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Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 22 Aug 2011, 20:35
by gamercal
Welp, this won't be the sort of response you'd want then, but... the Lunatic one isn't exactly super hard either (despite the fact that it still clips me a lot more than it should). You just have to think slightly more during it because you can't instantly escape the wave, but it's far from hard at any difficulty :/

Anyhow, apparent smugness aside, I'm going to have to echo Robin when I say fuck Seiga so freaking much. I CANNOT seem to get through that fight without some stupid random clip somewhere that costs me 1-3 bombs since I still have some left at that point... at least in practice, which I am trying to do to optimise stuff. And worst case is like 3 deaths because of her stupid freaking knives and their mega annoying hitbox <_<

So yeah, I'm not very happy when it comes to Seiga fighting lol. Despite the fact that to me her stage is best... meh <_<

EDIT: YES! TAKE THAT GAME!

1cc'd Lunatic ^_^

JUST mind you. The run was pretty awful past Stage 2. Two deaths to Yoshika (how the hell does that happen), a death to Soga's spell card (screw those bronze arrows, they mess me up so badly), I freaking missed Eternal Spirit Meek by a clipdeath, aaaand I had a spirit orb spawn on top of me during her fourth card too. I swear the hitbox difference screws me up so badly it's not even funny.

But it is done! Even if I did fail half of my trance stuff and I only had 9/18 lives and 7/8 bombs (both are pieces, not a full life/bomb) left, it's really done! I never even bothered clearing Hard in one continue, I just went straight for Lunatic in the end. But it is complete and I am super happy ^_^

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 23 Aug 2011, 17:08
by Punisher
Eight words.
Yukari, please just let me kick your ass. e_e;

Her nonspells are pretty evil, and Ran is a major blockade towards her, concerning trying to no-death that far. The extra part of the spawning bullets is pure evil, too, especially the final waves.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 23 Aug 2011, 17:35
by gamercal
Yukari's non-spells are on the whole pretty straightforward, as six of the eight are streaming. The only truly nasty one is the fifth one, so if you can't read it just bomb when you get stuck. The sixth one is sorta dangerous if you aren't familiar with it, but you don't have to move as often as it makes you think. Otherwise... yeah, the non-spells aren't really a problem at all, unless you can't deal with slow aimed fire.

I've already told you how to deal with that extra final PC-98 wave before, but to reiterate: start at one side of the screen (roughly in the middle horizontally) and move pure horizontal as soon as they fire. Obviously switch directions right before/as soon as a wave is fired. Pure unfocused movement will see all of them directed away from you if you just move left and right. It's really kinda stupid actually, but yeah, that's how it is done.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 23 Aug 2011, 20:16
by Punisher
I try that, but upon review of my no-death run of the Phantasm stage that I've uploaded, I noticed I moved to the top and streamed to the right there. But yeah, Daikini's Heavenly Possession is annoying me.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 24 Aug 2011, 00:41
by gamercal
Same general idea as Chen's one - be below her when she stops the first time, find the gap in the blue arrows (it is typically wider than in Chen's card), and move into the middle of the screen before she spins round the bottom and kills you. Then just follow her round. It pays to be above her when she stops the second time if you can't kill it before then (I don't think Sakuya A can), and it would be good practice to be either high up the screen or moving up when the card is going to die so you can auto-collect the life and points.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 24 Aug 2011, 04:13
by Punisher
Well what I try doing, is that I try to be up and to the left, when she comes towards the center, stream through the red arrows, and follow her around there, then go to the bottom, repeat, but I find myself panicbombing.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 24 Aug 2011, 05:26
by gamercal
The red arrows are pretty fast, so not interacting with them is generally better. It's much easier to do it the way I suggested to be honest, since there's less risk involved there. It's like Royal Flare in a way, you make one dodge and that is just about it.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 24 Aug 2011, 06:32
by megamario
I remebered that just getting to stage X lets you practice it so I did and...aaaaaaaaaaaaaaa?
what the hell this is ridiculous. I didn't even finish the stage, I lost all of my lives. And Practice starts you out with 9. And I gained an extra one!


Even in practice mode, her colored sporadic balls spell & her laser->amulet spell in particular really mess me up (the spinning spell seems managable once you realize you can't weave through certain areas all the time, last spell is okay with enough power and a good stream path). The amulet spell seems a bit too random and easy to get yourself clustered, seems a bit hard to keep track of them all. Is there a trick to this one? Maybe the amulets are lightly aimed in some way?

