And what's insane is that Nintendo released this in Europe (with English localization done by Dan Owsen of NOA)...but not the States. Like I know the reasoning (Enix closed shop for a while in the States, Nintendo probably didn't want to release anything else with the N64 having just been released stateside), but STILLKobaBeach wrote: ↑2 years ago Terranigma: Got past Eklemata, the scene with the goat I expected to be harsher, but it's still pretty moving. Keyblade999 complained about Dark Morph on their FAQ but it was generally piss easy, same person who complained about some questionable shit on Minelvaton Saga too so ¯\_(^o^)_/¯ maybe they just need to git gud.
Dark Morph is also super inspired by Vagullion (i had to look up the spelling) from Ys, the awful bat boss from 1 (I think Origin too?). Quintet was founded by ex-Falcom members, specifically the Ys writer (Tomoyoshi Miyazaki), and the director, designer and programmer (Masaya Hashimoto) is also a member. It's almost as annoying but its bats are easier to tank since i-frames and the ability to walk on diagonals is a thing here (I think diagonals was also on TGCD Ys though not sure, maybe just 4? Definitely not PC88, mantis boy was also dreadful). Taking a small break and will be stocking up on Medium Size Bulbs (M.Bulb) before heading on with Louran which I've triggered the dungeon entry already.
This game is art.
I mean, getting this released on Nintendo Switch Online would be a bigger deal than Mother 3. I will fucking die on that hill
Yeah. Scavenging I wouldn't actually mind so much, since when done right it's a fun exploration thing, but when a lot of stuff is just "mine ore, build parts, build machines, build structures," it kills the mood.This is why I don't like survival Minecraft. It's basically sandbox with a dragon slaying goal that was added "posthumously" (I'm pretty sure it was during the final release not after but y'know) and everything relies on crafting and scavenging randomly generated worlds, creating a shelter, creating armor, creating weapons... I just want to build fancy shit. If you're gonna make me craft just give me like. Swordcraft Story level depth.thatguyif wrote: ↑2 years ago No Man's Sky is a game I want to enjoy. It's beautiful, it's got cool exploration, it's got pew-pew. The problem is...it slams you in the face with crafting. Crafting I don't mind if it's a side thing to do for fun, but when it's a game that requires you to do it, it's not fun. And NMS gives those vibes. Like I wanted to explore, and they were all "you need to build a fabricator," "you need to build stuff," "you need to mine for various things just to get around," stupid shit like that. They refuse to give you controls of your ship, but they spend a lot of time teaching you crafting.
Played a demo of a Dutch indie game called Aeon Drive from the Guerrilla Collective stream, and it had an interesting gimmick: Stages are in 30 second time loops (plot being your ship's warp cores will explode in 30 seconds and destroy the planet, so you need to get them all before they go boom). Gave me a lot of Katana Zero vibes, and I enjoyed that game. That said, some stuff seemed a little jank.