What games are you playing?
Re: What games are you playing?
Guess I should finally play this Fire Emblem: Three Hopes demo already, huh?
- Matthew_Coco
- I do be vibin' though >o<
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Re: What games are you playing?
Just been playing some Genesis games like Twinkle Tale, Panorama Cotton, and Rockman MegaWorld. (an objectively BETTER title than Megaman: The Wily Wars) Haven't been in the mood for RPGs recently which is weird. Guess it's all the stress. 

- raekuul
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Re: What games are you playing?
Bravely Default: broke the wind crystal. wish me patience (since I'm fighting Final Orthros onwards basically twice in rapid succession, the only difference is whether I'm on the false or true ending)
- BobisOnlyBob
- Mythical Quadruped
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Re: What games are you playing?
That route is the
- KobaBeach
- i wanna be the gay bear (lion) *might is right but tight.wav*
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Re: What games are you playing?
Chrono Trigger - Black Omen at 12000 BC. Almost everything else is done, every subquest and main story portion. It's time 2 fuck


MaGL Patch Collection / rpg list / animu list / mcmangos / steam / backlog spreadsheet
- raekuul
- 2 Nephi 2:25-27
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Re: What games are you playing?
what's funny is I forgot that the true ending has you fight That Person at the Pillar of Light instead of at the end of their own dungeon; they kicked my ass because Hasten World lets them Acedia+Flare every turn and Acedia bypasses everything except Stillness nullification. I need a different BP Sponge setup for exactly this one battle.
E: True Final Boss Obliterated. Strangely enough, he's susceptible to Hasten World shenanigans (his AI gets caught in a buff-spell loop, but the buffed spell isn't strong enough to outpace double Curaga) where his principal flunky would just eradicate you for your troubles.
Re: What games are you playing?
A little Among Us before this summer of stuff shows up. That new TMNT beat-em-up's tomorrow!
- raekuul
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Re: What games are you playing?
Bravely Second: Bravely running away from the Glanz Empire while we try to reawaken Tiz.
Wario Land: Jetless Low Coin went pretty well; I think next time I do it I'll add a "no Hearts Game and no purging" stipulation though so that I have to actually try and avoid coins; being able to throw away ten-coins kind of defeats the purpose of a Low Coin run and Hearts Game is just... I mean I'm getting better at it but it's still mostly just a coin sink.
Wario Land: Jetless Low Coin went pretty well; I think next time I do it I'll add a "no Hearts Game and no purging" stipulation though so that I have to actually try and avoid coins; being able to throw away ten-coins kind of defeats the purpose of a Low Coin run and Hearts Game is just... I mean I'm getting better at it but it's still mostly just a coin sink.
- Crow
- famous knife crow thumbnail responsibility holder
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Re: What games are you playing?
not doing the diary thing like before but i did get back to aeterna noctis
very rusty and had to rewatch some of a cutscene compilation to get back up to speed but i still dig this one
the left half of the map very much feels like it's just devolved into a platforming gauntlet with less exploration and enemies that often do not feel worth fighting but every area so far has still felt unique in some way and that's commendable
ironically the upgrade to go into "dark zones" is a blessing in disguise because, while you can't use your bow in it, that means you don't have to worry about teleport platforming either, the one element of the platforming that never has and probably never will feel great. so uh. thanks i guess, game?
i have every ability now, evidently, so i guess i could theoretically go back and clean up all the areas i haven't yet but i kinda want to get the left half of the map first-time scanned at the very least so i know roughly what's left. somehow still only at like 52ish% because this game is just bonkers huge
very rusty and had to rewatch some of a cutscene compilation to get back up to speed but i still dig this one
the left half of the map very much feels like it's just devolved into a platforming gauntlet with less exploration and enemies that often do not feel worth fighting but every area so far has still felt unique in some way and that's commendable
ironically the upgrade to go into "dark zones" is a blessing in disguise because, while you can't use your bow in it, that means you don't have to worry about teleport platforming either, the one element of the platforming that never has and probably never will feel great. so uh. thanks i guess, game?
i have every ability now, evidently, so i guess i could theoretically go back and clean up all the areas i haven't yet but i kinda want to get the left half of the map first-time scanned at the very least so i know roughly what's left. somehow still only at like 52ish% because this game is just bonkers huge
i've honestly never played a video game in my life






Re: What games are you playing?
