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What games are you playing?

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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Bean
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Re: What games are you playing?

Post by Bean »

Beat the very solid Bravely Default II a couple nights ago and decided to keep the Switch kick going with Sonic Forces of all things. If raocow can get some enjoyment out of Shadow, I sure as heck can go in with that mindset for this game. Playing like a more bland Colors & Generations so far which is about what I expected, but at least Spot the Dog is here to save the day.
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Nast
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Re: What games are you playing?

Post by Nast »

Been playing Kao the Kangaroo: Round 2. It's a little clunky but not too bad, it's got a pretty relaxing vibe. It feels like it's aping other similar games that came out around the same era, like Rayman 2 or something. It's lacking a bit in charisma and original ideas, but it's not like that makes it bad or anything. And I mean I basically just started it so I dunno, maybe it'll get more interesting later.
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Bean
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Re: What games are you playing?

Post by Bean »

And Sonic Forces beaten pretty quickly. Not bothering for 100% or anything. It's fine for the most part since stages are short enough that things never get out of control, but levels also never really stand out because of it. The one gripe I have with it is that the platforming in 2D sections either feels like you go too short or too far in midair. It doesn't have that control that you need at times, but again, it's so rarely a thing since most stages are over in a couple minutes at most. Felt like a budget Sonic Colors & Generations combo, honestly.
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BurntTenda
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Re: What games are you playing?

Post by BurntTenda »

I've been re-playing Live-A-Live
I love it so much

The Wild West Chapter is still one of my favorites

I'm currently on the Prehistoric chapter, which I don't like as much as I thought I did
Something goes here sometime.
Oh yeah, I have a Youtube channel
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raekuul
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Re: What games are you playing?

Post by raekuul »

The Beamdog games (specifically Baldur's Gate Enhanced Edition 1 and 2, and Icewind Dale Enhanced Edition) recently got their long-awated 2.6 update and I've started a fairly heavily modded (for me) trilogy/tetrology run.

Code: Select all

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v24
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v24
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v24
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v24
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v24
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v24
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v24
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v24
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v24
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v24
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v24
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v24
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v25
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v25
~CTB/SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 3.0
~CTB/SETUP-CTB.TP2~ #0 #1 // Candlekeep Chores: 3.0
~CTB/SETUP-CTB.TP2~ #0 #3 // Other Improvements: 3.0
~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.1
~DSOTSC/DSOTSC.TP2~ #0 #1 // DSotSC Wizard spells: v4.1
~DSOTSC/DSOTSC.TP2~ #0 #2 // DSotSC Priest spells: v4.1
~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.1
~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v4.1
~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 4.2.0
~NTOTSC/NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 4.2.0
~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 4.2.0
~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 4.2.0
~NTOTSC/NTOTSC.TP2~ #0 #4 // Nim Furlwing's Hunting Hounds: 4.2.0
~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 4.2.0
~NTOTSC/NTOTSC.TP2~ #0 #6 // Svlast's Torment: 4.2.0
~NTOTSC/NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 4.2.0
~NTOTSC/NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 4.2.0
~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 4.2.0
~SOS/SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.15
~SOS/SETUP-SOS.TP2~ #0 #1 // Selence arrives to Waukeens Promenade after the meeting with Gaelan in the slums: 1.15
~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): Beta 6
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #20 // Commoners Use Drab Colors: Beta 6
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 6
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 6
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Bard Song: Beta 6
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two Handed Axe Item Pack: Beta 6
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4164 // Increase the price of a license to practise magic in Athkatla -> License costs 50,000 gp: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4174 // Increase the price asked by Gaelan Bayle -> Gaelan wants 120,000 gold pieces: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4216 // Remove unrealistically convenient ammunition from the game -> Only remove nonmagical ammo from random containers: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6300 // Smarter sirines and dryads: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7020 // Improved deployment for parties of assassins: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7070 // Improved Durlag's Tower: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7130 // Improved Red Wizards: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7250 // Improved final battle: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 33.7
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 33.7
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #0 // Fix Sunfire power levels: v2.5
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #100 // Check for and fix incorrect spell animations: v2.5
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #201 // Add spell school notifications to the combat log -> All spells with a casting time greater than 1: v2.5
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #300 // Add expiration notifications for buffs: v2.5
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #600 // Add expiration notifications for item buffs: v2.5
~JIMFIX/SETUP-JIMFIX.TP2~ #0 #500 // Reveal all hidden doors: v2.5
~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.6
In addition, I'm still slowly gnawing my way through Pokemons Crystal and Sword, and I'm planning on starting streaming GBA Advance Wars (not sure when but I am planning on it enough that I already set my twitch channel up for it)
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KobaBeach
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Re: What games are you playing?

