(shouting)

Search found 214 matches

by Implo
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66290

Re: VIP6 - Hyogo

So second half of last level is boring, because it's pure memorization. How can you say that, raocow? Your first attempts on these section and also boss proves that this concept is wrong. It's not a memorization section. It's the section where you need to observe your surroundings and quickly make d...
by Implo
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66290

Re: VIP6 - Osaka

You will not like this comment, raocow, but I think powerup at the very beginning of level is a trap. I mean what killed you a lot was slowly descending on block thanks to feather. That's why you had less time to make jumps. And hitting switches would definitely be easier as small Mario. So I think ...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - Mario takes Luigi's advice

I suspect that author of first level was testing second half and just forgot to move starting point all way to the beginning. But it's easy to fix. Just move starting point all way left in Lunar Magic. And that's what I did to play this level properly.
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - And so the world dies

Today - 2 levels that killed me a lot. On first level I got killed on almost every obstacle and noticed clues afterwards. I think this level wasn't looking that dangerous, so I was rushing it. Also last muncher block is really rude trap. I remember I was small Mario. I saw these single block and tho...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - Wow, a few hours early!

Grounder wrote: 3 years ago you've heard of pointless secret exits, now get ready for

POINTLESS NORMAL EXITS
VLDC 12 - You are forbidden to put any exit in your level.
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - Wow, a few hours early!

LaMulana level had clever puzzles. I only had big problem with Quiz, because I completely forgot about hints. Or maybe I just ignored them. I solved it with trial and error. Secret exit was really tough for me. I don't think it should be put into this level. Rest of level is pretty slow and has puzz...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - Mario gets eaten by paranhas in a cave

Heh, people were saying that it will take 6 months for raocow to beat this contest. 1 month passed and he's half way through. So 1 more month and we will be done.
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - Finally we're past 100th! What if we made a lot o' boppos?

Kilgamayan wrote: 3 years ago Hey, the video voice man claimed to be betrayed by the coins. I'm just repeating that.
In reality video voice man was betrayed by his own judgement. It's not the first time it happened and probably not the last.
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - Finally we're past 100th! What if we made a lot o' boppos?

Kilgamayan wrote: 3 years ago Eleven years after betrayal platforms, we finally get betrayal coins.
You are incorrect here. If raocow would go hug right wall, then he would avoid getting hurt by a rock. That's what coins were indicating. And no, he wouldn't fall off platform.
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - We've passed 100th! Prelude to 'the!

Tomato Jonson strikes again! This level wasn't very fun. Some saws placement is creative, but it's just one death trap after another. It's annoying level. I remembered this level wrong. I thought it has 4 sections + boss, but actually it has 2 sections + boss. Also no midpoint. No idea what judges s...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - Have you noticed how much raocow sings/raps in this series? I'd buy an album.

Very creative use of moles. I liked this level, though it's demanding. And I disagree with you, raocow, you actually make it look easier than it is.
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - Did Daizo Catch the 'Rona? A talkhaus Investigation

Besides, crashing Snes9x is not something you would accidentally do. I do plenty of ASM stuff, and the game crashed a lot for me, never crashing an emulator. Funny you say that. I remember that during VLDCX I downloaded Snes9x and after contest decided to beat SMW without savestates on it. Every ti...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - Did Daizo Catch the 'Rona? A talkhaus Investigation

I'm not sure if it helps, but I found on Snes9x forums information about hotkey for exiting Snes9x and that it can be activated via controller. Maybe you accidentally activate this hotkey.
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - Did Daizo Catch the 'Rona? A talkhaus Investigation

About first level secret exit. You get it by collecting all 5 dragon coins, then door to harder version of level appears. There is more munchers and tighter time limit (I think it's 100 s). But also there is less enemies, so this hard section felt like easier section for me. The hardest part is gett...
by Implo
3 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6545
Views: 1188346

Re: request grab-bag

I was reading what's coming next thread and I thought it would be interesting to do ascetic run in some SMW hack. Like for example ascetic run of VIP 1.
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

I really like graphical style of Twistical Shinobi. Really liked this level even though it has some difficult parts. I remember when I tested this level, author forgot to put music into 2nd half. So I experienced awkward silence. Right now it's really loud music. But it's not author's fault, but per...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

First level was interesting. Outside focused on look of volcano and jumps over lava and fire. Inside is more focused on skull rafts and has some interesting setups. The flaw of this level is it's not going beyond that. It needs more focus to do more creative stuff. But nonetheless it's still fun to ...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

First level was really enjoyable. I was really impressed by usage of lines to make drawings. Second level wasn't that great. Visually it may be pleasant, but gameplay isn't that great. First we have choice of 4 rooms to do, but in fact we need to beat all 4 rooms. I would prefer that beating one of ...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

First level felt like nothing special. Second level on the other hand was really fun. I really liked creativity with decoration. Enemies shooting from inside of machines, laser traps, windows, shooting helicopters. I had no problem with figuring out what's solid and what's not. I liked the idea of e...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

First level is more fun than previous ghost house with gathering items to progress. I liked these 5 challenges, but usage of items in there is pretty standard, so there was really nothing unique going on. Second level reminds me levels from VLDC 4. The had similar idea of using sprites of enemies as...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

I'm not privy to the details either. I'm saying that you don't need to have all the explicit details to understand why raocow would be hesitant to play the levels, unless you were doubting what he was saying. And I don't need to know that. I believe that discussion of details would make bigger harm...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

He already mentioned that the level authors caused serious harm to others and that he felt uncomfortable with playing them like they were any other level. No more explanation is needed than that. For you it may be obvious, but there are so many ways to harm others. It's still very vague for me. As ...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

What are you talking about? raocow mentioned the situation in the description Sorry, but his description is very vague and like I mentioned I am completely clueless what happened. That's why I don't see any problem with him playing these levels. And looks like he will actually gonna play these leve...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

I mean, he already talked about the situation once, the reason he skips something should now be really obvious to anyone who notices. There's nothing more to say. That's exactly my point. Only small inner group know what happened. Outside people like me are completely clueless. That's why I prefer ...
by Implo
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 98061

Re: Vanilla Level Design Contest X - The Normal's Disco Bright

About description: Yes, raocow, you are overthinking it. I'm guessing you are talking about people who were banned from Talkhaus for something they shouldn't done. But is it enough to not play their past levels? I don't think so. I don't know drama that happened, but let me remind you other person's...