Went through TMNT: Shredder's Revenge the last couple days. It's a pretty decent beat em up. Apparently it's six players online, so that's neat. Only did a two-player local run with my bro. We had some fun, although there were a couple of crashes in the latter portion of the game. Might've been due to a power outage, but it's okay. The game autosaves frequently, so we didn't lose any progress. That includes KO count. Go figure.
Fun time. Wouldn't put it on the level of Turtles in Time, but some of you that play it might differ. I enjoyed it at the very least, and bringing in the old 80s voice actors for the Turtles to reprise their roles was a neat touch.
Fun time. Wouldn't put it on the level of Turtles in Time, but some of you that play it might differ. I enjoyed it at the very least, and bringing in the old 80s voice actors for the Turtles to reprise their roles was a neat touch.
- raekuul
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Re: What games are you playing?
Bravely Second: Time to set sail for Harena I guess.
Final Fantasy: The crystal of Earth has been relit. Lich was... not difficult? Like if he had focused on attacking my monk I would have been up a creek since that was half of my damage output. The problem was I got down to B5F and got petrified with no Gold Needles so I had to go all the way back out and sail all the way back to Alfheim because Melmond has no item shop. And now I have 61 Gold Needles because the Cocatrices didn't appear a second time.
Wario Land: Decided to do a greedy 31-exit treasureless run this time: get All The Coins (but no gambling to try and inflate the coins). I hit a sudden and inexplicable wall with Course 25 (the boss level for Stove Canyon) which this level isn't usually that bad for me (because I practiced the hell out of this stage at one point) but all of a sudden I can't play for beans.
Might and Magic 6 - Skill Emphasis Mod + Quest Item Randomizer: So this combination of mods has a really steep difficulty curve at the start, but once you hit level 10 and start getting your Expert skills it starts to level off. I'm up to level 20 and need to start running the Castle Ironfist dungeons (there's four of them but I'm hilariously ill-equipped for one of them)
Final Fantasy: The crystal of Earth has been relit. Lich was... not difficult? Like if he had focused on attacking my monk I would have been up a creek since that was half of my damage output. The problem was I got down to B5F and got petrified with no Gold Needles so I had to go all the way back out and sail all the way back to Alfheim because Melmond has no item shop. And now I have 61 Gold Needles because the Cocatrices didn't appear a second time.
Wario Land: Decided to do a greedy 31-exit treasureless run this time: get All The Coins (but no gambling to try and inflate the coins). I hit a sudden and inexplicable wall with Course 25 (the boss level for Stove Canyon) which this level isn't usually that bad for me (because I practiced the hell out of this stage at one point) but all of a sudden I can't play for beans.
Might and Magic 6 - Skill Emphasis Mod + Quest Item Randomizer: So this combination of mods has a really steep difficulty curve at the start, but once you hit level 10 and start getting your Expert skills it starts to level off. I'm up to level 20 and need to start running the Castle Ironfist dungeons (there's four of them but I'm hilariously ill-equipped for one of them)
- KobaBeach
- i wanna be the gay bear (lion) *might is right but tight.wav*
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Re: What games are you playing?
I got the Black Omen ending of Chrono Trigger and it made the whole game worth it.
------------------------------------------
Trying to clear out the Tower of Death in Epsis in Lufia: The Legend Returns. However, I did not restart it, I'm just hunting down Ancient Texts to have everyone properly decked out for battles, because I feel like that's hindering me as well. I don't think leveling up Spiritual Force and core stats alone is gonna fix everything, honestly...
Floors 2-4 are already done, gotta clear out floors 6-9, specifically: One Silhouette for Dei, Two Fire Attacks for Dei and Randolph, and One Persuade for Melphis (though I don't really use her offensively). I've also changed the Party Formation to the following:
Mousse Aima Wain
Randolph Melphis Seena
Dei
Seena and Melphis may be swapped, I'm not sure? Anyway this should give Wain extra coverage due to all the Defense and HP, while also shielding Randolph from the front line (not that it should do much because vertical attacks and all), and yet still allowing him to attack and use Magic if necessary due to the girls' Magic Power attribute, as well as Mousse's berserker status, being a Capsule Monster and all. Dei should also be giving Randolph some extra Speed and MP.
