comment and tell me if I'm heading in a good direction with all these concepts. Personally I kind of like a few of them, like Sky Swimming and Tree Top Hopping, as well as Yoshi zooming by while you try to keep up, even though that failed and the level where you don't have to move a muscle, which also failed.



