(shouting)

Search found 1075 matches

by TiKi
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1076835

Re: All the S@nics - 2 CRASH! - still not the last we'll see of sonic 2

VGjoe wrote: 1 year ago Mystic Cave 1 - 55
Mystic Cave 2 - 100
Metropolis 1 - 63
Metropolis 2 - 12
Metropolis 3 - 15
Death Egg - 1

Total Rings collected in Sonic 2 CRASH!: 246
wait did this game skip oil ocean, sky chase, and wing fortress, or did raocow
by TiKi
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1185535

Re: Mega Man Powered Up Downloadable Levels - Served Before the Server Closes

Rob-Omb Oh hell yes, I love how ambitious this was for the time. I'm still in love with the King Bob-Omb over Bowser reskin - that's the most ambitious Bowser reskin I've ever seen. Check out Dr. Mario World, Mario is Missing 2, and Suoer Mario Universe 1/2 for some slightly-better gameplay and fun...
by TiKi
1 year ago
Forum: let's play
Topic: A Hat in Time Death Wish - Wishing for Peace and Tranquility
Replies: 508
Views: 72823

Re: A Hat in Time Death Wish - Wishing for Death

So...I'm slowly catching up on videos this week, and one thing I noticed, relevant to speedrun contracts: The Time Piece reveal animation takes approximately 5 seconds to complete. So, alongside a second-long buffer, you should be able to tell if you completed the task on time if you have a 6-secon...
by TiKi
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1185535

Re: Mega Man X4 - What Are We Playing? Fourrrrrrrrr!!!

Good point. Most of them have a distinct theme, and that's it. The only other time I can recall a stage having two themes is Tengu Man's in MM8, and that's just because the PS1 and Saturn songs are different. It's deeper than you'd think! While it's true that I can't recall any other levels with tw...
by TiKi
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1185535

Re: Mega Man (Game Gear) - Gearing Up for a Disappointment

I've liked every Mega Man series from classic to X to Zero to ZX, and am a big fan of the BattleNet games as well. I couldn't get into Legends, it's suuuper clunky. I heard that Legends 2 plays better, control-wise, but the first was really not my cup of tea. It's super charming though, and it is w...
by TiKi
1 year ago
Forum: let's play
Topic: Adventure Island VS Voice Recovery Race - fart
Replies: 22
Views: 1982

Re: Adventure Island VS Voice Recovery Race - PFFFFTPBH

KobaBeach wrote: 1 year ago
nintendo when they say they'll put gay marriage in tomodachi life 2 and then never actually make tomodachi life 2 be like:
by TiKi
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1185535

Re: Mega Man Powered Up Downloadable Levels - Served Before the Server Closes

Grounder wrote: 1 year ago just wait til we get to sonic man
raocow already played pc but there IS that mega man pc remake available
by TiKi
1 year ago
Forum: let's play
Topic: Adventure Island VS Voice Recovery Race - fart
Replies: 22
Views: 1982

Re: Adventure Island VS Voice Recovery Race - cough

Chirei wrote: 1 year agoit's basically just the prequel to sigma's undertale mouth in megaman xtreme!!!!
aside from the gall required to name sigma's mega man xtreme mouth in mega man xtreme after a game that came out over 15 years later, what is exactly undertaley about this mouth
by TiKi
1 year ago
Forum: let's play
Topic: A Hat in Time Death Wish - Wishing for Peace and Tranquility
Replies: 508
Views: 72823

Re: A Hat in Time Death Wish - Wishing for Death

ano0maly wrote: 1 year agoI think the real mistake is if he returned to WL3 to get all the music coins
I presume that this means that you do not consider 100%ing Soldexus with both characters to be a mistake!
by TiKi
1 year ago
Forum: project showcase
Topic: Isekai Mario - The Ultimate Anime Crossover!
Replies: 9
Views: 3007

Re: Isekai Mario - The Ultimate Anime Crossover!

i feel a little bad for saying this but airdropping your project for almost a year without participating in the rest of the community at all seems a little... tone-deaf? does anyone else have a better word for what i'm feeling?
by TiKi
1 year ago
Forum: let's play
Topic: Mega Man - We're Here Forever!
Replies: 7276
Views: 1185535

Re: Mega Man Powered Up Downloadable Levels - Served Before the Server Closes

dengeki playstation coming in clutch with the VIPcore fitting that this is played as I'm watching the last VIP2 replay we don't think anyone's made a mega mans collab in the form of a romhack... Ever, actually. usually that uses megamix engine/some other engine (that's what the MaGMMLs used), usual...
by TiKi
1 year ago
Forum: project showcase
Topic: TEN
Replies: 5
Views: 1395