I'll try to experiment with Aima and Wain too since they're my main hitters, and see if Dei's any use so far, especially due to Dei having R. Blade (Return? Full Health - Current Health = Total Damage, might need to go to Tower of Illusion for it later?) and later, Stealth Hit (DMG x2, overwhelms DEF) once we go through Copley Forest, Vital Aim (tone down enemy stats by one eighth, 12.5%) once we clear out Tower of Illusion. Silhouette might also come in handy (enemy party-wide normal DMG), as both Wain and Dei can learn it, as well as Double Kick (double attack to one enemy, Wain can't learn this one). Wain also has Head Crush (deal 1/8 of full HP worth of damage) and Aima should get Final Dance (1/4 of Full HP worth of damage) later.
Fuck I'm getting into this game again.
-----------------------------------------
Lastly, I'm grinding the current three Jobs to level 5 in Bravely Default: Monk, White Mage, and then later Black Mage before hopefully beating Heinkel maybe tomorrow? I'll try to keep track of JP profits through out the game with the help of some guides to find the best places to grind. Gotta keep track of Freelancer to see if it's a bit underleveled rn to level that up to at least Lv5, Dungeon Master is super important.
Completely forgot that you could just focus everything on the Right Pod during Lavos 3 and it'd be fine, just make sure to knock down Left Pod sometimes. That's memory loss for you. Also Confuse didn't seem like a physical attack to me. This was the one battle I actually went all out with the big dong Techs (Confuse, Uzzi Punch, Leap Slash) and guzzling down Full Ethers so it was worth it. Did roughly 3500 a round.
I'll try to get the other endings later.------------------------------------------
Trying to clear out the Tower of Death in Epsis in Lufia: The Legend Returns. However, I did not restart it, I'm just hunting down Ancient Texts to have everyone properly decked out for battles, because I feel like that's hindering me as well. I don't think leveling up Spiritual Force and core stats alone is gonna fix everything, honestly...
Floors 2-4 are already done, gotta clear out floors 6-9, specifically: One Silhouette for Dei, Two Fire Attacks for Dei and Randolph, and One Persuade for Melphis (though I don't really use her offensively). I've also changed the Party Formation to the following:
Mousse Aima Wain
Randolph Melphis Seena
Dei
Seena and Melphis may be swapped, I'm not sure? Anyway this should give Wain extra coverage due to all the Defense and HP, while also shielding Randolph from the front line (not that it should do much because vertical attacks and all), and yet still allowing him to attack and use Magic if necessary due to the girls' Magic Power attribute, as well as Mousse's berserker status, being a Capsule Monster and all. Dei should also be giving Randolph some extra Speed and MP.
I'll try to experiment with Aima and Wain too since they're my main hitters, and see if Dei's any use so far, especially due to Dei having R. Blade (Return? Full Health - Current Health = Total Damage, might need to go to Tower of Illusion for it later?) and later, Stealth Hit (DMG x2, overwhelms DEF) once we go through Copley Forest, Vital Aim (tone down enemy stats by one eighth, 12.5%) once we clear out Tower of Illusion. Silhouette might also come in handy (enemy party-wide normal DMG), as both Wain and Dei can learn it, as well as Double Kick (double attack to one enemy, Wain can't learn this one). Wain also has Head Crush (deal 1/8 of full HP worth of damage) and Aima should get Final Dance (1/4 of Full HP worth of damage) later.
Fuck I'm getting into this game again.
-----------------------------------------
Lastly, I'm grinding the current three Jobs to level 5 in Bravely Default: Monk, White Mage, and then later Black Mage before hopefully beating Heinkel maybe tomorrow? I'll try to keep track of JP profits through out the game with the help of some guides to find the best places to grind. Gotta keep track of Freelancer to see if it's a bit underleveled rn to level that up to at least Lv5, Dungeon Master is super important.


MaGL Patch Collection / rpg list / animu list / mcmangos / steam / backlog spreadsheet
- raekuul
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Re: What games are you playing?
MM6 SkEm Randomized: The game doesn't want to give me any actual keys, so I have a bunch of dungeons that are clear-except-for-one-check. The randomizer probably stuck a bunch of them behind the Kriegspire Temple of Baa, but because of the Skill Emphasis mod that's a remarkably bad idea to challenge at the moment. I'm going to be working on clearing overland Silver Cove and working on two of the dungeons there (Silver Helm Stronghold and The Monolith) next.
- waddledoodles
- (sonic 06 voice) hey
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Re: What games are you playing?
Embarrassingly close to 100 hours into The Great Ace Attorney... pretty sure a good chunk of those hours is just having it on in the background.

- raekuul
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Re: What games are you playing?
Bravely Second: Oh right "suggested levels" are there for a reason.