But the other one completely messes with me. Like, in the sense that it kind of hurts my eyes. My eyes literally can't keep track of the orbs for the length of time required for the spell (and it doesn't help that once again there seems to be no real pattern, making it difficult to weave through) and after even a short time it starts to strain my eyes and give me a bit of a headache. 33 tries in Practice and still no capture, I had to quit because of previously stated eye strain. The card is so long, too! I don't think I ever got it to even the last quarter (though it's a bit hard to tell). I'm either going to need to autobomb this in the future or something.
I do wonder how much of this card's problems come from the colors, though; maybe I'll try finding a dark-colored bullet hack or something.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 24 Aug 2011, 17:35
by gamercal
I have yet to find a trick to the amulet laser card I'm afraid. It just seems to be pure claustrophobic dodging stuff, so I guess unless you see a wall coming down try not to move in great big steps (as you probably already know) and hope to beat it out before it gets too bad...

It's hard to suggest stuff for this one though, because unlike most cards the Hard/Lunatic one is very different - in Normal the lasers are static until the next set are fired, but above that she fires sets of lasers that rotate around. Which makes it almost a completely new card if you will. So since I don't play the Normal version it's difficult to say that x strategy will 100% work...


Believe it or not there is actually a pattern to the spell before it however, it's just difficult to pick up. There are two sets of waves going on - yellow/purple going from left to right, and green/blue going from right to left. It is possible to avoid a lot of it without moving if you focus on one pair of colours (usually purple/yellow for me) and make a point of dodging through the middle of said colours where possible. It's tricky since the pattern is not uniform and does change over time, but yeah.

It is a real eyesore though - I swear, it feels like the bullets get bigger as time passes for me, even though they really don't. I think most of its problems come from the fact that the bullets are giant glowing orbs, rather than their colour... if you could find a way to dim that down it would be significantly less painful to look at. Maybe darker colours would help that, I dunno... I'm not an artist so I can't immediately tell if it would work :/

For Reimu at full power, the card takes 20-25 seconds to capture. I don't know who you are using, but there is a rough estimate of the time you need to survive that card for if you want to capture it. You could probably cut that to about 15 seconds if you bombed though.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 25 Aug 2011, 02:59
by megamario
yeah, this would be much less painful if the bullets didn't glow. Which, okay, it's her gimmick but geez zun.

I think I'll just take a break for a few more days before trying it again
maybe I'll be better for it

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 25 Aug 2011, 03:26
by Punisher
Lol, Guse Cannon.

Anyway, I've took another series of attempts at crushing the youkai of boundaries. From what I can see, I have the hang of the stage. But for some reason I got back to Butterfly in the Zen Temple, and as soon as the lasers appeared, I tried to pass through them before their hitboxes became tangible, but I got pichunned anyway. What. ._.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 30 Aug 2011, 06:01
by megamario
heck yes, just 1cced Easy IN with Ghost Team
Yeah, yeah, it's just EHHHHHH EASY MODO but it's a big move for me! It was probably one of my best runs by far, I even had several lives left over; guess I'm getting easier at bomb timing. Oddly I think Wiggler was my worst fight :wut:

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 30 Aug 2011, 07:12
by Punisher
megamario wrote:heck yes, just 1cced Easy IN with Ghost Team
Yeah, yeah, it's just EHHHHHH EASY MODO but it's a big move for me! It was probably one of my best runs by far, I even had several lives left over; guess I'm getting easier at bomb timing. Oddly I think Wiggler was my worst fight :wut:
Did you try soloing with Yukari, yet?

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 30 Aug 2011, 11:25
by freelop
Punisher wrote:
megamario wrote:heck yes, just 1cced Easy IN with Ghost Team
Yeah, yeah, it's just EHHHHHH EASY MODO but it's a big move for me! It was probably one of my best runs by far, I even had several lives left over; guess I'm getting easier at bomb timing. Oddly I think Wiggler was my worst fight :wut:
Did you try soloing with Yukari, yet?
I just tried that having only seen the solo characters a few days ago, Ran makes the early game a lot easier but her usefulness seems to expire around stage 4.

That said she is a lot easier than Remilia solo, I got up to Reisen before having to continue (a lot of stupid mistakes and wasted bombs on my part against her) and failed the last spell against erin so I got normal end 5.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 30 Aug 2011, 18:27
by Punisher
To be honest, she was a very useful shikigami for me through the entire game.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 30 Aug 2011, 21:58
by gamercal
Yeah, I don't get why she apparently loses usefulness at Stage 4+. If anything, she gets even better by then, since a fair few attacks don't let you stay under opponents as much as you would like (Master Spark, Reisen's first spell, Rainbow Danmaku being some), something the early game doesn't do so much.

She might not be as useful as homing/solo Remi during the stages (but really nothing can be as good as those), but in no way does she lose out in usefulness. Her power doesn't go away either, so yeah!

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 30 Aug 2011, 23:08
by Punisher
To be honest, Cal, I found a pattern to stay under Reisen for the entirety of her first spell. I saw it during your lunatic run, too.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 30 Aug 2011, 23:34
by megamario
Punisher wrote:
megamario wrote:heck yes, just 1cced Easy IN with Ghost Team
Yeah, yeah, it's just EHHHHHH EASY MODO but it's a big move for me! It was probably one of my best runs by far, I even had several lives left over; guess I'm getting easier at bomb timing. Oddly I think Wiggler was my worst fight :wut:
Did you try soloing with Yukari, yet?
How do you unlock the solo duders again?

