43 Replies
42096 Views
Last post by KobaBeach
8 months ago
448 Replies
164324 Views
Last post by KobaBeach
1 week ago
SMBX2 Beta 4
Replies: 24
First post
It's been 84 years, but it's time. Finally.
SMBX2 Beta 4 is released NOW!
Download from codehaus.moe
It's been a long time coming, but...
Last post
A hotfix to SMBX2b4 patch 4 has now been released.
The download is at the usual download place
and the list of changes is here .
Many of the fixes...
24 Replies
73576 Views
Last post by Rednaxela
3 years ago
Rules
Replies: 1
by
Argumentable »
8 years ago
» in
the gazebo
First post
Hello and welcome to the rules. They are, in order of importance:
Please be nice. We value empathy and kindness over being right. If you get the...
Last post
I'm in the zone
1_TwtdTUQNo
1 Replies
121700 Views
Last post by Mata Hari
8 years ago
[Probably Spoilers] Subscreen Shenanigans
Replies: 13
First post
zelda001.png
Here's what I've got going on so far. Unseen here is the Super Bomb counter, which pops up only when you have them equipped....
Last post
Here's a start to the active subscreen, and small colour and placement changes on the passive subscreen.
zelda009.png
Obviously that's not the...
13 Replies
7707 Views
Last post by Nabe
9 years ago
AZCT - Shoe's Zone (Hammer dungeon)
Replies: 21
First post
Oh boy! Doctor Shemp is going to kill me for this...
Description: This dungeon is a collaboration between Nabe and me. As I'm sure you've all...
Last post
I adapted those sprites for the first shield; those are on tile page 136 in the Shoe's Zone qst. I also made a concept for the third shield on tile...
21 Replies
9008 Views
Last post by Nabe
10 years ago
[SPOILERS] AZCT Summer Slamjam 2014 (+State of the Project)
Replies: 2
First post
Hey! Thanks for tuning in to AZCT Network. This is Nabe, reporting.
The main body of content for A Zelda Classic Thing is almost complete! 8/10...
Last post
Contents of the AZCT Devkit (May 18th, 2014)
The first of the two overworld islands (WIP)
The first four main dungeons
All of the...
2 Replies
2532 Views
Last post by Nabe
10 years ago
Resource Requests
If you need something done that you can't do yourself, describe what you want here in as much detail as you can, and someone will hopefully be able...
0 Replies
1570 Views
Last post by Nabe
10 years ago
FireSeraphim's AZCT works (Dungeons, Sprites, and Etc)
Replies: 6
by
FireSeraphim »
10 years ago
First post
Because the site got wiped I am relinking all of my works for AZCT.
The ghost ship dungeon is complete as far as I remember.
The valley ruins...
Last post
You already did you work, and it's impressive.
I wish I could say that for myself...
6 Replies
2510 Views
Last post by jayScribble
10 years ago
AZCT: Level 6 - Shrine Of Illusion (Lens of Truth)
Replies: 6
by
CodeGorilla »
10 years ago
First post
It's about time, self. Also, I think I had a description up before the Talkhaustrophe, but it got eateded.
Level 6: Shrine of Illusion
Well, this...
Last post
Some dungeons we're removed and the order was changed as a result: the hookshot was suppose to be dungeon 9 (with hover boots at 10), and the amulet...
6 Replies
2519 Views
Last post by jayScribble
10 years ago
The Proving Grounds
Replies: 20
by
Doctor Shemp »
11 years ago
First post
The Proving Grounds are similar to the Cave of Ordeals from Twilight Princess or the Savage Labyrinth from Wind Waker. It's 50 rooms long, with each...
Last post
That was yesterday.
Anyway, some test results are in: I was expecting more variety of the Gleeoks, such as the fire ones and 1-2 headed ones, but...
20 Replies
5307 Views
Last post by Doctor Shemp
10 years ago
Wizzrobe's House (Level 0)
Replies: 12
by
KingTwelveSixteen »
11 years ago
First post
So, I said in the big planning thread that I would make a dungeon 0 that contains the wooden sword, since nobody had done anything with it yet. I...
