Search found 1122 matches
- 4 years ago
- Forum: let's play
- Topic: 2 MICE - FINAL - 8 - super miceio bros
- Replies: 92
- Views: 14989
Re: 2 MICE - 1 - the miceix reloaded
So, as one of the folks put off by the hack description, glad to hear it was just a joke (Poe's law is a hell of a thing), though uh, does that also mean that first text box in the first powerup level is also a joke? Because it's a pretty shitty one if so, especially since there are people who actua...
- 4 years ago
- Forum: contest center
- Topic: [ANSWERS] ✪Talkcordhaus VGM G-Contest 16: Musical Snugging 2019✪
- Replies: 12
- Views: 6795
Re: [ANSWERS] ✪Talkcordhaus VGM G-Contest 16: Musical Snugging 2019✪
Apparently hanging around people who play fighting games and all that means knowing their vibes, or something like that? Too bad I don't actually know which fighting game songs belong to which fighting game. :V Also, I'm still amused at the Genius of Sappheiros song showing up. Hurray for being one ...
- 4 years ago
- Forum: contest center
- Topic: [CLOSED] ✪Talkcordhaus VGM G-Contest 16: Musical Snugging 2019✪
- Replies: 19
- Views: 6835
Re: ✪Talkcordhaus VGM G-Contest 16: Musical Snugging 2019✪
THE FIGHTING is a thing I am not particularly great at identifying music for, but I have tried my best.
- 4 years ago
- Forum: contest center
- Topic: [Answers!] VGM Guessing Contest XV-2: Rude Edition
- Replies: 10
- Views: 5644
Re: [Answers!] VGM Guessing Contest XV-2: Rude Edition
Oh dang, second place, with a couple of them being flat out guesses? Dang. Also, while I didn't say in a previous contest there needed to be more Intelligent Qube, it's nice to see that game show up and be like at least sorta remembered because it and its Japanese/European only sequel had some prett...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP S - Half a jump is still a jump
It's reference level, where there are references. Despite my usual fear and dislike of morsel's stuff, this was still a neat little collection of references, and seeing them juxtaposed in the postgame alongside the other of the four castles makes me think that like, even if the execution tends to en...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP -1+2*3+-3²÷2 - Half a jump is still a jump
This level is basically "hey did you know you can hold down to climb vines?" in the second half, which apparently has thrown a LOT of people off, to the point I've heard some people were relying on doing key jumps and such to get past the first instance of it or something. Otherwise, I don...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP -1+2*3+-3²÷2 - Half a jump is still a jump
you were holding an umbrella was the castle of the four I saved for last because even if it's the easiest, it felt the most fitting to be the last when we're already in the vast emptiness of deep space where the throw block god looks down on us, witnessing our trials and despair, mocking us with tho...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP 2/4 - Half a jump is still a jump
The Secret of Evermore music in this hack, alongside many other songs used in this hack for various things, still surprises me in regards to how much good video game music I've yet to listen to in my lifetime.
- 4 years ago
- Forum: the cartridgé
- Topic: SMW Hack SPC Sets
- Replies: 52
- Views: 23145
Re: SMW Hack SPC Sets
NOJUNP NOLIFE is a custom song I only know as "Mess Center" by Jugi.
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP ((d/dx)(√x))*√x - Half a jump is still a jump
SMW's engine works in mysterious ways regarding momentum and cannons (my assumption is "player driven momentum will override automatic momentum"). Maw of the Beast is a juggernaut of a puzzle which... it's I think a slight bit easier than some of the puzzle levels we've seen in the VIPs, o...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP Res((e^z)/(z^3)) z=0 - Half a jump is still a jump
This little left stretch of world 8 was probably my favorite part of it. Kinda weird to go "oh man I liked an m/m level" but given it's easier than the normal fare from him, that might have something to do with it. Otherwise just the fact it's short probably helps. The unfortunate thing ab...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump
"Right! At! The! Ennnnd!"
...Did I do it right?
Anyhow, neat puzzle level day today. They're neat and honestly breathers compared to a lot of the harder stuff.
...Did I do it right?
Anyhow, neat puzzle level day today. They're neat and honestly breathers compared to a lot of the harder stuff.
- 4 years ago
- Forum: let's play
- Topic: Star Fox (SNES) - Beyond this world strange things are known
- Replies: 215
- Views: 34716
Re: Star Fox (SNES) - Beyond this world strange things are known
and so fox gambled for the rest of eternity, the end
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump
Sometimes a 1up is just a 1up?
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump
A lot of this discourse is why, again, I've made my own opinions regarding levels by playing the game myself in... well maybe not entirely my own way, but attempting as much as possible to play the game legitimately (if only because I'll admit there's a minor pressure, being a not-quite-very-skilled...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP mode(0.5,1/2,2/4,3/6,1,2/1,4/2,6/3) - Spring cleaning? Wonderful. Just wonderful.
It's time for world 8, AKA "a world of contrasts," starting with a less than great level. Like I dunno, I'm not really the biggest fan of "you have to avoid power-ups" in what's effectively a no-hit run. That is what closed off one of the paths to me in the first JUMP (I couldn't...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP mean(U(0,1)) - Spring cleaning? Wonderful. Just wonderful.
I mean, also power-ups are filtered out from the castle. Surprised this wasn't noticed, but there's no way to bring a cape from outside the level. It even turns the free mushroom power-up off.
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump
If there's anything I can say about Bowser's Castle, it's that I'm not a fan of having the in-between door sections be kinda rude. I don't really like having to jump through hoops just to be able to get to the meat of the level, but that's just me I guess? I dunno, I'm mainly thinking of the midpoin...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP ξ(1) - Half a jump is still a jump
Remember back in world 1 where we had the small fakeout of going into the caves rather than right to the castle when we got to the cliff face? That was a nice cute thing. Then this happens, and man, talk about a much bigger fake-out. I would've honestly originally expected that you get to the beach ...
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076709
Re: All The Sanics - 1 - Dusting Doilies Since 1991
To echo my thoughts from elsewhere, at first I was thinking one zone a video might be for the better, but then I was reminded about how a lot of future games go. One act per video might not seem like much now, but later on it'll be a lot more given that as the series has gone on, act length goes up....
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump
So according to the quick calculations I did and like, actual usage of Wolfram Alpha, the answer is actually neither of the given options. It's 5.66 repeating if you do it in the direct order listed, or 10.66 repeating if done with normal order of operations. Turns out the integral of 1/e^x from 0 t...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP |ζ(0)| - Half a jump is still a jump
If you die right before the Big Boo door due to being crushed in Curse of Discontinuity, the game starts the deah animation before going "jk" and spawning you right on top of the fire flower. It was pretty funny (and yes this happened to me). I don't really get why gutter ball is basically...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP (0^0)/(4^0.5) - Half a jump is still a jump
Anything to the zeroth power is 1, even 0. Math is weird.
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump
So I solved that puzzle in the cinema differently, and I am 99% certain I did it in a bit more unintended way (maybe? maybe), but there is a very small fraction of time where if you bring a shell into that pipe, you can quickly place it down right in front of the pipe, run forward, grab the mushroom...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190640
Re: JUMP cos(π/3) - Half a jump is still a jump
I don't know why everyone decided that ratchet scrolling is bad for this level in particular. It just wants to keep you moving, which is not something I've ever seen people take issue with. It's mainly that it's done with awkward bad feeling layer 2 platforming. My problem with the level is honestl...