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 31 Aug 2011, 01:50
by Punisher
Just scroll past Yuyuko and Youmu. You can play solo.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 31 Aug 2011, 08:23
by RobinLSL
Actally I think you need to beat 6B with all teams to unlock solo characters, though I'm not really sure...



Epic TD Lunatic 1cc with Youmu! After about half an hour of ragequits during the first stage, I proceed to play pretty badly throughout the whole game, with some embarassing derp-deaths everywhere. I somehow manage to not ragequit and arrive at Miko with one extra life and 2 bombs. I do really well during the first 3 spells and non spells (only using 1 bomb and 1 trance, collecting 1 bomb) and then I derp-die on the last non-spell (wasting 2 bombs in the process)! Which leaves me on my last life with only 2 bombs, and 4 spellcards to go... I manage to capture the "turn around Miko" card somehow despite Youmu's strange speed. Then comes the "Miko cheats" spellcard, which I am used to 100% focus on. Thanks to Youmu's shot type, I barely do any damage and have to bomb after a long while. Then comes "Lasers and amulets", this one was only averagely evil this time, I didn't get forced in a corner too too much. Still bombed at the end though, which leaves me with no ressources for the last attack... Until I realize that my trance gauge is full! I make a mistake pretty early in the card forcing me to trance quite fast, and making me realize that trance mode is nerfed during the final spellcard... My trance ends before I even enter the second phase of the card. But I still make it, with some really epic dodging at the end!


I was so convinced that I had lost at that derp-death, I'm so FREAKING happy now :)



Fun fact: Youmu trvializes Seiga/Yoshika's second spell, because she can do good damage to both at the same time. On the other hand, she makes their first spell way harder for the same reason.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 31 Aug 2011, 14:12
by gamercal
She kills both parties at the same time, that is why. When Yoshika dies on the first spell, Seiga doesn't revive her. She instead uses a harder version of her midboss non-spell which can and will wall you on Lunatic. Even if you try to only focus on Seiga, the trailing Myon's will be attacking Yoshika, so yeah.

Solo guys are obtained by clearing 6B with every shot pair, yes. So you have to clear the game a total of 8 times (since you have to do 6A first time with each new pair). Punisher, try NOT using someone else's save file as your base before you say such things :P

Also about Reisen's first card... don't talk to me about that straight down the middle shit unless you've actually tried it on Lunatic :P. I do it on Hard, but on Lunatic it is just way too hard to get that right. You have to be far too precise to be able to get it with how many bullets are coming both above and below you...

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 31 Aug 2011, 16:56
by RobinLSL
My latest TD 1cc with Reimu involved getting the 18 spirit life (thanks to fitting an extra trance in stage 6 though it involved one extra bomb), perfecting Seiga/Yoshika and Futo, only failing 3 of Miko's attacks and lots of terrible clipdeaths everywhere else. I ended up with 3 extra lives and an almost maxed bomb bar.

Maybe this game actually is too easy. A no-death run would probably be possible if the deathbomb timer was a bit more lax.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 01 Sep 2011, 19:57
by Mochtroidprime
I've got a really bad failure.
I was playing EoSD, and I had gotten to Sakuya, I had used a continue before, but I decided to continue for practice, and all of a sudden, my keys messed up and I couldn't move to the left, and I always moved to the right, so Sakuya made me use ANOTHER continue.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 03 Sep 2011, 10:34
by RobinLSL
TD Extra beat no bombs no trance(ish) with Marisa. Quite difficult actually like this, you only get 5 lives and it's not easy to be as consistent on this extra compared to other ones!

Now working on a no-death run with Sanae.

Re: Touhou Danmaku Hell - Success and Failure Stories

Posted: 18 Sep 2011, 18:53
by Yonowaaru
DAAAGH EXTRA STAGES!

Anyways, however angry I am, I still haven't beaten Flandre nor Koishi nor Nue nor Mamizou.
I've gotten to QED before, but I don't think I'll be able to defeat her with Marisa so I'll have to go through the game once more but I don't want to play on Normal because it's too easy now.

For Koishi.. She really isn't that bad. I haven't figured out Philosophy of a hated person's second phase at all, but that and Genetics of the Subconcious are basically the only things keeping me from defeating her. I got to Subterrenean Rose today, and I would've beaten it if I hadn't died awkwardly in the stage...

Nue is really not too bad either, I only got to her with 2 lives but still got to Heiankyou. The only hard attack she has is Undefined Darkness, which is just hsjhdhsh.

Mamizou.. The stage really isn't hard, and I've perfected it before, but I just need some more practice. Practice makes perfect, after all!