Last post
I like it, it's pretty neat. :)
12 Replies
3479 Views
Last post by KingTwelveSixteen
10 years ago
The Help Thread
Replies: 62
First post
So, since this project seems to be a thing now, and there's plenty of people who've applied to make dungeons, I think it's only fair and square to...
Last post
If the problem you have is the tiles not recoloring properly, you can try using an external program like Graphics Gale ( here, have a tutorial ) to...
62 Replies
13673 Views
Last post by Moosh
11 years ago
Abandoned Armos Factory (Boomerangs' Minidungeon)
Replies: 5
First post
Another abandoned factory? I guess I'm a bit more worried about my dungeon theme now, considering that the way I planned things, a revisit for the...
Last post
I almost don't want to go with the Fire Boomerang, but that's just because I intended on turning the Wand into a super-stun that would deal thunder...
5 Replies
2144 Views
Last post by LaularuKyrumo
11 years ago
AZCT: Bracelet Dungeon Thread
Replies: 11
by
Pheonix »
11 years ago
First post
Progress: ??%
This dungeon is a large labyrinth, most of which is initially closed off. As one progresses through the dungeon and hits the four...
Last post
Well dang. XD At least I was on the right track, though...
11 Replies
3237 Views
Last post by CodeGorilla
11 years ago
The Wand Level Thread (UPDATED SHIT INSIDE)
Replies: 13
by
LaularuKyrumo »
11 years ago
First post
Hey y'all
Don't expect much here YET... Just reserving my space, and letting everyone know that I didn't just grab a slot and disappear off the face...
Last post
Bump, because I edited the main post. I plan on keeping all the Major information in the OP so it's all in one place. Other than that, expect...
13 Replies
3992 Views
Last post by LaularuKyrumo
11 years ago
AZCT - LEVEL 3 (Whistle) Thread
Replies: 44
First post
Yes, LEVEL 3 in caps. LEVEL 3's awesomeness cannot be contained within any lowercase letters. Always refer to it as LEVEL 3!
LEVEL 3 - Leever...
Last post
Here you can see a subtle visual cue that indicates which of the blocks should be pushed to open the door onward. Perhaps something like the...
44 Replies
10746 Views
Last post by CodeGorilla
11 years ago
AZCT: Level 1 Thread
Replies: 68
by
raekuul »
11 years ago
First post
This thread is for discussing and improving Level 1 - Wyvern Cavern.
Status: Planning
Information:
7 rooms high by 6 rooms wide
1 DMap used...
Last post
If you have any suggestions on how to get around that, I'm all ears. It seems to be a side-effect of using warps.
68 Replies
13812 Views
Last post by raekuul
11 years ago
AZCT: Bow/Arrow Dungeon Topic
Replies: 27
by
AlexanderXCIII »
11 years ago
First post
Here be the thread for my dungeon, Gargoyle's Domain.
Current Status: Demo available (~90% finished)
zelda006.png
The main gimmick here is the...
Last post
There was a bug with the tempos in the version I posted that somehow escaped my attention. This version has that fixed.
27 Replies
6895 Views
Last post by Doctor Shemp
11 years ago
AZCT - Dungeon Order
Replies: 48
by
raekuul »
11 years ago
First post
We have enough information now to decide on Dungeon order.
Roc's Feather is in level 1 so that everybody can use sideview rooms with impunity.
Last post
So....
The spreadsheet seems to be slightly out of date, which is okay, I'm just not sure if there is or isn't room for another (mini)dungeon...
48 Replies
10295 Views
Last post by LaularuKyrumo
11 years ago
AZCT Music
Replies: 24
by
Doctor Shemp »
11 years ago
First post
Working on the assumption that I did get the job for doing the music for this game as no-one objected to it and there was some positive feedback for...
Last post
Hey! I create music with Famitracker, and in response to a current WIP of mine, Aposke has referred me here. As he told me, I had no clue if you need...
24 Replies
4946 Views
Last post by QuietForte
11 years ago
AZCT Script Thread
Replies: 5
First post
Hey everybody! I figured we could use a topic for talking about scripts so here we go. In this topic I decree that by the powers invested in me as...
Last post
D'oh! Something I completely forgot to mention! My ladder script and to my knowledge all ladder scripts require diagonal movement to be enabled. You...
5 Replies
1481 Views
Last post by Moosh
11 years ago
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