Post by KobaBeach »

started arc the lad iii and it's pretty poggers but apparently my friend's complaint about lutz being homophobic is actually about how working designs is insistent in replacing a lot of terms with "sissy" and "fruit", especially in lutz's dialogue.

and i also found out that a rape implication in arc 2 is literally added in by working designs, it was never in the japanese version, despite them literally removing elc calling someone a pedophile (lolicon whatever). and on top of chongara's racist accent... i'm seriously untrustworthy of people who defend them for any reason other than "getting games out of japan" because this is disrespectful and highkey bad writing. how can you defend this.

im gonna try to do a japanese and english script comparison of working designs games on my talkhaus website on and off i guess just so people can have a sort of guidance for what the fuck working designs pulled out of their ass, starting with arc the lad 1 because it's super short. i'm gonna go for at least whatever text i can find, because i really dont want to learn psx, saturn and ps2 asm to extract and decompress text.
RPG spreadsheet thing to brag at how enlightened i am in terms of shitty dnd video games i've beat unlike you commoners who play genshin impact 8-) 8-) 8-)
New games beat throughout the years

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Kleetus
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Re: What games are you playing?

Post by Kleetus »

Recently played them mod Portal Reloaded. Aside from its brevity and simple plot it feels like a professional game, although I did have to reset twice, once because of a bug and second because of getting stuck on level geometry. It's a good combination of brain hurting puzzles and rooms that focus more on spectacle.
The springboard arena room will stick with me for how cool it looks a will the final puzzle because of how unlike anything I've seen before it is.
I have some complaints. There are a few too many of the puzzles ultimately boil down to obtain the weighted cube, put in on a button, then travel to the future and grab the future cube, bring that to the present and put that on a different button. There could have been more rooms that have significant differences between the present and future versions, most of the rooms are identical in both times except for some puzzle elements being unavailable in one or the other. Some of the early rooms make it look like layout changes are a big part of the game but it really isn't. It's clear the the devs really didn't know what to do with turrets, they are introduced in their own chapter, then disappear from the game after that.
Overall very good would recommend, my brain hurts.
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Kleetus
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Re: What games are you playing?

Post by Kleetus »

Another odd thing about Portal Reloaded is that there is a few puzzles that involve doing a set actions under a very strict time limit, which is something I don't remember being in the original Portal 2.
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Bobob
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Re: What games are you playing?

Post by Bobob »

i am currently playing various dragon , a very hard romhack by glitchcat7 . i have cleared 4 out of the 7 lvls in hack . it's really fun . recommend it to everyone here with a lot of smw experience . it's a grind for sure ,but it's worth it .
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Argumentable
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Re: What games are you playing?

Post by Argumentable »

I'm doing a little bit of Freedom Planet which is a game from the backlog that I bought cause uhhhhhh

It definitely feels like a Sonic fan game to me. Not sure if that's good or bad. Sonic is OKAY and this game is also OKAY except the characters are weird and feel like they were written by someone who was in high school and thought they were cool. They're not unpleasant to look at but I just am not sure what I'm looking at. I do not buy that this purple thing is a dragon yet I have no suggestions as to what it may otherwise be.

