Half a jump is still a jump
43 Replies
42097 Views
Last post by KobaBeach
8 months ago
448 Replies
164437 Views
Last post by KobaBeach
1 week ago
SMBX2 Beta 4
Replies: 24
First post
It's been 84 years, but it's time. Finally.
SMBX2 Beta 4 is released NOW!
Download from codehaus.moe
It's been a long time coming, but...
Last post
A hotfix to SMBX2b4 patch 4 has now been released.
The download is at the usual download place
and the list of changes is here .
Many of the fixes...
24 Replies
73635 Views
Last post by Rednaxela
3 years ago
Rules
Replies: 1
by
Argumentable »
8 years ago
» in
the gazebo
First post
Hello and welcome to the rules. They are, in order of importance:
Please be nice. We value empathy and kindness over being right. If you get the...
Last post
I'm in the zone
1_TwtdTUQNo
1 Replies
121852 Views
Last post by Mata Hari
8 years ago
[131] F is for Fire
Replies: 5
by
Rockythetigre »
8 years ago
First post
Fire is dangerous!
Uh, here's the level I build. It's not really finished since my intended way of getting the secret exit did not make that much...
Last post
Fixed the level!
-added music (because normal music is boring)
-changed BG so it looks more deserty
-instead of an ips, it's now mwls
-fixed some...
5 Replies
2693 Views
Last post by Rockythetigre
7 years ago
[1E] Helium Caverns
by
snoruntpyro »
7 years ago
Random filler level intended for w1, using mellonpizza's balloon patch. (hopefully it works?) Also, despite it being the red level in the top row,...
0 Replies
4821 Views
Last post by snoruntpyro
7 years ago
[11B] CRIMSON BUTTON EMPORIUM
Replies: 4
by
snoruntpyro »
8 years ago
First post
Originally I was gonna do a puzzle level based around 1F0 but then this happened instead.
download?!
EDIT: ALSO ONCE YOU GET THE MIDPOINT GET...
Last post
Ok hopefully final update, based on lolyoshi's playthrough. Reset doors in the final stretch have been replaced with teleport blocks, and the section...
4 Replies
1977 Views
Last post by aterraformer
8 years ago
[133] Volcanic Volley
Replies: 4
by
FrozenQuills »
8 years ago
First post
you know one of those levels where the author is almost like a mad scientist
this is one of those levels
NOTE: this is an endgame/world 8 level so it...
Last post
updated (thanks to worldpeace, ft, lolyoshi, and aterraformer for feedback)
- now with less nuts
- moon still has nuts
- nuts are now simply...
4 Replies
2048 Views
Last post by FrozenQuills
8 years ago
[132] Cotton Candy Resort
Replies: 3
by
errorgfx01 »
8 years ago
First post
The resort level with cotton candy.
ps) This level is a little bit challenging, so I think this level could be at later/secret 3W level.
ps2) Please...
Last post
It's the version with IPS file, and regenerated map16 file.
3 Replies
1723 Views
Last post by errorgfx01
8 years ago
2 Replies
1569 Views
Last post by yoshi9429
8 years ago
1 Replies
1455 Views
Last post by lolyoshi
8 years ago
[11A] Prehendable Propulsion
Replies: 1
First post
Level themed around NSMB-esque propeller blocks.
Credits to leod and Mandew for coding the block and fixing it, respectively.
Last post
update: ditched toss room and fixed other minor things.
1 Replies
1312 Views
Last post by Lazy_
8 years ago
[117] Worn out Bridge
Replies: 1
by
lolyoshi »
8 years ago
First post
Another athletic level but with old wooden blocks.
Just 1 exit. I was thinking it should have no midpoint but I wasn't sure and put one anyway.
Last post
update:
-bridge blocks bounce you higher
-slight level edits
1 Replies
1315 Views
Last post by lolyoshi
8 years ago
[5] S1/2 RHR P-Man's Adventure
Replies: 1
by
Rockythetigre »
8 years ago
First post
Heyo, I made a level featuring my personal enemies enemies. Yes, I had fun testing ;n;
I have no ideas for a better name. Feel free to suggest any....
Last post
Here is an update! I am now more satisfied with this level ^^ I hope you are as well :p
1 Replies
1564 Views
Last post by Rockythetigre
8 years ago
[130] Not as Dire Docks
Replies: 2
by
FrozenQuills »
8 years ago
First post
this has a ton of conveyor belt shenanigans, and the ending puzzle might need a video
images:
download
I think it's around moderate...
Last post
Update v1.2
- Tweaked obstacles
- Made one of the obstacles less cheesy
- Gave more vine leniency to the puzzle part
2 Replies
1449 Views
Last post by FrozenQuills
8 years ago
[115] The Bootstrapped
Replies: 2
by
worldpeace125 »
8 years ago
First post
bootstrapped.png
A desert level with mud.
