Search found 122 matches
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP ξ(1) - Half a jump is still a jump
Granted it's probably not fully vanilla and it probably takes some amount of coding to do what's desired right but hey, that's a lot of props to the folks who coded it too. You're absolutely right! It's not vanilla. Huge props to worldpeace for coding this awesome event. Also, while we're on the to...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP log₉3 - Half a jump is still a jump
Boss baby yoshi bass
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump
So regarding the use of the rosary storehouse item, we actually intended for players to discover it before finishing world 7. So it's totally reasonable to use it in both works 7 and 8, if you so desire of course. Just like the gauntlet was useful in THROW, the rosary is useful in a few particular l...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP (⁰⋅⁸√16)/(¹⋅⁵√(8^3)) - Half a jump is still a jump
Yeah there's no secrets in the world 8 storehouse. The life farm spawns 4 rocks because of sprite limits
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP (1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...) - Half a jump is still a jump
The first half is actually somewhat related to the 2nd half. Both make frequent use of throw blocks and are both autoscrollers. Also, I don't think it's that big of a deal if two sections of a level aren't super related, as long as they're fun
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump
Srsly though Cait Sith's theme really works well on SNES instrumentals. This whole hack's soundtrack is pretty amazing It is indeed. SMW hack music has come a long way, it would seem. Also, that's not the only FF7 song in today's video. That beach map uses the Costa Del Sol theme. That's actually n...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP |(√(-1))/(√(-4))| - Half a junp is still a junp
MODERATOR LAZY R VRY SMART
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP (1^2)/(2^1) - Half a jump is still a jump
Timers were kept in traditional platforming levels because speedrunners often use the time on the smw timer as an indicator of when to perform jumps, when to do certain actions, whether they have a bp, etc. (this is not an original thought from me, it was mentioned by ft a while ago when we discusse...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP 3/2-1 - Half a jump is still a jump
For the moon puzzle, I was wondering if he could just step off the platform after hitting the turtle on it, land on the de-shelled turtle, and bounce to the one on the sprite-only blocks. It's what I would have tried, but then, I don't have a concrete sense of how high you bounce. You need the shell?
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP 1.(0)/2.(0) - Half a jump is still a jump
If the jump half team was making an indie game, it would look way different. Gimmicks would need to be fun and interesting in and of themselves. No references to smw, or exploitation of existing quirks, would exist. Some levels actually stand well on their own outside of the smw engine and could be ...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP 1.(0)/2.(0) - Half a jump is still a jump
The message box at the beginning of Arduous Harbor is indeed a reference to Manky Bridge. Actually, the whole level is a reference to both Manky Bridge and Perilous Pier; it even uses the same naming gimmick (there's two more levels in the hack with similar naming gimmicks as well, funny enough). Al...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP one divided by two - Half a jump is still a jump
I love the name "Destiny of Grassland" Dev commentary for THIS WHAT GOD FEEL LIKE for those who are interested. This was an lolyoshi level at first. Initially, he was using the orange blocks more as a "don't hold jump or you'll die" gimmick, and it featured classic lolyoshi desig...
- 5 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1074
- Views: 190543
Re: JUMP½ - Half a jump is still a jump
Here we go!! I will admit to being slightly afraid of what the later stuff holds given JUMP's difficulty took off into the stratosphere around midgame (in my opinion at least, others here are way more used to that level of nonsense), but having done a fair amount of world 1 already myself, so far so...
- 5 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6548
- Views: 1195415
Re: request grab-bag
I've seen the whole hack. It's a nice kaizo hack sure, but kaizo hacks aren't conducive to let's plays at all really. Also, I like how raocow plays non-kaizo hacks, which everyone else plays way too much of.
- 5 years ago
- Forum: let's play
- Topic: SUPER - Mario and Detteiu's Trap Tower
- Replies: 223
- Views: 37150
Re: SUPER - Mario and Detteiu's Trap Tower
I think that vitor being able to work on lunar magic is a step in the right direction for sure. But yeah, a fully open source level editor would be great. It's kinda wild how it's been over nearly 15 years now that the internet hack hacked smw and there's still so many arbitrary restrictions on what...
- 5 years ago
- Forum: JUMP½
- Topic: [009] Manky Bridge 2
- Replies: 5
- Views: 4916
Re: [009] Manky Bridge 2
I'll echo what cozyduck said in that I'm very glad you decided to buff this level, and the rest of your JUMP 1/2 levels as well. The hack was desperately in need of more brutal levels, especially after so many complains about the lack of reverse control gimmicks. I liked the dc room, especially the ...
- 5 years ago
- Forum: let's play
- Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
- Replies: 175
- Views: 28227
Re: ᘛ⁐̤ᕐᐷ - Kid Hearts 0.2: Birth by Saws - A Fragmentary Everything - 6
There have actually been plenty of puzzle levels that make use of that glitch, that wasn't the first one.
- 5 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6548
- Views: 1195415
Re: request grab-bag
Nachos and Fried Oreos, a Super Mario World hack . It's well designed, I would say. If this hack is ever played, it would be super important to figure out the implications of a "permanent game-over" for an lp. Currently, qubictom is managing up to the beginning of world 3 on limited lives...
- 5 years ago
- Forum: let's play
- Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
- Replies: 175
- Views: 28227
Re: ᘛ⁐̤ᕐᐷ - Aaaaa A Aaaa AA Aaa AAA Aa AAAAAA Reckless Disregard For Instinct - 4
So I had no part in making this hack whatsoever (even though I am a contributor to jump 1/2). In fact, I didn't even know it existed until it showed up on SMWC one day. This hack is an absolute blast and a fantastic display of creativity. Mice is the JUMP 1/2 team's most "mechanical" proje...
- 5 years ago
- Forum: let's play
- Topic: VIP 4 2018 - That was fun
- Replies: 427
- Views: 79791
Re: VIP 4 2018 - The Horse's fate is to be thrown down pits
Oh man :D
Also really amazing job to all the people who put this together. Thanks for your hard work!
Also really amazing job to all the people who put this together. Thanks for your hard work!
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21650
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
If anything, the most significant thing we've learned from this contest is that level names are becoming increasingly nonsensical every contest (if you think this is bad, just wait till you see a certain world in jump half lol)
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21650
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
I look forward to smw contests for two reasons these days. One is the extent to which I can wallow in depressive misery as I contemplate my complete lack of inspiration. The other is MiracleWater's level, which achieves with effortless panache anything I could possible want to accomplish in a smw l...
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21650
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
I said it on youtube, but I'll say it here: Llanfair PG was the best quick knock-off of a m/m level I've seen yet (a personal favourite of mine too, Nairobi from MaGL2) Thanks Yeah just for some short dev commentary, I couldn't think of a level concept and it was getting close to night time, and I ...
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21650
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
it's not that they didn't know what block to use with the stretch, it's that custom blocks were not allowed in the contest :P That didn't stop some people from using our little stretch buddy anyway though for some funny results. Anyway this isn't gonna be as interesting as CLDC since it is a 24 hour...
- 5 years ago
- Forum: let's play
- Topic: cldc 2018 - layers
- Replies: 312
- Views: 57507
Re: chocolate hack design contest - ten shots per screen
the issue of long levels in contests is probably because there is no guideline for difficulty/length as in the context of a hack. When making a level for a hack, you know when "enough is enough" because it just won't fit in the hack (unless the entire hack has mega long levels lol). The ot...