Re: What games are you playing?
Been busy with a new job that started this week, but last week Steam had its Summer Next Fest last week. I went over the top and downloaded 28 demos, of which 26 I could actually run. Read about them below, in spoilered texts because none of you want to go through 26 paragraphs of text, really:
Slayers X:
Master Key:
Pirates Bay:
Fech the Ferret:
WHATEVER:
MISC.: A Tiny Tale:
Cultic:
Diluvian Ultra:
Steelborn:
Rail Route:
Astronite:
Swordship:
GigaSword:
Being A Penguin:
BREADSKATE:
Deja Drift:
Gastro Force:
Anger Foot:
Agent 64 - Spies Never Die:
Evasive Maneuvers:
Fashion Police Squad:
Underwater Space:
Grand Theft Gato Vice Kitty:
Aegis Descent:
The Pegasus Expedition:
Sail Forth:
Wishlists
MISC. A Tiny Tale
GigaSword
Anger Foot
Fashion Police Squad
Underwater Space*
Sail Forth (Previously Wishlisted)
*May withdraw
Good In Their Own Right
Slayers X
Master Key
Rail Route
Swordship
Grand Theft Gato Vice Kitty
Aegis Descent
The Pegasus Expedition
Links to Steam store pages, as of this writing all but one (Evasive Maneuvers) still have their demos up.
We now return to your regularly scheduled bullshit, already in progress...
Slayers X:
MISC. A Tiny Tale
GigaSword
Anger Foot
Fashion Police Squad
Underwater Space*
Sail Forth (Previously Wishlisted)
*May withdraw
Good In Their Own Right
Slayers X
Master Key
Rail Route
Swordship
Grand Theft Gato Vice Kitty
Aegis Descent
The Pegasus Expedition
Links to Steam store pages, as of this writing all but one (Evasive Maneuvers) still have their demos up.
We now return to your regularly scheduled bullshit, already in progress...
Last edited by thatguyif 11 months ago, edited 1 time in total.
- HatKid
- If this ain't a flair, then I don't know what is
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Re: What games are you playing?
Haven't been gaming much lately on account of a full time job and house maintenance, as well as my own creative pursuits (drawing and writing) but I have been slowly going through Trails of Cold Steel on NG++ Nightmare mode in the hopes of getting platinum. The only trophy I'm worried about is the one for opening every chest. I made a list of every chest in the game and I've been checking off every one when I open it but I'm still paranoid I'm going to accidentally mark one down I didn't open or I somehow didn't write one into my list or something
If I somehow do miss one, I'm not sure I'll be playing the game again any time soon. Or if I do it may be on the PS4 version (digital since the American physical copies are extremely expensive), but I also don't even have that lol.
Currently on Chapter 4, finished day 1 of the field study.
If I somehow do miss one, I'm not sure I'll be playing the game again any time soon. Or if I do it may be on the PS4 version (digital since the American physical copies are extremely expensive), but I also don't even have that lol.
Currently on Chapter 4, finished day 1 of the field study.
- Matthew_Coco
- I do be vibin' though >o<
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Re: What games are you playing?
Started JUMP 1/2 recently. Pretty chill, I love it.
Also started Chrono Trigger finally. Having fun!
Also started Chrono Trigger finally. Having fun!
- KobaBeach
- i wanna be the gay bear (lion) *might is right but tight.wav*
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Re: What games are you playing?
Arc the Lad III: Did Jobs 7-20 (job 5 vii), went from Forestamore to North Sularto and did the Forestamore Guild's Disc 1 Wanted Monsters, not in that order. My friend Ivan told me there's a proper synthesis guide now so I might abuse that, he had pretty good stuff when he reached Paysus. My patience wrt Lutz has waned over the past few months.
At least from this point onwards, most of his sass (most of the problems, or "sheltered white teenage cishet kid" vibes, being exclusive to the English script) is rebuked by Cheryl wanting to nearly murder him at all times, she's the Shadow or Rutee of the team. The Shadow comparison is especially good even if she came first, SA2 being 2001, AtL3 being like 1999? Like, she's even the gun expert, despite being like... 15? Still have to deal with how Working Designs handled Lavender (crossdresser/drag queen/okama NPC who is bad at personal space). I mean WD is from Cali, so white liberal Californians y'all.