Last post
I took mellonpizza and lolyoshi's feedback/movie(thank you all) and polished the level.
Done:
- B button also lets you jump when you're riding yoshi...
2 Replies
1538 Views
Last post by worldpeace125
8 years ago
[120] THROW
Replies: 7
First post
A moderately difficult autoscrolling level for the normal exit. The secret exit, however, is trickier, requiring precise platforming and mechanic...
Last post
last update i hope???
- Replaced question block mushroom with a mushroom that's just at the start
- Removed an annoying chuck
- Removed RNG fish
-...
7 Replies
3073 Views
Last post by Flan
8 years ago
[ 12F ] Slaughterbahn
Replies: 9
by
Arctangent »
8 years ago
First post
I hate SMW line guides now.
Single exit autoscroller with lots of chainsaws. In fact, only chainsaws and the bottom of the screen can hurt you. It's...
Last post
Ah, that's my bad, I accidentally extended the top border past the last screen. Should be a simple fix when compiling, though I can upload a fixed...
9 Replies
2859 Views
Last post by Arctangent
8 years ago
3 Replies
1477 Views
Last post by aterraformer
8 years ago
[01B] Green Palace of the Alchemist
Replies: 5
by
worldpeace125 »
8 years ago
First post
A simple bonus level :)
Inspired by recent buoyancy levels (morsel, lazy) and Matterhorn (lazy's VLDC 9 entry). If its difficulty is too easy or hard...
Last post
Applied GlitchMr and ft029's feedback. Hopefully this is the last version, and I'll wait the no yoshi intro patch added to the base ROM.
5 Replies
2612 Views
Last post by worldpeace125
8 years ago
[128] Doors are indeed zany, obviously!
Replies: 1
First post
Based on multiple levels (Vip 5's Don't get careless, OR ELSE! , JUMP's Get the Secret Exit , C|C's Tubular, and aesthetic design inspired by World...
Last post
The theme I created for it.
It's very finale, like how most special world levels should feel... except obviously this isn't final at all.
1 Replies
1210 Views
Last post by Daizo
8 years ago
[1D] Factory of Necesity
Replies: 1
by
Superwiidude »
8 years ago
First post
A difficult stage involving utilizing the abilities of the main powe-rups.
feedback is appreciated.
Edit: added 1-up midpoint for last part.
Last post
Sorry for late video upload, but here you go: (I still need to figure out how to record videos of ROM hacks, although this video was savestateless...
1 Replies
1367 Views
Last post by Sugar
8 years ago
[10D] Nitroglycerin Betrayal
Replies: 2
by
worldpeace125 »
8 years ago
First post
Nitroglycerin Betrayal.png
Inspired by the Kirby bomb blocks . I had to write some levelasm code for minor sprite tweak(instead of inserting...
Last post
Polished some stuffs and finalized the hub and puzzles. The reward of the last puzzle might be changed later, but I won't update this in the near...
2 Replies
1730 Views
Last post by worldpeace125
8 years ago
0 Replies
4142 Views
Last post by lolyoshi
8 years ago
[105] Curse of Discontinuity
Replies: 4
by
worldpeace125 »
8 years ago
First post
curse of discontinuity_00000.png
A ghost house level aimed at a midgame difficulty. 2 exits and no dragon coins.
Any feedback including proofread is...
Last post
No I don't mind. I thought it was funny, and cool to interlock the series like that.
4 Replies
1837 Views
Last post by morsel/morceau
8 years ago
[110] I Never Studied Physics
Replies: 1
First post
strange intermediate platforming level | kinda like rapture of the deep but not really | made with and without cape in mind
update: added...
Last post
A good level.
Good physics.
The cape help a lot.
I don't like the music but it's just my personal taste.
The flying ropes looks kinda cutoff-y. Idk...
1 Replies
1299 Views
Last post by a guy
8 years ago
[18] Home Run Derby
Replies: 2
First post
Not a very special level, focussing on baseball chucks, tall pipe obstacles, and Mario using a baseball bat.
The difficulty aims for World...
Last post
(I would complain about ASM, but Curse of Discontinuity makes me complaining about it somewhat pointless, I just should accept it becomes more like...
2 Replies
1475 Views
Last post by aterraformer
8 years ago
JUMP1/2 RAM Map
by
worldpeace125 »
8 years ago
As there seem to be many interests in coding own stuffs recently, I prepare this thread. Check this.
Table
- Global RAM: values should be...
0 Replies
4128 Views
Last post by worldpeace125
8 years ago
[C] BRICK JOKE
Replies: 1
First post
Endgame SMB3 style cave level full of blue Koopas. 2 exits. 5 Dragon Coins. I tried to make this a Morsel's World 5 difficulty, but it's probably...
Last post
Chaotic in a good way!
It was pretty confusing for the first time because I expected purple triangles would be also shattered by shells. I usually...
1 Replies
1015 Views
Last post by worldpeace125
8 years ago
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum