And Another Thing - Official Release Thread
Replies: 58
by
PSI Ninja »
3 months ago
» in
A3MT
First post
And Another Thing (AAT) is the third in a series of SMW collab hacks produced by the Talkhaus featuring Demo Roseclair, a blue-haired Armless Bipedal...
Last post
um so here are a couple of bugs i found in the last week:
Puella Magi Demoka Magica:
in this clip the fireballs from one of the statues is...
58 Replies
32721 Views
Last post by nathanisbored
2 months ago
SDS2: Devkit / Level submissions / Level testing AKA "The Thread"
Replies: 43
First post
DOWNLOAD THE DEVKIT - v0.2
VIEW THE CLAIM SPREADSHEET
GET SMBX (b4.4.1)
This thread only concerns main-game levels . Later I might make...
Last post
Good news: Got my drive awake long enough to back everything important up. But still, the project can be reconstructed solely with what's here. Not...
43 Replies
80266 Views
Last post by KobaBeach
1 year ago
SMBX2 Beta 4
Replies: 24
First post
It's been 84 years, but it's time. Finally.
SMBX2 Beta 4 is released NOW!
Download from codehaus.moe
It's been a long time coming, but...
Last post
A hotfix to SMBX2b4 patch 4 has now been released.
The download is at the usual download place
and the list of changes is here .
Many of the fixes...
24 Replies
98979 Views
Last post by Rednaxela
3 years ago
Rules
Replies: 1
by
Argumentable »
9 years ago
» in
the gazebo
First post
Hello and welcome to the rules. They are, in order of importance:
Please be nice. We value empathy and kindness over being right. If you get the...
Last post
I'm in the zone
1_TwtdTUQNo
1 Replies
143866 Views
Last post by Mata Hari
8 years ago
Let's try to get this done by the end of the year.
Replies: 34
First post
We've been taking too long on this project as it is. I blame myself here for being completely lax about this whole thing, but no more. We need to...
Last post
im not fucking cool what are you talking about
you could be if you wanted to be. or alternatively if you wanted to be called something else we...
34 Replies
15808 Views
Last post by KobaBeach
4 months ago
AZCT To-Do List
Replies: 6
by
jayScribble »
11 years ago
First post
Just putting it up here (again) for organizational reasons:
High Priority:
Dungeons (bosses not included)
Mini-Dungeons
Overworld
Medium...
Last post
Am I in the game yet?
:D
6 Replies
12854 Views
Last post by Nabe
8 years ago
Screenshot Showoff Thread
Replies: 19
First post
Last night, FireSeraphim gave me a suggestion: advertise AZCT on PureZC so we could get some more attention and help for the project. To work towards...
Last post
Here are some videos of some past ZC work of mine, for those who haven't seen them yet.
One video dungeon.
These are split into parts.
pt 1...
19 Replies
19477 Views
Last post by Awakenyourmind
9 years ago
SPOILER ALERT: AZCT Plot
Replies: 113
by
jayScribble »
11 years ago
First post
... Yeah I got nothing. Stupid me didn't save the entire plot. Can Doctor Shemp post in spoilers his plot ideas we're using?
Last post
Man, I am loving that dialogue you wrote there. :D Nice job, Nabe!
113 Replies
57636 Views
Last post by Nimono
9 years ago
AZCT Boss Discussion
Replies: 12
First post
Okay, since we're nearing the end of the project, we need to discuss something very important:
The bosses.
We need to sit down and come up with...
Last post
Hmm... then what I'll do is throw a Gohma at the player earlier on in order to get them used to the firing rate.
12 Replies
13366 Views
Last post by raekuul
10 years ago
Dropbox Sharing: Conveinence for all of us
Replies: 2
by
jayScribble »
10 years ago
First post
This is something I should have done long ago:
Since we're going to merge everything at some point, we need as least some better communication and...
Last post
I was going to ask how to reproduce the bug, and then I started walking rightwards. :D
It seems to be shifted over to the right four squares from...
2 Replies
10559 Views
Last post by Nabe
10 years ago
Do we have enough to release a demo?