Oh and I also kind of cheated in the counting minigame to get the Slime card during Hunter Job #20 by counting with Notepad and occasionally pausing with Mednafen's hotkey for that. But I feel like anyone can do that if they keep up the tempo and jot it down in a small literal note pad or scrap of paper, just do like
Sadly I don't really have much paper readily available for me, there is a reason I draw mostly digital on CSP and it is that finding my sketchpad is a pain in the dick (also colors are easier to make look better in digital, though I still haven't started practicing that aspect).
At least from this point onwards, most of his sass (most of the problems, or "sheltered white teenage cishet kid" vibes, being exclusive to the English script) is rebuked by Cheryl wanting to nearly murder him at all times, she's the Shadow or Rutee of the team. The Shadow comparison is especially good even if she came first, SA2 being 2001, AtL3 being like 1999? Like, she's even the gun expert, despite being like... 15? Still have to deal with how Working Designs handled Lavender (crossdresser/drag queen/okama NPC who is bad at personal space). I mean WD is from Cali, so white liberal Californians y'all.
Oh and I also kind of cheated in the counting minigame to get the Slime card during Hunter Job #20 by counting with Notepad and occasionally pausing with Mednafen's hotkey for that. But I feel like anyone can do that if they keep up the tempo and jot it down in a small literal note pad or scrap of paper, just do like
Code: Select all
crate I I I X I
jar I I I I
flower I I I X X


MaGL Patch Collection / rpg list / animu list / mcmangos / steam / backlog spreadsheet
- raekuul
- 2 Nephi 2:25-27
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Re: What games are you playing?
four weeks of no switch aaaa
Bravely Second: Grinding at the bottom of the Ba'al Crater before beginning our battle with the Ba'alim. (Or continuing, in Magnolia's case).
Might and Magic 6 Randomizer with Skill Emphasis mod: I keep finding excuses to not raid dungeons that I'm actually supposed to be raiding on the grounds that this is when I'm supposed to have been raided other dungeons that I can't make any headway in because SkEm lifted everything upwards too far exactly to prevent me from doing dungeons that are that far above my level.
Bravely Second: Grinding at the bottom of the Ba'al Crater before beginning our battle with the Ba'alim. (Or continuing, in Magnolia's case).
Might and Magic 6 Randomizer with Skill Emphasis mod: I keep finding excuses to not raid dungeons that I'm actually supposed to be raiding on the grounds that this is when I'm supposed to have been raided other dungeons that I can't make any headway in because SkEm lifted everything upwards too far exactly to prevent me from doing dungeons that are that far above my level.
- KobaBeach
- i wanna be the gay bear (lion) *might is right but tight.wav*
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- https://koba.talkhaus.com/
Re: What games are you playing?
Wizardry I SNES: Levelling up in B1F, gotta read the FAQs more in-depth. Early Wizardry is ridiculously bullshit so I'm just savescumming despite it being against The Order of CRPG Cuntlords' takes on How To Enjoy Games Properly, which include brilliance such as "savescumming ruins the game" and "grinding to deal with difficulty ruins the game".
With this nerf it actually feels enjoyable to me, similar to SMT. I guess I just don't really like blobbers, at least the really old asshole ones? Megami Tensei 2 SNES I could perfectly deal with. I am sadly using premade maps on StrategyWiki though because I currently do not have access to graph paper and I feel like it would be wasteful if I used it.
--------------
Tenchi Muyo Game-hen: I did everything in the like. Masaki Estate? Recruited Ryu-Ohki, Katsuhito and Yukinojou and all (I'm not levelling up ukinojoe), recruited Washu in the storage in Kusumi's spaceship and I'm heading to like Block A. Simplistic SRPG, enjoyable for a few days worth of gayming.
My main party so far is just Tenchi, Ayeka, Mihoshi, Katsuhito. Very much a fan of how Ayeka manages to shove herself in every battle by being The One With The Heal Move, bold move in a waifu-based piece of media. I have no attachment to any of these characters outside of reading the TVTropes page earlier today, might watch the OVAs and both anime series soon though.
--------------
Paper Mario: Did all of the prologue, pretty fun and adorable game, but I wish the timed hits got introduced earlier. It feels like Japanese devs like to hinder the player to "make it easier to understand for newbies" like how Mega Man X didn't have the dash until halfway through Chill Penguin and that is a bad choice to make imo. Finally downloaded a new N64 emulator though (Mupen fork, Rosalie's Mupen GUI), m64p stopped working because I can't use Vulkan.
With this nerf it actually feels enjoyable to me, similar to SMT. I guess I just don't really like blobbers, at least the really old asshole ones? Megami Tensei 2 SNES I could perfectly deal with. I am sadly using premade maps on StrategyWiki though because I currently do not have access to graph paper and I feel like it would be wasteful if I used it.
--------------
Tenchi Muyo Game-hen: I did everything in the like. Masaki Estate? Recruited Ryu-Ohki, Katsuhito and Yukinojou and all (I'm not levelling up ukinojoe), recruited Washu in the storage in Kusumi's spaceship and I'm heading to like Block A. Simplistic SRPG, enjoyable for a few days worth of gayming.
My main party so far is just Tenchi, Ayeka, Mihoshi, Katsuhito. Very much a fan of how Ayeka manages to shove herself in every battle by being The One With The Heal Move, bold move in a waifu-based piece of media. I have no attachment to any of these characters outside of reading the TVTropes page earlier today, might watch the OVAs and both anime series soon though.
--------------
Paper Mario: Did all of the prologue, pretty fun and adorable game, but I wish the timed hits got introduced earlier. It feels like Japanese devs like to hinder the player to "make it easier to understand for newbies" like how Mega Man X didn't have the dash until halfway through Chill Penguin and that is a bad choice to make imo. Finally downloaded a new N64 emulator though (Mupen fork, Rosalie's Mupen GUI), m64p stopped working because I can't use Vulkan.


MaGL Patch Collection / rpg list / animu list / mcmangos / steam / backlog spreadsheet
Re: What games are you playing?
Is it Claude time? I think it's Claude time. Fire Emblem Warriors: Three Hopes.
- raekuul
- 2 Nephi 2:25-27
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Re: What games are you playing?
Picked up Kirby's Star Stacker; It's a neat little puzzle game. I keep getting RNG'd to death on Super Hard but that's probably to be expected - there's no real penalty for failure other than having to start the round over.
Re: What games are you playing?
So it's been a little bit, but I have continued my playthrough of Lego Star Wars: The Skywalker Saga, and have completed the original trilogy in Story Mode. Overall, I think Story Mode's a bit uneven?
On the one hand, they did certain things right. One of the issues about Complete Saga was that levels could be extremely long. Good levels could be forgiven for their length, but then you had the Dagobah level in Episode V, which was long-winded, tedious, and constantly looping the same small bits of the soundtrack because bats kept respawning. Skywalker Saga has kept levels short (save maybe the opening level of Episode V, which did feel a little on the long side), and cuts through the story with open world segments. Dagobah, for example, was really short, which was really nice (no level, merely open-world segments with a boss fight). So it flowed a lot better, especially if you just kind of ignore the big open world segments.
On the other hand, I'm let down by the vehicle levels, which makes me sad. There were already signs of it in the prequel trilogy: Only dedicated space combat levels were the Battle Over Naboo, Obi-Wan's little cat-and-mouse game with Jango Fett over Geonosis, and...that's it. Original trilogy only does slightly better: Death Star Trench Run (which felt weird), Battle of Hoth (which may not count since it's on a planet), and the Escape from Hoth. No Battle Over Coruscant from the prequel trilogy (which was one of the big highlights for me in Complete Saga), no Battle Over Endor with the Rebel Fleet in a melee with the Imperial Fleet followed by the Death Star II Core Run. The game tries to make up for this by having random space battles, including against capital ships, in the open world segments, but they always feel so...empty, for lack of a better word?
Still, game redeems itself a little by introducing the Scavenger class before Episode VII, allowing you full access to the class. Granted, it was through the second-to-last level of Episode VI, but still, it's the thought that counts. Scavenger is surprisingly fun: It's kind of like a character you see in a Metroidvania, in that its unique abilities are as much about exploration as they are about combat. I'm annoyed that these abilities are unlocked so far into Story Mode (chronologically), but I still enjoy playing the character.
A question that opens up as I move through cleaning up the open-world segments from the original trilogy as well as those segments in the prequel trilogy that required Scavenger: There are 13 worlds/17 areas combined in the original and prequel trilogy. There are 10 worlds/11 areas in the sequel/Disney trilogy. Given this latter trilogy has much more weight to it, I wonder if the reason there was so much crunch put into this game was that it was never meant to be this game first and foremost: They originally were developing Lego Star Wars: The Disney Trilogy, with it laying the groundwork for an eventual Skywalker Saga game. Then upper management/Disney (via Lucasfilm) demanded the scope widen to be Skywalker Saga, but only 60-80% of the time they needed to make it a compelling game. It's worth pondering. Overall, I'm at 48.88%.
