wait did this game skip oil ocean, sky chase, and wing fortress, or did raocow
Search found 1075 matches
- 1 year ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076835
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185535
Re: Mega Man Powered Up Downloadable Levels - Served Before the Server Closes
Rob-Omb Oh hell yes, I love how ambitious this was for the time. I'm still in love with the King Bob-Omb over Bowser reskin - that's the most ambitious Bowser reskin I've ever seen. Check out Dr. Mario World, Mario is Missing 2, and Suoer Mario Universe 1/2 for some slightly-better gameplay and fun...
- 1 year ago
- Forum: let's play
- Topic: A Hat in Time Death Wish - Wishing for Peace and Tranquility
- Replies: 508
- Views: 72823
Re: A Hat in Time Death Wish - Wishing for Death
So...I'm slowly catching up on videos this week, and one thing I noticed, relevant to speedrun contracts: The Time Piece reveal animation takes approximately 5 seconds to complete. So, alongside a second-long buffer, you should be able to tell if you completed the task on time if you have a 6-secon...
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185535
Re: Mega Man X4 - What Are We Playing? Fourrrrrrrrr!!!
Good point. Most of them have a distinct theme, and that's it. The only other time I can recall a stage having two themes is Tengu Man's in MM8, and that's just because the PS1 and Saturn songs are different. It's deeper than you'd think! While it's true that I can't recall any other levels with tw...
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185535
Re: Mega Man (Game Gear) - Gearing Up for a Disappointment
I've liked every Mega Man series from classic to X to Zero to ZX, and am a big fan of the BattleNet games as well. I couldn't get into Legends, it's suuuper clunky. I heard that Legends 2 plays better, control-wise, but the first was really not my cup of tea. It's super charming though, and it is w...
- 1 year ago
- Forum: let's play
- Topic: Adventure Island VS Voice Recovery Race - fart
- Replies: 22
- Views: 1982
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185535
- 1 year ago
- Forum: let's play
- Topic: Adventure Island VS Voice Recovery Race - fart
- Replies: 22
- Views: 1982
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185535
- 1 year ago
- Forum: let's play
- Topic: A Hat in Time Death Wish - Wishing for Peace and Tranquility
- Replies: 508
- Views: 72823
- 1 year ago
- Forum: project showcase
- Topic: Isekai Mario - The Ultimate Anime Crossover!
- Replies: 9
- Views: 3007
Re: Isekai Mario - The Ultimate Anime Crossover!
i feel a little bad for saying this but airdropping your project for almost a year without participating in the rest of the community at all seems a little... tone-deaf? does anyone else have a better word for what i'm feeling?
- 1 year ago
- Forum: the cartridgé
- Topic: Has raocow played any kaizo romhacks? Did he ever comment on Things.smc?
- Replies: 2
- Views: 1040
Re: Has raocow played any kaizo romhacks? Did he ever comment on Things.smc?
has he played tsrp1 savestateless yet
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1185535
Re: Mega Man Powered Up Downloadable Levels - Served Before the Server Closes
dengeki playstation coming in clutch with the VIPcore fitting that this is played as I'm watching the last VIP2 replay we don't think anyone's made a mega mans collab in the form of a romhack... Ever, actually. usually that uses megamix engine/some other engine (that's what the MaGMMLs used), usual...
- 1 year ago
- Forum: project showcase
- Topic: TEN
- Replies: 5
- Views: 1395
Re: TEN
as a player let me assure you that you did the right thing. i'd rather see the vanilla koopalings, even
- 1 year ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076835
Re: All the S@nics - McDonalds Games - SEGA Game Slime
we have to get this person on preserving the tiger mega man games
- 1 year ago
- Forum: let's play
- Topic: 102 Dalmatians - My Dog the Space Traveler
- Replies: 35
- Views: 2735
- 1 year ago
- Forum: the cartridgé
- Topic: romhack shack 改 (discord on OP, but don't abandon the thread!!!)
- Replies: 141
- Views: 20636
Re: romhack shack 改 (discord on OP, but don't abandon the thread!!!)
WARNING: A HUGE BATTLESHIP "WALL OF TEXT" IS APPROACHING FAST! Regarding ASM, I prefer to learn by example, so my main issue here is that a lot of the available patches and sprite code just aren't documented or commented well enough for a learner to understand easily. Furthermore, ASM aut...
- 1 year ago
- Forum: let's play
- Topic: Momodora 4: Reverie Under the Moonlight - Mo' Reverie, Mo' Problems
- Replies: 27
- Views: 2232
Re: Momodora 4: Reverie Under the Moonlight - Mo' Reverie, Mo' Problems
Danger MomodoraBeckySFairley wrote: ↑1 year ago The "Damage up when health is low" thing seems like something you might want to get for the no-hit bosses knowing what I know about the Red Tearstone ring in Dark Souls 1 and watching speedrunners play it when you aiming to never take damage 1 HP and full is the same.
- 1 year ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1076835
Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme
Double-tap running... on a joystick?
- 1 year ago
- Forum: the cartridgé
- Topic: romhack shack 改 (discord on OP, but don't abandon the thread!!!)
- Replies: 141
- Views: 20636
Re: romhack shack 改 (discord on OP, but don't abandon the thread!!!)
also i believe you can code in C without having it be the PC version of SM64, so i meant being able to code in C/C++ for smw, i've been tinkering/contributing to the C++ (con)version of SMBX (thextech) and i find it so much more eminently readable than smw's assembly in terms of structure, variable...
- 1 year ago
- Forum: let's play
- Topic: Momodora 4: Reverie Under the Moonlight - Mo' Reverie, Mo' Problems
- Replies: 27
- Views: 2232
Re: Momodora 4: Reverie Under the Moonlight - Mo' Reverie, Mo' Problems
Are the previous three games not worth playing before this one (i.e. an All the Momodoras)? "Cave Story inspiration" doesn't sound like a bad thing to me.
- 1 year ago
- Forum: the cartridgé
- Topic: romhack shack 改 (discord on OP, but don't abandon the thread!!!)
- Replies: 141
- Views: 20636
Re: romhack shack 改 (discord on OP, but don't abandon the thread!!!)
Uh... was this a bad idea?
- 1 year ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6550
- Views: 1195540
- 1 year ago
- Forum: let's play
- Topic: Soldexus: Partial Guide, with video walkthrough!
- Replies: 371
- Views: 68374
Re: Soldexus: Partial Guide, with video walkthrough!
Aight, got the rest of the stuff I missed except presumably the stupid minigames (I got 9960/10000 points on Shoot Stuff. Fuck that.) Phobos' Lawyer/Deimos was an engaging final boss once I realized that like the last one, you're supposed to use melee even though Ava has a projectile. Given that Ava...
- 1 year ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6550
- Views: 1195540
Re: request grab-bag
i'm sorry but i am completely put off by the aesthetic of the game two posts above and with a tagline like that it's just a ticking time bomb to it performing some sort of verbal hate crime