(shouting)

Search found 868 matches

by snoruntpyro
8 years ago
Forum: the gazebo
Topic: Talkhaugotchi Life II - Return of the Island
Replies: 1547
Views: 230671

Re: Talkhaugotchi Life II - Return of the Island

Lunatic Quark wrote:
bkamakaze wrote:
Image
eehehehe, she's so cute :3
:3 :3 :3 :3
by snoruntpyro
8 years ago
Forum: Magl X : the Lost Levels
Topic: Discussion. Do we have a running plot or not?
Replies: 26
Views: 13192

Re: Discussion. Do we have a running plot or not?

I support this. It's way more in the "MaGL X spirit" and capturing that is supposed to be a goal of the project. I think.

Can't wait for the final battle against the fusion of Foroze, Disgruntledgammler, Justice Man, the Monstrosity, and Umbra.

by snoruntpyro
8 years ago
Forum: project showcase
Topic: The Buttsing of Talkhaus: Raobirth.mp4
Replies: 27
Views: 5582

Re: The Buttsing of Talkhaus: Raobirth.mp4

things are starting to come together!

Image

(also Demo doesn't start with the D6, it's just that I got it from a treasure room. She starts with How To Jump)
by snoruntpyro
8 years ago
Forum: let's play
Topic: Pyro's Various Trainwrecks That Involve MaGL X1
Replies: 6
Views: 1809

Re: Pyro's Various Trainwrecks That Involve MaGL X1

Thanks for all of the comments and tips, everyone!

125th - The Ghostly Lake by Nathan the Talkmaus
123rd - Chaos House by Heavy Sigh

Anything can happen in Chaos House. Including dying 25 times.
by snoruntpyro
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1597551

Re: MaGL X2 - RIP 5:30pm Postings - Long Live 5:30pm Postings!

Oh man, that was a quality jump. The levels are starting to look pretty good now!
by snoruntpyro
8 years ago
Forum: let's play
Topic: Pyro's Various Trainwrecks That Involve MaGL X1
Replies: 6
Views: 1809

Pyro's Various Trainwrecks That Involve MaGL X1

Hi, this is my central thread for the MaGL X1 stuff I did/am doing. Love you all :3 The Original Trainwreck (mostly bind!) 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 Ascetic Run 1. No points or coins ever, unless they're unavoidable 2. Midpoints are OK 3. Bosses don't count 4. Star kills are fine Videos 134t...
by snoruntpyro
8 years ago
Forum: let's play
Topic: Megaman Eternal: A failure in 17 parts
Replies: 60
Views: 13272

Re: Megaman Eternal: A failure in 17 parts

Hi, game I despise.

Funnest Facts: This was recorded before Megaball. Wah wah waaaaaaaaaaaaaaaah.

EDIT: (revenge of the fallen is worse though)
by snoruntpyro
8 years ago
Forum: project showcase
Topic: The Buttsing of Talkhaus: Raobirth.mp4
Replies: 27
Views: 5582

Re: The Buttsing of Talkhaus: Raobirth.mp4

WIP TITLE SCREEN

Image

We're also changing the fortunes, here's a list so far. Suggestions welcome!
by snoruntpyro
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1597551

Re: MaGL X2 - Let's Touhou

The pony is from the Mega Man/MLP fangame Mega Pony if you're not aware.

Also, the sprite change was totally necessary, what are you talking about?!!!?!
by snoruntpyro
8 years ago
Forum: Magl X : the Lost Levels
Topic: Help Thread
Replies: 144
Views: 55555

Re: Help Thread

You need to use Lua to play custom sound effects. These two pages will help you with that.
by snoruntpyro
8 years ago
Forum: Magl X : the Lost Levels
Topic: Graphic Request Thread
Replies: 76
Views: 33342

Re: Graphic Request Thread

Does anyone have the energy ball graphic used in Worldpeace's Cool or Cruel? It was used in today's MaGLX2 level (Cheep Cheep Scarlet Mansion Volcano thing).
by snoruntpyro
8 years ago
Forum: Magl X : the Lost Levels
Topic: General Planning Thread
Replies: 289
Views: 85943

Re: General Planning Thread

Yeah, you set it that way. I'll try to organize them once I get done with parts of one of my levels.
by snoruntpyro
8 years ago
Forum: Magl X : the Lost Levels
Topic: Name-Claiming Thread
Replies: 269
Views: 90857

Re: Name-Claiming Thread

You know what? I'm going to challenge myself. I'll take Energetic Spikes in the Scarlet Devil Lake; I'd like to try to make an actually good Touhou level.
by snoruntpyro
8 years ago
Forum: Magl X : the Lost Levels
Topic: General Planning Thread
Replies: 289
Views: 85943

Re: General Planning Thread

I'm fine with that - I mainly have dragon coins in my levels to be put in a counter anyways.

On another note, I think with the amount of levels we have now it might be best to at least start trying to organize them into worlds. Probably based on difficulty.
by snoruntpyro
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1597551

Re: MaGL X2 - Let's Touhou

To be perfectly honest, the level was close to being actually good. It still looks unfun as all hell to play, but adjustments could make it tolerable. Especially a midpoint and boss health being lowered. I personally think the first two Touhou levels in MaGL X1 are worse. In future contests however,...
by snoruntpyro
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Testing and Reviews
Replies: 327
Views: 88705

Re: Level Testing and Reviews

I like aesthetics of this level, but I can't progress after hammer bro and blue block. I'm pretty sure something should happend, after hitting blue block but it does not. Did you hear the weird noise? If you didn't, download the latest version of Lua. If you did, gravity should have gotten much low...
by snoruntpyro
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 285432

Re: LunaDLL help thread

That seems to have worked! Thanks!
by snoruntpyro
8 years ago
Forum: let's play
Topic: Cats Is Dumb.lvl (Last minute MAGL2X secret)
Replies: 103
Views: 17879

Re: Cats Is Dumb.lvl (Last minute MAGL2X secret)

I don't know if you inserted me already but if you haven't here's the same sprites made for SMBX

Image
Image

Code: Select all

gfxwidth=56
gfxheight=44
width=56
height=44
jumphurt=0
nohurt=1
noyoshi=1
nofireball=1
noiceball=1
framespeed=4
nohammer=1
noshell=1
by snoruntpyro
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 285432

Re: LunaDLL help thread

PGE Wiki says that the star counter's memory type is "Short" - how would I type this in the "mem" function?
by snoruntpyro
8 years ago
Forum: let's play
Topic: MaGL X2 - Cat Planet × Pokemon OTP
Replies: 9294
Views: 1597551

Re: MaGL X2 - The Old Country

Uuuh...that was a...boss. The new lua added to the hub is pretty cool, though!

Also train station lacks the Thomas the Tank Engine theme, -8/10
by snoruntpyro
8 years ago
Forum: Magl X : the Lost Levels
Topic: Level Testing and Reviews
Replies: 327
Views: 88705

Re: Level Testing and Reviews

HAVE SOME GOOOOOOOMBA A fun little romp, but the part with the cannons was a bit too much, especially since the bullet bills are immune to fire. I'd recommend changing the actual bullet bill launchers with fake ones. Also, there's a star right by the midpoint - I assume this is unintended. Also it'...
by snoruntpyro
8 years ago
Forum: contest center
Topic: A MAGL X2 Prediction Thread
Replies: 282
Views: 55577

Re: A MAGL X2 Prediction Thread

Hoeloe wrote: Am I the only person who actually started on their level near the beginning of the contest, and didn't just procrastinate the whole time?
Nope.

Uuh...I predict I'll be in the top 250. :3