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I'm also playing Final Fantasy V: Pixel Remaster for the Four Job Fiesta. My team, Normal Run, is Knight/Summoner/Ninja/Samurai. This is what I call a Battleship team: It's large, it hits hard and it can take a beating, but it's a pain in the ass to fix. I have a guaranteed Shinryuu victory (just use Wonder Wand to Berserk, then have everyone Image and rail on it), and I don't see any major obstacles outside of Greg being a hassle in the first two fights. But my team is already at Level 25, which means I can probably breeze through a lot of World 2 without having to do too many fights. World 3 might be a bigger concern, especially Odin, given the Pixel Remaster fucking with ATB in an unfavorable way. I'll certainly have to grind to Level 40-ish because of Almagest. But it'll still be a relatively decent time. Plus, I already have 22 Elixirs, which is typically the number I have at endgame/Phoenix Tower, and I just got my Earth job.
One thing I'll say about the Pixel Remaster: Of the three SNES-era FFs that got new arrangements, I think V's was the strongest by a country mile. I almost feel like it's common knowledge that Uematsu has a soft spot for FFV, given the amount of music he creates based from that game outside his official work. It kind of shows here, where every song was given an exceptional amount of attention in terms of arrangement. On top of that, there's this interesting level of detail throughout all the songs. Example, the World 1 overworld theme: The first half of the song plays similarly to how the SNES/PSX version of the soundtrack played. The second half sounds more like the GBA version though. That's...kind of brilliant.
I've yet to run into any serious issues, other than a weird display glitch or two (and I think something crashed? I forget). It should be a good going.
On the one hand, they did certain things right. One of the issues about Complete Saga was that levels could be extremely long. Good levels could be forgiven for their length, but then you had the Dagobah level in Episode V, which was long-winded, tedious, and constantly looping the same small bits of the soundtrack because bats kept respawning. Skywalker Saga has kept levels short (save maybe the opening level of Episode V, which did feel a little on the long side), and cuts through the story with open world segments. Dagobah, for example, was really short, which was really nice (no level, merely open-world segments with a boss fight). So it flowed a lot better, especially if you just kind of ignore the big open world segments.
On the other hand, I'm let down by the vehicle levels, which makes me sad. There were already signs of it in the prequel trilogy: Only dedicated space combat levels were the Battle Over Naboo, Obi-Wan's little cat-and-mouse game with Jango Fett over Geonosis, and...that's it. Original trilogy only does slightly better: Death Star Trench Run (which felt weird), Battle of Hoth (which may not count since it's on a planet), and the Escape from Hoth. No Battle Over Coruscant from the prequel trilogy (which was one of the big highlights for me in Complete Saga), no Battle Over Endor with the Rebel Fleet in a melee with the Imperial Fleet followed by the Death Star II Core Run. The game tries to make up for this by having random space battles, including against capital ships, in the open world segments, but they always feel so...empty, for lack of a better word?
Still, game redeems itself a little by introducing the Scavenger class before Episode VII, allowing you full access to the class. Granted, it was through the second-to-last level of Episode VI, but still, it's the thought that counts. Scavenger is surprisingly fun: It's kind of like a character you see in a Metroidvania, in that its unique abilities are as much about exploration as they are about combat. I'm annoyed that these abilities are unlocked so far into Story Mode (chronologically), but I still enjoy playing the character.
A question that opens up as I move through cleaning up the open-world segments from the original trilogy as well as those segments in the prequel trilogy that required Scavenger: There are 13 worlds/17 areas combined in the original and prequel trilogy. There are 10 worlds/11 areas in the sequel/Disney trilogy. Given this latter trilogy has much more weight to it, I wonder if the reason there was so much crunch put into this game was that it was never meant to be this game first and foremost: They originally were developing Lego Star Wars: The Disney Trilogy, with it laying the groundwork for an eventual Skywalker Saga game. Then upper management/Disney (via Lucasfilm) demanded the scope widen to be Skywalker Saga, but only 60-80% of the time they needed to make it a compelling game. It's worth pondering. Overall, I'm at 48.88%.
