Search found 214 matches
- 4 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 72645
Re: Vanilla Level Design Contest 11 -- A one and another
I didn't like Quiz Academy level. My problem was that I have very small knowledge about Mario franchise and most answers I didn't know. I would prefer it to be a quiz about SMW only or VLDC.
- 4 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 72645
Re: Vanilla Level Design Contest 11 -- A one and another
Mountan Castle is the hardest level in this contest. It looks good and it's very creative. I liked tutorial section despite dying and "hold B always" section near the end. These 2 parts of the level were the best for me. What I didn't like? Other than crazy hard difficulty I didn't like dy...
- 4 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 72645
Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska
I disagree with you. Author made level with his brightness in the mind. I don't think he will ever think that other people can see the stuff, because they have lower brightness. It's your role to adjust brightness. Just like in video games - you have problem to see anything, then it's you who needs ...
- 4 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 72645
Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska
About darkness - the reason that some people have no problem with that and others have huge problem may be also brightness of your monitor. I tested it with minimum brightness and for me the whole screen was just black. Then I tested on my usual settings and I could barely see blocks and enemies. Sa...
- 4 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 72645
Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska
I really liked first half of Cloudy Lake. It was fun underwater level. Second half was weaker. The problem for me were water clouds. Most of the time I was mistaking them for solid clouds. Also during orange clouds get hurt runs when running you can get stopped on floor. The solution is to jump, but...
- 4 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 72645
Re: Vanilla Level Design Contest 11 -- Lunchtime somewhere
And that's the end of Worst 10. Well, it wasn't that bad, isn't it? I liked second level. As for third level - I didn't really like it. It looks nice though. This level is also huge improvement compared to original version that was much longer, more deadly and unfair. I don't like this exchange of h...
- 4 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 72645
Re: Vanilla Level Design Contest 11 -- Lunchtime somewhere
Getting Up is one of the worst looking levels in this contest. It's a vertical level with surprise thwomps out of nowhere. Luckily it's only a thing few times. It's also one of two entries that I couldn't beat during my first playthrough. I tried doing this jump on thwomp multiple times and finally ...
- 4 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 72645
Re: Vanilla Level Design Contest 11 -- Second half of a convenience store
Athletic Synergy is (for me) second hardest level in the contest. It force player to precise fish jumping and also mine jumping too. And if done correctly they are very satisfying. Especially the section where you need to spin jump on fish to slow down your fall and land on mine to bounce forward an...
- 4 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 72645
Re: Vanilla Level Design Contest 11 -- Shines per level
Wow, it's VLDC 11. I didn't saw that coming. This is contest with much more quality than VLDC X and I think this one have no joke levels at all. About Forest Blitz. This jump that raocow tried to use shell jump is very possible. You just need better momentum. Also you need to stop on the first tile ...
- 4 years ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1065610
Re: All The S@nics - SegaSonic the Hedgehog - Watch out! You're gonna crash! Ahh!
I never played this game, but I suspect that the game controls a little different than raocow is used to. I think that if you press UP - you go forward. In other words: if Sonic face down, after pressing UP he will go forward, in other words down. If Sonic face left - then after pressing UP he will ...
- 4 years ago
- Forum: let's play
- Topic: DT3 Epilogue - the cutting room raocow
- Replies: 115
- Views: 27562
Re: DT3 Epilogue - the cutting room raocow
Sorry, but I see only there only download of DT trilogy. I don't see any link to The Happy Fun Game anywhere. Could you be more specific where it is?
- 4 years ago
- Forum: let's play
- Topic: DT3 Epilogue - the cutting room raocow
- Replies: 115
- Views: 27562
Re: DT3 Epilogue - the cutting room raocow
This The Happy Fun Game looks really interesting. Anyone knows how to get it?
- 4 years ago
- Forum: let's play
- Topic: DT3 Epilogue - the cutting room raocow
- Replies: 115
- Views: 27562
Re: DT3 Epilogue - raocow: endgame
Well, that was a good ending. I especially liked music during Hex battle and final conversation between Claire and Jerry. Too bad it's over. I actually thought that raocow will try new levels from Bubble Tower B that has been added at some point. But, I guess, not this time.