But yeah I guess the game's alright? I'm not a huge fan of Sonic games in general (the very first one was probably the best, not sure if this is a wrong opinion) so I'm still not sure what compelled me to get this. Will probably see it through to the end but the bosses are definitely the worst part of this game. They either do really weird shit and kick your ass or you can just stand in place and not move and win. The whole game feels a bit all over the place. Apparently the game's well received so I guess my opinion of it so far is below the norm but still positive.
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Bean
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Re: What games are you playing?

Post by Bean »

Freedom Planet is basically Sega Genesis Platformers: The Game much like how Shovel Knight was NES Platformers: The Game. That said, the story segments can go on for way too long in spots, but the core gameplay is pretty much on the money. It's one of my favorite indie titles because of that.

I'm in that zone where I've beaten enough games recently that I'm not sure what I want to do. Perfect time to start recording Mega Man stuff then since there's a lot to do there, and I'm finally in the mood to do this again.
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Nast
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Re: What games are you playing?

Post by Nast »

Beat Kao the Kangaroo: Round 2. My opinion of it hasn't changed much since my last post - it's enjoyable, but ultimately unremarkable. Platforming is simple and relaxing with some fun setpieces, while combat feels tacked-on and is a bit of a chore. I liked it well enough, but it probably won't stick with me in the long run. Also the character designs (barring Kao who is pretty cute) are like, bootleg cereal mascot or something lol

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Argumentable
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Re: What games are you playing?

Post by Argumentable »

Well, I finished the Lilac story of Freedom Planet. I don't think I like this game anymore. The last levels felt bad and with the rest of the game just kind of getting a pass from me I think all the enemy spam and one final awful boss pushed it into bad for me. I won't complain too much about it though, nowadays I think it's more interesting to hear why someone likes something rather than dislike it, and I'm in the minority anyway. Sorry!
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Nast
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Re: What games are you playing?

Post by Nast »

Touhou Luna Nights is giving me a really strong first impression. I love the graze system and the time-stop abilities. Went up to the first boss, can't wait to play more.

I oughta play Team Ladybug's SMT game they made at one point, Synchronicity Prologue I believe? It's been sitting on my hard drive for a while now
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raekuul
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Re: What games are you playing?

Post by raekuul »

i picked up mario kart switch and super mario maker two this past weekend

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Cyril
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Re: What games are you playing?

Post by Cyril »

been getting back into kingdom hearts 2 rando because it's stupid and fun
sometimes also very painful
i've honestly never played a video game in my life
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Kleetus
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Re: What games are you playing?

Post by Kleetus »

Recently started playing Shadowrun Returns.

In tabletop rpg discussions I sometimes here people bring up Shadowrun. Usually they say it has a very interesting setting, but actually trying to play the damn thing is an experiment in human suffering. Playing the video game adaptation is probably an easier way to see what's going on rather than convincing one of my groups to drop what we're doing and switch to the system that's regarded as having some of the worst source books in the entire industry.

You can tell that Shadowrun Returns is based on a TTRPG because the game narrates everything and everyone.

The game's strongest point is the characters and dialogue. I feel that with the game's bleak tone and subject matter, less skilled writers would make every character either insufferably sarcastic or an abrasive asshat. I quite like that the supporting character are friendly and supportive. It of course, also makes it easy to know what group of mercenaries, crocked cops and corrupt businessmen you're supposed to root for.

The most recent level I played was the asylum raid; it does feels a bit out of place in a cyberpunk game, but *chef's kiss* that's some good medical horror. The best part is how mundane it starts out.
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KobaBeach
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Re: What games are you playing?