Re: TEN

Big Brawler wrote: 1 year agoSMWC bosses are not exciting to use anymore.
as a player let me assure you that you did the right thing. i'd rather see the vanilla koopalings, even
by TiKi
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1076835

Re: All the S@nics - McDonalds Games - SEGA Game Slime

we have to get this person on preserving the tiger mega man games
by TiKi
1 year ago
Forum: let's play
Topic: 102 Dalmatians - My Dog the Space Traveler
Replies: 35
Views: 2735

Re: 102 Dalmatians - The Power of the Dog

raocow wrote: 1 year ago is.. is that a thing? do dalmatians accrue spots over time
they sure do!
by TiKi
1 year ago
Forum: the cartridgé
Topic: romhack shack 改 (discord on OP, but don't abandon the thread!!!)
Replies: 141
Views: 20636

Re: romhack shack 改 (discord on OP, but don't abandon the thread!!!)

WARNING: A HUGE BATTLESHIP "WALL OF TEXT" IS APPROACHING FAST! Regarding ASM, I prefer to learn by example, so my main issue here is that a lot of the available patches and sprite code just aren't documented or commented well enough for a learner to understand easily. Furthermore, ASM aut...
by TiKi
1 year ago
Forum: let's play
Topic: Momodora 4: Reverie Under the Moonlight - Mo' Reverie, Mo' Problems
Replies: 27
Views: 2232

Re: Momodora 4: Reverie Under the Moonlight - Mo' Reverie, Mo' Problems

BeckySFairley wrote: 1 year ago The "Damage up when health is low" thing seems like something you might want to get for the no-hit bosses knowing what I know about the Red Tearstone ring in Dark Souls 1 and watching speedrunners play it when you aiming to never take damage 1 HP and full is the same.
Danger Momodora
by TiKi
1 year ago
Forum: let's play
Topic: All the S@nics - the end
Replies: 9027
Views: 1076835

Re: All the SOUPER S@nics - Unleashed (WiiS2) - Strut on a line, it's discord and rhyme

Double-tap running... on a joystick?
by TiKi
1 year ago
Forum: the cartridgé
Topic: romhack shack 改 (discord on OP, but don't abandon the thread!!!)
Replies: 141
Views: 20636

Re: romhack shack 改 (discord on OP, but don't abandon the thread!!!)

also i believe you can code in C without having it be the PC version of SM64, so i meant being able to code in C/C++ for smw, i've been tinkering/contributing to the C++ (con)version of SMBX (thextech) and i find it so much more eminently readable than smw's assembly in terms of structure, variable...
by TiKi
1 year ago
Forum: let's play
Topic: Momodora 4: Reverie Under the Moonlight - Mo' Reverie, Mo' Problems
Replies: 27
Views: 2232

Re: Momodora 4: Reverie Under the Moonlight - Mo' Reverie, Mo' Problems

Are the previous three games not worth playing before this one (i.e. an All the Momodoras)? "Cave Story inspiration" doesn't sound like a bad thing to me.
by TiKi
1 year ago
Forum: the cartridgé
Topic: romhack shack 改 (discord on OP, but don't abandon the thread!!!)
Replies: 141
Views: 20636

Re: romhack shack 改 (discord on OP, but don't abandon the thread!!!)

TiKi wrote: 1 year ago would a pc source port like SM64 do cool stuff for the SMW modding scene, or is the game too attached to old graphics and sound formats? I think having to use assembly vs. say, C++ or Lua is a big barrier to people learning how to make more unique-playing hacks.
Uh... was this a bad idea?
by TiKi
1 year ago
Forum: let's play
Topic: request grab-bag
Replies: 6550
Views: 1195540

Re: request grab-bag

Nast wrote: 1 year ago Here's a cute PS1-styled puzzle platformer that just came out today

i've been doing some digging but can't find anything - what engine is it made in?
by TiKi
1 year ago
Forum: let's play
Topic: Soldexus: Partial Guide, with video walkthrough!
Replies: 371
Views: 68374

Re: Soldexus: Partial Guide, with video walkthrough!

Aight, got the rest of the stuff I missed except presumably the stupid minigames (I got 9960/10000 points on Shoot Stuff. Fuck that.) Phobos' Lawyer/Deimos was an engaging final boss once I realized that like the last one, you're supposed to use melee even though Ava has a projectile. Given that Ava...
by TiKi
1 year ago
Forum: let's play
Topic: request grab-bag
Replies: 6550
Views: 1195540

Re: request grab-bag

i'm sorry but i am completely put off by the aesthetic of the game two posts above and with a tagline like that it's just a ticking time bomb to it performing some sort of verbal hate crime