- 4 years ago
- Forum: let's play
- Topic: DT3 Epilogue - the cutting room raocow
- Replies: 115
- Views: 27562
Re: DT3 Epilogue - raocow: abomination's inside story
So the fight with Abomination is different this time. That's smart. I mean, who would like to refight Abomination just to do something different at the end.
But boy, I know I would struggle a lot with this Touhou boss and to fight it using mouse for precise movement. This can tire hand really fast.
But boy, I know I would struggle a lot with this Touhou boss and to fight it using mouse for precise movement. This can tire hand really fast.
- 4 years ago
- Forum: let's play
- Topic: DT3 Epilogue - the cutting room raocow
- Replies: 115
- Views: 27562
Re: DT3 Epilogue: raocow and the warship
So the mechanic that raocow forgot about is - you can regain your air dash if you deal at least 1 damage to enemy. In this case to blue meteors. So what I missed is second meteor section, pointless rings and very difficult boss. But to be honest, I don't know how I feel about refighting Abomination ...
- 4 years ago
- Forum: let's play
- Topic: DT3 Epilogue - the cutting room raocow
- Replies: 115
- Views: 27562
- 4 years ago
- Forum: let's play
- Topic: DT3 Epilogue - the cutting room raocow
- Replies: 115
- Views: 27562
Re: DT3 Epilogue: raocow and the minecarts
Congratulations, raocow. I thought this battle will take few videos for you, but you did it. As for boss - I don't remember fighting him above bottomless pit, I think it was on solid ground. Was it changed? Or is it just a case of bad memory?
- 4 years ago
- Forum: let's play
- Topic: DT3 Epilogue - the cutting room raocow
- Replies: 115
- Views: 27562
Re: Distorted Travesty 3: Epilogue - Epilogue?
Damn, I thought it will be Valdis Story again. I agree with raocow about this game being done for fun and to make fun out of games elements. It is especially visible in the first game. In DT3 there is lack of it, though it still reappear sometimes. Like in last gate. For true ending - I played not t...
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 187769
Re: Mario & Luigi: Superstar Saga - Scarlet Devil Mario
When final boss appears much earlier in the battle than at the end, it usually means that after winning this fight or at the end of it, there will be cheap explanation or cheap move telling us why we actually lost the battle. It was almost a case here. But Prince Peasley appeared and Nintendo manage...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1073
- Views: 186725
Re: JUMP ½ - Half a jump is still a jump
And that was the final level of JUMP HALF. Finally, there is a revisit of... is it a half of all gimmicks packed into 1 level. Well, something like this. Rooms are hard, but fair. The final boss battle is great. Good job to Worldpeace. Boss has fair attacks and the only problem I had was using bomb ...
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 187769
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 187769
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
That NYEHEHEHEHE cackle didn't tip you off? Nope. I assumed this is old wizard's laugh. Then again when I played SMW for many years I thought that Kamek is also a wizard, not a witch. And I also go surprised by information that he's a she. It also appears sometimes in the real life: I meet a guy, h...
- 4 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 187769
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
So, this is the first instance of showing that Cackletta is a woman. This one word - "her" that I overlooked. When I played this game the first time, I was always referring to Cackletta as a guy. Cackletta's appearance looks for me like a wizard, not a witch. Also in dialogs she's more men...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1073
- Views: 186725
Re: JUMP logₑ(2)/P(1,2,1,(1)) - Half a jump is still a jump
Today's level was very fun and tricky. I figured out that I can use UP arrow in the air or hold it to not open the door pretty quickly. I was sure that I'm outsmarting level creators. But message at the midpoint forced me to change my opinion. What a weird logic? But it worked. I got surprised. I to...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1073
- Views: 186725
Re: JUMP -1+2*3+-3²÷2 - Half a jump is still a jump
The first level is my favorite out of 4 castles. It's really neat and fun platforming. On the other side XXI is the hardest and the worst level for me in the whole hack. It may not look that hard, but this gimmick of stopping the time whenever Mario is in air is so mind breaking. This level force pl...