Post by KobaBeach »

Started the (poorly translated) PSP version of The Legend of Heroes IV: A Tear of Vermillion because man this game has so much text!!!!!!!!!!!!!!!!!! And too much untranslated text makes my brain go numb in anxiety!!!!!!!!!!!!!! aaa

Anyway made it to Chapter 2: Searching traces Searching for Distant Memories and I'm just out of the water fight Great Marine Faceoff and search for Rouca's sister. If the strike out text isn't much of an indication (i added great to 水上試合 though) a lot of this game's text feels like a preliminary translation, like they did the basics, some occasional machine translation to speed up the process, but didn't go into actually writing the text to flow better or rewording things or amending text and translation. The legibility is what keeps it from reaching Duwang level. I'm no professional translator, but come the fuck on guys. There's also minor bugs with control codes in the text, also, the text scroll at the end of the prologue doesn't have enough time to finish the second sentence? Not sure if that's just PPSSPP, because I moved my save and iso to my Vita later on.

Story is pretty good so far, simple stuff but pretty comfy as expected from Gagharv. Avin and Mile have a nice red oni-blue oni chemistry, Martie is an adorable dork, Muse/

Mildine

is the cool big sister type, Douglas has a nice mentor vibe to him. Shannon reminds me of Amy from Sonic which honestly, your affection to her depends on how much you like/tolerate characters like Amy. I like Amy so, I find her more comical than anything. Of the characters so far, Avin and Mile have the most development since they're the protags. They're very much dudes hanging out and their chemistry feels very natural and I. Honestly ship them. From what I've seen in the Falcom Discord I'm not the only one?

Male to male platonic relationships are important, I know, I'm just gay and a sucker for the childhood friend romance trope, why else do you think my biggest FF7 ship is Cloud x Tifa (and Cloud x Barret and AUWhereDyneDoesn'tCommitSuicide!Dyne x Barret).

There's also a lot of parallels to White Witch, which (oops) I appreciate. Fururu's bear is named Banban like Filly's pet cub, Avin and Mile are one year apart like Jurio and Chris, Avin does Goose/Jurio and Shirla's "A beautiful woman? Where?" routine with Muse. It's really good, and it doesn't feel like stuff that feel awkward for a player that started with this game to miss out on, which is a problem I have with Arc III giving so much spotlight to the protags of I and II who show up as minor assisting characters along the game.

wrt Arc III, So far I've seen Shante and Poco, and Shante had quite a lot of dialogue for a cameo, with a three second soundclip of the end of Music Man, Poco also had his magic band kid powers never be explained or hinted at (since verbose fanwiki exposition isn't needed for good narrative despite what pop culture junkies would make you believe) despite him literally boosting Alec and Lutz's HP with his trumpet's magic. As an Arc I & II fan I feel like people who started with any of the later games and didn't play I & II before III would just be confused. II handled Arc I's cast better I feel.

So far the story, like White Witch, is a series of vignettes that take place as the heroes fulfill their destiny, in this case, trying to find Avin's sister. Pacing is slow and not the most fulfilling, but thankfully I love laidback stories like that, that just illustrate what the world of a game is like, so I'm on board, but for people who care more about more methodical and in depth stories may be a bit disappointed. This is a bildungsroman, but it's more subdued, more slice of life-esque than FFVII or Wild ARMs 2's more psychological and philosophical approaches, respectively.

god if i ever get more into literature and literary criticism im going to do some fucking. rpg video essays i s2g
Kleetus wrote: 3 days ago The game's strongest point is the characters and dialogue. I feel that with the game's bleak tone and subject matter, less skilled writers would make every character either insufferably sarcastic or an abrasive asshat. I quite like that the supporting character are friendly and supportive. It of course, also makes it easy to know what group of mercenaries, crocked cops and corrupt businessmen you're supposed to root for.
god that sounds based
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New games beat throughout the years

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Re: What games are you playing?

Post by Leet »

Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: What games are you playing?

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My Final Fantasy II playthrough derailed into Arcane Labyrinth grinding
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Re: What games are you playing?

Post by Jongseok »

Touhou 18 is a brand new game by ZUN. Touhou Kouryuudou ~ Unconnected Marketeers - Eastern Rainbow Dragon Cavern was released on May 4. The game has a new system that has never been seen before. It's not a ventra(UFO, animal) thing. The new system is called Ability Card. There are three types ─ Active Cards(remove the bullets mostly), Equipment Cards(additional shot type), and Passive Cards(add some special skills like avoiding death with two bombs automatically). Players can make a game easier by using these cards. It seems that ZUN has sought novelty.
I cleared Normal, Hard, and Extra Stage.
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Re: What games are you playing?

Post by KobaBeach »

Doing the PSX/PC98 version of The Legend of Heroes IV: A Tear of Vermilion just as a small curio, doing sidequests in Phildin. It feels like a prototypical Trails in the Sky with its sidequests and guild, but also a much more basic version of the previous three Legend of Heroes games with a much simplified story and field map that simply overly reuses chunks to make it up (the path to Ourt is like a path that uses five original chunks stretched out to last like 12) which, I guess saves space, but makes everything very easy to get lost in, the effect is way too similar to the Lost Woods and Lost Hills of Zelda 1. Thankfully the PSX version makes the paths between cities a single flowing map, which lessens the disorienting effect.

In the PC98 version, the flow also takes a hit as Disk 6 includes the battles and Disk 2 includes the towns, so you're always changing floppies. The game forgoes traditional levels in favor of proficiency levels a la SaGa which means quite a bit of grinding, the fact Mednafen has a fast forward button while Neko Project 21W does not is why I went with the PSX version rather than going with the CD version and installing to a hard drive on PC98. np2fmgen does seem to have fast forward but it also seems to be older, so.

However, battles are much slower due to it abandoning real time battles for a more turn based tactics style of gameplay, another similarity to TitS. Maps are also poorly designed, filled with so many rocks and trees and pits that it's hard to move around in, tiles being much smaller (roughly 32x16? not sure of the ratio) doesn't help either, being hard to position yourself. Pisca is also a problem as you gain like. One (1) per defeated enemy if you finish a battle and don't run away (which they helpfully added a manner to escape to the next map block. it's very slow) which is. Oof. Your main source of Rose is gonna be sidequests, can't tell if this is an actual problem yet or just a weird design choice that doesn't affect the gameplay as much like SaGa, recruiting party members does seem to require Rose though, at the very least, Muse and Martie do.

Tadashi Hayakawa's (who upon reading his japanese wikipedia page, did yugioh duel monsters and 5d's??? lol) story also takes a hit, I've only managed to make it up to the part where Avin saves Dinerken from Rutice and Buster before dying without saving, but there is much less dialogue and story here. It also feels less organic, for example instead of Shannon being met through going through a dungeon and saving her from Octum's Apostles (who by the way are literally called heretics by the heroes in the PC98 version, that is on the nose as fuck), you just find her laid on the ground being attacked by monsters halfway to Tibri. Characters also feel more plain due to the openness of the story, Mile has very little dialogue and just happens to be a pupil of Lemuras? This is never really given much detail, he's mostly just there. The prologue is also much shorter. Due to the way the game is stored in each floppy, I'm assuming they simply got too ambitious and ran out of space like the first Star Ocean. This does make Hisayoshi Takeiri and Satoko Ono's Windows writing's reliance on White Witch callbacks feel lazier, but I still prefer their rendition over this, despite my feelings on making the main enemies followers of a "god of darkness" instead of going for a yin-yang sort of approach to light and darkness, where neither one is inherently evil or good, but that's just my JRPG veteran bias.

Music is also much worse, with FM instrumentation feeling much emptier than previous Falcom games, especially White Witch, which is absurd because, according to the Falcom Composer Breakdown spreadsheet (do read the history section for tea on how scummy Falcom's upper management is, especially Masayuki Kato. kato commit die binch), the composer list seems to be roughly the same with the addition of Satoshi Arai (not many confirmations on who made what though), a bizarre anomaly considering how great White Witch's soundtrack is, even just before that there was Revival Xanadu, Brandish III... What happened here? SC-55 MIDI is much better, and is what Sound Team jdk wanted to focus most on, but the FM soundtrack. Just what happened to it?