Replies: 2
First post
Do we have enough of the game complete to release a demo? Like, up through the fourth dungeon at most.
Last post
We could do just the first dungeon, because 2 is still halfway built. Or block off 2 and do 1, 3, and 4, but 4 still needs its boss. And then that's...
2 Replies
2289 Views
Last post by KobaBeach
1 year ago
AZCT Resource Claiming/Organization Thread
Replies: 45
First post
Alright, I think it's time we get this thread set up so compiling all dungeons and the overworld together will be much easier. Post here which tiles,...
Last post
Is this the most up-to date resource list? Also I'd like to claim level palette 030 for level 6 if possible.
It's the most up-to-date, yeah. Which...
45 Replies
25330 Views
Last post by Nabe
4 years ago
What Happened?
Replies: 19
First post
Did we all fall off the side of the earth or something?
Last post
You can use 171-180 if needed.
Which combo pages are free? I need about 5 more. Also can we use a .spc as the music file? Its Kbs not MBs.
Sorry...
19 Replies
11051 Views
Last post by Awakenyourmind
4 years ago
Level 6 - Promin Cliffs
Replies: 19
by
raekuul »
10 years ago
First post
2014-09-20
Began implementing basic layout
Blue combos are supposed to be always visible
Red combos are supposed to be only visible with Hipster...
Last post
Use whatever you would like to from it
19 Replies
11947 Views
Last post by raekuul
4 years ago
Level 6 - Unnamed as of yet
Replies: 6
by
Awakenyourmind »
6 years ago
First post
Ive started getting some decent progression into Level 6. Here's what its looking like currently in the 5 images below. Keep in mind I didnt use the...
Last post
Loving the creepy purple aesthetics with the song choice. Well played, guy.
Thanks, I'm glad you like it. I originally wanted to use the pure...
6 Replies
10715 Views
Last post by Awakenyourmind
6 years ago
AZCT: A Zelda Classic Thing - Basic Planning Thread
Replies: 965
by
raekuul »
11 years ago
First post
Okay, so splitting this off of the What should our next engine be thread so that we can keep these ideas separate from the RPG or Megaman ideas.
The...
Last post
I started at page 180. If you can fix it like you said that's be great, or I could start over again.
180-190 is just fine as well.
Ok great. If...
965 Replies
212602 Views
Last post by Nabe
6 years ago
Mystery Dungeon
Replies: 35
by
Awakenyourmind »
9 years ago
First post
Not sure if we need a thread for this, but here's one. SO I've started on the post game dungeon. I'm still working on the theme and ripping tiles...
Last post
Im sorry guys, things have been rough and I don't have a computer at the moment. :( others can create floors until I get a computer. It might be a...
35 Replies
19326 Views
Last post by Awakenyourmind
8 years ago
Final Dungeon
Replies: 33
by
Doctor Shemp »
11 years ago
First post
The thread for this got eaten by the rollback. Is the plan still to have each dungeon designer contribute a small floor in the style of their dungeon...
Last post
Is there any way I can help on the scripting side?
Nope! Just a lot of math and busy work at this point. Thanks though.
33 Replies
19629 Views
Last post by Nabe
9 years ago
The NEW bomb dungeon (dungeon 2)
Replies: 13
by
KingTwelveSixteen »
9 years ago
First post
It now has a topic!
Also a question in that topic:
Should I include giant bombs/a way to get giant bombs into the dungeon? I know there's a thing or...
Last post
Very cool. :D The part of me that likes alliteration just a bit too much thinks, Why not Bombchu Burrows? But that's somewhat forced, and I think...
13 Replies
10001 Views
Last post by Nabe
9 years ago
AZCT: Level 5, Old <townname> (Bracelet Dungeon v2)
Replies: 12
by
CodeGorilla »
11 years ago
First post
(Makin' my own thread so people can easily reference my progress, and posting it now because insomnia.)
Level 5: Old
So the base idea here is...
Last post
I believe all of the issues you wanted me to be address have now been addressed, and an updated version of the quest should be in the dropbox.
It's...
12 Replies
9871 Views
Last post by Nabe
9 years ago
Shops for the Rupee drops: AZCT Shops and Pricing
Replies: 9
by
jayScribble »
11 years ago
First post
From our Doctor Shemp, here is our list for suggested Items for the shops:
Assuming that Overworld 1 is up to the Flipper Dungeon and Overworld 2...
Last post
Why not swap those two for custom items? If we can't think of anything to fit them, we ignore them and MAKE something that fits!
We could make an...
9 Replies
8199 Views
Last post by Nimono
9 years ago
Commom Pool dungeons: The Flipper and Boomerang dungeons
Replies: 8
by
jayScribble »
11 years ago
First post
Posting here one more time, here's both the flipper and boomerang dungeon that you can help improve and have yourself be included in making this...
Last post
I promise there's a Big Key in the second segment. It's technically another dungeon, the one from the first segment wouldn't work.
8 Replies
8511 Views
Last post by Nabe
9 years ago
Wandering Around Again (New Wand Subdungeon?)
Replies: 34
by
thatguyif »
10 years ago
First post
Hey guys, it's thatguyif. I took over for LaularuKyrumo in making the Wand subdungeon. While the gimmick is a great idea, looking at what was done,...
Last post
So, I played through it, and some small things to report:
In the middle of the first room, there is a tile that disappears over time, leaving to a...
34 Replies
18645 Views
Last post by jayScribble
9 years ago
Tar Pits (Bomb Dungeon)
Replies: 3
by
Doctor Shemp »
11 years ago
First post
Oh crap I only just realised from looking at the new AZCT Wiki and seeing my dungeon listed as Free rather than Completed (which it is) that my...
Last post
Either Leet or KobaBeach, neither of them have given a definitive answer. Koba wanted to do it, but apparently Leet MIGHT do it, so we don't really...
3 Replies
6175 Views
Last post by Nimono
9 years ago
Dungeon/Overworld Video Testing
Replies: 41
by
Doctor Shemp »
10 years ago
First post
I'm going to (probably) have time over the next while to do some video testing of the game. Which parts need it? Or, if they all do, which parts...
Last post
I've rewritten all of the Level 5 text in the recent upload to fit the new style. Make sure to grab that for the next test. The old strings are still...
41 Replies
22314 Views
Last post by Nabe
10 years ago
AZCT Overworld
Replies: 36
by
jayScribble »
11 years ago
First post
Herein this thread, post what Ideas and suggestions you have on how the Overworld would function.
The basic idea is to have two Overworld maps, both...
Last post
For now, it's set up so that string 35 is played when the screen is entered once, and never again. If you'd like a more complicated event, let me...
36 Replies
19770 Views
Last post by Nabe
10 years ago
AZCT - Luna's chariot (Shield Dungeon Topic)
Replies: 20
First post
Aposke here, establishing face (and level design) in order to show that I'm working on something and so I can make sure noone else is working on a...
Last post
Righto.
I'm inclined to say 1 damage would probably be better on the shooters, regardless. Although I think my largest annoyance with screen 10:34...
20 Replies
13170 Views
Last post by Nimono
10 years ago
AZCT - Hover Boots Dungeon Thropic
Replies: 36
by
KobaBeach »
11 years ago
First post
IT'S DONE MAYBE
LET ME KNOW IF YOU FIND ANY BUGS
the joke is that alexander put topic while pheonix put thread
The Nimbus Monastery, everyone!...
Last post
Hi. I think I'm kinda done with my dungeon?
If you find anything that could use more polishing or fixing, feel free to alter it yourselves, if you...
36 Replies
20351 Views
Last post by Nabe
10 years ago
[SPOILERS] Dungeon Playthrough Notes (0, 1, 2, 3, 4, 5, 8)
Replies: 14
First post
Heya. I'm just trying to polish up Level 7, and in trying to figure out where it should lie on the difficulty curve, I'm playing through the finished...
Last post
I'll check it out today, as well as Lejes' flipper dungeon stuff.
Destroyer's Shrine seems pretty easy with all the op gear :P Hard to tell...
14 Replies
10449 Views
Last post by Nabe
10 years ago
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