-
I'm also playing Final Fantasy V: Pixel Remaster for the Four Job Fiesta. My team, Normal Run, is Knight/Summoner/Ninja/Samurai. This is what I call a Battleship team: It's large, it hits hard and it can take a beating, but it's a pain in the ass to fix. I have a guaranteed Shinryuu victory (just use Wonder Wand to Berserk, then have everyone Image and rail on it), and I don't see any major obstacles outside of Greg being a hassle in the first two fights. But my team is already at Level 25, which means I can probably breeze through a lot of World 2 without having to do too many fights. World 3 might be a bigger concern, especially Odin, given the Pixel Remaster fucking with ATB in an unfavorable way. I'll certainly have to grind to Level 40-ish because of Almagest. But it'll still be a relatively decent time. Plus, I already have 22 Elixirs, which is typically the number I have at endgame/Phoenix Tower, and I just got my Earth job.
One thing I'll say about the Pixel Remaster: Of the three SNES-era FFs that got new arrangements, I think V's was the strongest by a country mile. I almost feel like it's common knowledge that Uematsu has a soft spot for FFV, given the amount of music he creates based from that game outside his official work. It kind of shows here, where every song was given an exceptional amount of attention in terms of arrangement. On top of that, there's this interesting level of detail throughout all the songs. Example, the World 1 overworld theme: The first half of the song plays similarly to how the SNES/PSX version of the soundtrack played. The second half sounds more like the GBA version though. That's...kind of brilliant.
I've yet to run into any serious issues, other than a weird display glitch or two (and I think something crashed? I forget). It should be a good going.
- KobaBeach
- i wanna be the gay bear (lion) *might is right but tight.wav*
- Posts: 5234
- Joined: 10 years ago
- First name: David
- Pronouns: he/they
- Location: Portugal
- https://koba.talkhaus.com/
Re: What games are you playing?
Okay, so I started playing an Idea Factory game because I want to see how much of the Neverland series (not to be confused with the Lufia/Energy Breaker people, they are good boys and girls) I could withstand and the first game, Spectral Tower, is a floor based roguelike, right?
Well here's the floor amounts:
Goblin Tower - 10
Robber Tower - 20
Queen Rose Tower - 100
Spectral Tower - 1000
The Final Tower - 10000 (post game dungeon?)
Japanese nerds were right when they said this was fatigue work. It's hilarious because outside of this it's an inoffensive, if super easy, Roguelike.
Anyway I'm at the Robber Tower rn. I'll try to attack Queen, Spect and Final with savestates to maintain my progress whenever. I don't really savescum in roguelikes because unlike blobbers, it lessens the game for me (no shame to people who need it), but just maintaining some midpoints here and there should be handy.
---------------
I should play the Four Job Fiesta too but having to slot something during the summer is so inconvenient, I'll just do an unofficial one.
EDIT: At Testa in South Sularto in Arc the Lad III and I've confirmed that someone at Working Designs just removed the "There have been some guys who come for Lavender. Guess love is for everyone, huh?" dialog and replaced it with "I get enough kicks from the pretty ladies, I just stay away from Lavender.". Lavender is a drag queen/okama. They also added Alec saying "I think I need to wash..." after Lavender gets too frisky with Alec and co. when showing them around.
Hate.
White liberals, I guess. Really fun game, though. 32/106 Jobs cleared, 18/72 Wanted Monsters exterminated.
Well here's the floor amounts:
Goblin Tower - 10
Robber Tower - 20
Queen Rose Tower - 100
Spectral Tower - 1000
The Final Tower - 10000 (post game dungeon?)
Japanese nerds were right when they said this was fatigue work. It's hilarious because outside of this it's an inoffensive, if super easy, Roguelike.
Anyway I'm at the Robber Tower rn. I'll try to attack Queen, Spect and Final with savestates to maintain my progress whenever. I don't really savescum in roguelikes because unlike blobbers, it lessens the game for me (no shame to people who need it), but just maintaining some midpoints here and there should be handy.
---------------
I should play the Four Job Fiesta too but having to slot something during the summer is so inconvenient, I'll just do an unofficial one.
EDIT: At Testa in South Sularto in Arc the Lad III and I've confirmed that someone at Working Designs just removed the "There have been some guys who come for Lavender. Guess love is for everyone, huh?" dialog and replaced it with "I get enough kicks from the pretty ladies, I just stay away from Lavender.". Lavender is a drag queen/okama. They also added Alec saying "I think I need to wash..." after Lavender gets too frisky with Alec and co. when showing them around.
Hate.
White liberals, I guess. Really fun game, though. 32/106 Jobs cleared, 18/72 Wanted Monsters exterminated.


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