Saving is also a problem, I honestly didn't find any way to save in the PC98 version other than tents? Reading JP Wikipedia, it seems inns also allow saving and there's a quicksave placed when you exit the game that gets deleted upon loading, which is so backwards. The PSX version allows saving at any time, which is much better. The PSX version has much uglier graphics, taking the pixel art of the PC98 version and smoothening out into weird vaseline, Windows 9x game versions of it, which I don't mind for the tileset, but the character graphics, it feels awkward. I much prefer the grainier, pixelly look, despite that they'd probably be blended in with CRT monitors.

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Also, load times are terrible, lasting like roughly 5 seconds to load battles and cities. Thankfully the game plays as best as it can, which is more than I can say for other long loading games like Sonic 06 and MMX7.

The PC98 game was released in 1996 which is absurd considering Windows 95 was already out by then and I'm pretty sure the PC98 was winding down with nothing but doujin releases from here on, I believe? Need to research. Either way, this is entirely due to Kato literally telling Yoshio Kiya that making games for Windows would doom Falcom which is absurd and proof that Kato was still living in the 80s. Kiya would leave shortly after or during Legend of Xanadu 1, roughly 1994, heading to Nihon Application, currently Creansmaerd, to make the Gekirin/Die Gekirin quadrilogy and Last Imperial Prince (Gekirin's Windows versions are available on Internet Archive, no links, Die Gekirin is also on iOS I think?, and Last Imperial Prince is available on PC-FX, not sure of what emulator is best for it but I heard it's pretty decent I think?).

I feel like a mix of console and PC releases instead of focusing exclusively on PC with the occasional 3rd party port to console would help secure Falcom's livelihood in the pre-PSP era, sadly Kato is a fucking hack who doesn't know how to run a company properly, focusing on paranoia to downplay the contributions of each dev to each production and disallowing them from speaking of their work publicly, making them seem like a homogeneous corporation where no one stands out and preventing them from furthering their career.

The PSX version was released in 1998, which is adequate. While FF7 would have been released at the time, it's not exactly that bad a port outside of the load times and lo-fi presentation, I'd give it a 2/5 at worst. It's very much a budget title, but the PSX ports seem to have had a moderate reception going by the amount of people who look back on PSX White Witch fondly. LoH I & II had much worse reception due to being just straight ports of the PC98 versions with Redbook audio which is just jarring as fuck.

As for the PSP version I'm at Guia (I've been to a town with the same name IRL, fun fact), just met Rael and Elenoa (pretty sure I've seen an old shitposter in old Sonic forums with the name rael (a bunch of numbers) and also a crossdressing (drag queen?) rabbit furry from decades back with the name raelbunny or something, nsfw warning). As for the PC version, I'm still only at Borun, heading to Torkas Cave.

The segment with Archem and the Meefas was really cute and spoke to me a bit, as an animal and insect lover (I feel bad crushing roaches and accidentally stepping on snails and ants haha!), a very relevant commentary considering the amount of waste people do to nature even these days, from Bolsonaro ravaging the Amazon and driving natives out of their homes for agriculture (iirc) and cryptocurrencies contributing to pollution (and GPU shortages!) all to try and line the pockets of idiots who want to seem hip and with it, like idiot Twitter artists and celebrities hopping on NFTs or just silver spoon privileged Silicon Valley dudebros. Truly we live in a hellscape of which there is no reprieve.
RPG spreadsheet thing to brag at how enlightened i am in terms of shitty dnd video games i've beat unlike you commoners who play genshin impact 8-) 8-) 8-)
New games beat throughout the years

"Prepare for word torture! I can't keep quiet. I'm full of dangerous phrases that should be censored." - gandhi

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